Wargamer PzC 2 first screenshots

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IainMcNeil
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Re: Wargamer PzC 2 first screenshots

Post by IainMcNeil » Mon Apr 09, 2018 10:34 am

kondi754 wrote:I hope someone from Wargamer misunderstood someone from Slitherine when it comes to the ahistoric character of the future game.
If the game will not be played on historical maps and there will be no historical battles and campaigns, I will not buy this game for sure.
Nobody said any such thing :) There are historical maps, units and campaigns.

kondi754
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Re: Wargamer PzC 2 first screenshots

Post by kondi754 » Mon Apr 09, 2018 11:38 am

IainMcNeil wrote:
kondi754 wrote:I hope someone from Wargamer misunderstood someone from Slitherine when it comes to the ahistoric character of the future game.
If the game will not be played on historical maps and there will be no historical battles and campaigns, I will not buy this game for sure.
Nobody said any such thing :) There are historical maps, units and campaigns.
:D
I am very happy about this.
Thanks for clarification

fuselex
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Re: Wargamer PzC 2 first screenshots

Post by fuselex » Tue Apr 10, 2018 5:20 pm

now it starts.
PG3d revived .
At what point do you realise turn based fans are not interested in graphics
Gameplay is what keeps the interest alive .
I do like your approach to marketing though ,
refuse to release anything to the fans , let one of them stumble across another site which had information , all the while denying you could possibly divulge anything
And still not releasing information to the heart and soul of your game . the fans.
(comments removed)
Last edited by zakblood on Tue Apr 10, 2018 6:17 pm, edited 1 time in total.
Reason: bad language

fuselex
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Re: Wargamer PzC 2 first screenshots

Post by fuselex » Tue Apr 10, 2018 5:24 pm

nikivdd informed us.
nobody else
Still nothing official on the forums?
The cat is out of the bag and someone will have to reply , but that is it, they will have to , not by choice .
Does wargamer pay for the game ?
or is it the community who reach into their pockets to fund you ,
cant be the community because you treat them like (removed)
Last edited by zakblood on Tue Apr 10, 2018 6:18 pm, edited 1 time in total.
Reason: please refrain from using bad language and be civil in replies thanks

zakblood
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Re: Wargamer PzC 2 first screenshots

Post by zakblood » Tue Apr 10, 2018 6:19 pm

everyone is entitled to there own opinions, but please be civil and obey forum rules regarding your replies please everyone, all forums are moderated

WartHog
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Re: Wargamer PzC 2 first screenshots

Post by WartHog » Tue Apr 10, 2018 9:46 pm

I can NOT WAIT until this game comes out.. I love the original.

13obo
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Re: Wargamer PzC 2 first screenshots

Post by 13obo » Wed Apr 11, 2018 9:44 pm

Which is the original? Panzer Corps? Panzer General 2? Panzer General 1? World war 2 itself maybe even!

nikivdd
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Re: Wargamer PzC 2 first screenshots

Post by nikivdd » Fri Apr 13, 2018 1:35 pm

Anyway, in the meantime, i am still waiting for some more news and screenshots....
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

ringoblood
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Re: Wargamer PzC 2 first screenshots

Post by ringoblood » Fri Apr 13, 2018 2:14 pm

nikivdd wrote:Anyway, in the meantime, i am still waiting for some more news and screenshots....
Agreed, a screenshot of a historical map would be nice :wink:

crisse88
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Re: Wargamer PzC 2 first screenshots

Post by crisse88 » Sun Apr 15, 2018 9:03 am

It all looks great and promising! I have one concern though and that's multiplayer going to be live. I like the current system and its great if you have a busy life.

caca
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Re: Wargamer PzC 2 first screenshots

Post by caca » Mon Apr 16, 2018 1:18 pm

nikivdd wrote:Anyway, in the meantime, i am still waiting for some more news and screenshots....
Personally, I'm waiting for a beta announcement. It's high time! :wink:

Signum
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Re: Wargamer PzC 2 first screenshots

Post by Signum » Tue Apr 17, 2018 7:14 pm

I remember the first time PG got a sequel, even than most of us said..o no, that doesnt look better, only "colder" and "mushier"...

Hopefully this was a late 1.4. joke.

p.s. Played PG2 for years ofcorse:)

IainMcNeil
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Re: Wargamer PzC 2 first screenshots

Post by IainMcNeil » Fri Apr 20, 2018 2:04 pm

The plan is to support the current PBEM++ system but we may be able to do more as well if all goes to plan.

robertahyuk
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Re: Wargamer PzC 2 first screenshots

Post by robertahyuk » Sun Apr 22, 2018 5:40 pm

As I think Panzer Corps and all of it's DLC's are great, I'll sure be looking forward to this new edition. Unlike some other game makers, these people really pay attention to detail and historical accuracy. I'll be patiently waiting for this one as I know it will be great! :D

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Re: Wargamer PzC 2 first screenshots

Post by Cablenexus » Sat Apr 28, 2018 10:30 pm

Was not following active discussion last half year in this forums. Was really waiting for some first screenshots.

Unreal engine is one of my favorite engines. Only a few managed to design good TBS games with it with a smooth interface.

From what I see in the pictures I'm more then positive surprised and wish you all good luck and I'm looking forward to something playable!

carramba66
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Re: Wargamer PzC 2 first screenshots

Post by carramba66 » Tue May 01, 2018 9:19 pm

Looks ... ... mainstreamish.
Sorry.

mbpopolano24
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Re: Wargamer PzC 2 first screenshots

Post by mbpopolano24 » Wed May 02, 2018 1:55 am

Can you show a video?

jeff00t
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Re: Wargamer PzC 2 first screenshots

Post by jeff00t » Sat May 05, 2018 6:39 pm

so , there is no relief ? because we can't see exactly the difference between hills and mountains ?

why not something like in unity of command 2 :an example of relief:

Image
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

proline
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Re: Wargamer PzC 2 first screenshots

Post by proline » Sat May 05, 2018 9:45 pm

fuselex wrote:now it starts. PG3d revived .
Yup. We want big huge shadows everywhere. We don't want to know what hexes are where and what the terrain types are. We do want a sense of 3D depth that is then rendered completely goofy by the scaling issues (it matters a lot more in 3D that tanks are the size of airports or battleships).
fuselex wrote:At what point do you realise turn based fans are not interested in graphics
Gameplay is what keeps the interest alive .
Yeah they don't realize that.
fuselex wrote:I do like your approach to marketing though, refuse to release anything to the fans , let one of them stumble across another site which had information , all the while denying you could possibly divulge anything
I find the "don't judge! It's just an alpha!" stuff to be hilarious. For years they've told us they won't release anything until it looks good so people don't judge it based on the alphas, now suddenly they do? In that case why weren't they releasing screenshots the whole time? Also, if they want to control the narrative, why didn't they give a proper interview to explain stuff like how the new mechanics work or the map generation?

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Re: Wargamer PzC 2 first screenshots

Post by Kerensky » Sun May 06, 2018 11:34 pm

I think the coloring of the terrain in that Unity screenshots is clearly superior, but it's obvious the Panzer Corps 2 units are also far superior.

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