Mac
Moderator: Panzer Corps 2 Moderators
Re: Mac
In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
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- Senior Corporal - Destroyer
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Re: Mac
It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
Re: Mac
Have you considered using a Wine wrapper to port PzC 2 to the Mac and Linux.
My wineskin port works better than the Mac Beta does .
And it only took a week to get the display options right.
My wineskin port works better than the Mac Beta does .
And it only took a week to get the display options right.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Senior Corporal - Destroyer
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Re: Mac
Thanks for the info, never heard of this before. Unfortunately, checked it, and it doesn't work for OS 10.12 Sierra, but hopefully they will release soon.dalfrede wrote:Have you considered using a Wine wrapper to port PzC 2 to the Mac and Linux.
My wineskin port works better than the Mac Beta does .
And it only took a week to get the display options right.
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- Corporal - Strongpoint
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Re: Mac
+1verstaubtgesicht wrote:It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
In dedicato Imperatum ultra articulo mortis...
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- Senior Corporal - Ju 87G
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Re: Mac
Please add Mac support....
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- Staff Sergeant - Kavallerie
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Re: Mac
It’s now Sept. and I have been running OOB on a Mini-Mac for the past few weeks, daily for at least a few hours per day (nice to be retired) and have not had any problems and not a single crash. Try it again. I am enjoying the game.verstaubtgesicht wrote:It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.