I saw this in every scenario in the original version of PC. The ai doesn't try to win it just sits in a spot and delays or tries to delay. Then it can only delay if you are a complete fool. This type of game is not made for grognards or those experienced with wargaming. It will make you cry that the AI is so lame. For a real newcomer it's a breakin game that will easily get you into wargaming but if you're looking for challenge don't start here. It's a chute and ladder candy land type of wargame.
Now a game with a good and challenging AI is Field of Glory II. I haven't seen the likes of a game quality like this with game play and AI in a decade.
A better AI that trys to win not just delay!
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- Staff Sergeant - Kavallerie
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- Sergeant First Class - Elite Panzer IIIL
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Re: A better AI that trys to win not just delay!
No replies as of yet but I assume many PC players agree with this as I recall having seen similar requests elsewhere on the PC2 forum. Scripted massive kamikaze attacks are one the main topics for improvement. Although the strategic goals may stay be the same for the AI, one wishes different tactics to achieve their goals.
The only time the AI seems to copy real life is for the never endings hords of Russians.
The only time the AI seems to copy real life is for the never endings hords of Russians.
Re: A better AI that trys to win not just delay!
The AI in Panzer Corps can be made aggressive and seek out objectives on its own, however it's not very cunning and doesn't have object permanence like a human player.
I'm not sure if this is the type game suited for an intelligent AI, it also raises the question of whether it can be cheating without fog of war. A lot of players, including myself, appreciate the AI being somewhat predictable and not having any more information than the human player receives. It's very easy to determine that the AI isn't cheating which is a good thing.
That being said, I wouldn't be surprised if tweaking it wasn't in the cards for Panzer Corps 2. Giving it a memory about player units that are no longer visible but still not destroyed might be a good thing and can open up some new tactics.
I'm not sure if this is the type game suited for an intelligent AI, it also raises the question of whether it can be cheating without fog of war. A lot of players, including myself, appreciate the AI being somewhat predictable and not having any more information than the human player receives. It's very easy to determine that the AI isn't cheating which is a good thing.
That being said, I wouldn't be surprised if tweaking it wasn't in the cards for Panzer Corps 2. Giving it a memory about player units that are no longer visible but still not destroyed might be a good thing and can open up some new tactics.
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- Sergeant First Class - Elite Panzer IIIL
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Re: A better AI that trys to win not just delay!
Yes, I remember two instances when I had blocked a road/bridge with just 2 units and the AI kept attacking and loosing unit after unit, "forgetting" the hex was occupied...huckc wrote:That being said, I wouldn't be surprised if tweaking it wasn't in the cards for Panzer Corps 2. Giving it a memory about player units that are no longer visible but still not destroyed might be a good thing and can open up some new tactics.
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- Corporal - 5 cm Pak 38
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Re: A better AI that trys to win not just delay!
I hear Steel Division's AI is quite apt in the offensive side, but not so much in the defense (https://www.rockpapershotgun.com/2017/0 ... 44-review/). Maybe the developers will learn with newer games.
Re: A better AI that trys to win not just delay!
The primary question:
Is good AI good for the game?
I'd argue it is not. Having stupid AI makes for a more satisfying game experience. This game is solidly in the beer and pretzels category of games, after all.
As a scenario designer, of course better AI would be a godsend. But the customer isn't buying PC2 to use the scenario editor.
In short: careful what you wish for.
Is good AI good for the game?
I'd argue it is not. Having stupid AI makes for a more satisfying game experience. This game is solidly in the beer and pretzels category of games, after all.
As a scenario designer, of course better AI would be a godsend. But the customer isn't buying PC2 to use the scenario editor.
In short: careful what you wish for.
Re: A better AI that trys to win not just delay!
Of course its good for the game. PzC is easy after a while. People make it harder by handicapping themselves in various ways, but playing chess against an inferior opponent with your eyes closed, while challenging, is not the same enjoyment as defeating a truly worthy opponent. Not even close.Molve wrote:The primary question:
Is good AI good for the game?
I'd argue it is not. Having stupid AI makes for a more satisfying game experience. This game is solidly in the beer and pretzels category of games, after all.
As a scenario designer, of course better AI would be a godsend. But the customer isn't buying PC2 to use the scenario editor.
In short: careful what you wish for.
Re: A better AI that trys to win not just delay!
I hear Steel Division's AI is quite apt in the offensive side
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Last edited by zakblood on Sun Jul 08, 2018 2:17 pm, edited 2 times in total.
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