Got a crash, here's the dump

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Temple
Administrative Corporal - SdKfz 232 8Rad
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Got a crash, here's the dump

Post by Temple »

=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[TraversalCost].get_Item (Int32 index)
UnitPath.GetNextTurnCosts ()
MoveAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
24 Mar 2017 00:22

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 01:37:01.8350000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Got a crash, here's the dump

Post by zakblood »

thanks a developer will need to look at and reply, sorry for your issue, if you have a save and it's repeatable, the more info the better will help them maybe narrow it down
Temple
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Oct 09, 2013 6:23 pm

Re: Got a crash, here's the dump

Post by Temple »

zakblood_slith wrote:thanks a developer will need to look at and reply, sorry for your issue, if you have a save and it's repeatable, the more info the better will help them maybe narrow it down
It's unfortunate but not horrible. The crash didn't repeat on the reload.
zakblood
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Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Got a crash, here's the dump

Post by zakblood »

ok thanks for the reply
tgb
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 477
Joined: Fri Jun 29, 2007 10:10 pm

Re: Got a crash, here's the dump

Post by tgb »

Here's another, along with the saved game file. Happened during a skirmish game.
=== Report ===
[ EXCEPTION: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. ]
System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args)
System.String.Format (IFormatProvider provider, System.String format, System.Object[] args)
System.String.Format (System.String format, System.Object[] args)
UnityEngine.DebugLogHandler.LogFormat (LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
UnityEngine.Logger.LogFormat (LogType logType, System.String format, System.Object[] args)
UnityEngine.Debug.LogWarningFormat (System.String format, System.Object[] args)
DirectCombatAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
24 Mar 2017 05:08

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 00:48:52.4360000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 04:20
Attachments
AUTOSAVE; US CAMPAIGN SKIRMISH.rar
(14 KiB) Downloaded 112 times
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Got a crash, here's the dump

Post by zakblood »

thanks, again the developer will need to look at these as see what is or what maybe causing the issue, sorry for the issues and thanks for the reports
Temple
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Oct 09, 2013 6:23 pm

Re: Got a crash, here's the dump

Post by Temple »

Got another crash, this time in Mission 5 of the campaign. Looks like that same "GeneralTree" error again.

=== Report ===
[ EXCEPTION: UnityException: Juliet Squadron - Chinook is trying to occupy an occupied Cell (Golf Company - US Howitzer (Unit)) with Ground ]
Unit.ChangeOccupancyType (OccupancyType newOccupancyType)
Unit.ChangePrimaryOccupancyType (OccupancyType newOccupancyType)
HelicopterAnimator+<LandAnimation>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
24 Mar 2017 13:27

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 00:28:49.4050000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 12:58
tgb
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 477
Joined: Fri Jun 29, 2007 10:10 pm

Re: Got a crash, here's the dump

Post by tgb »

I was able to go back to the skirmish game I was playing and got one turn in before another crash. This is with today's beta patch, btw.
=== Report ===
[ EXCEPTION: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. ]
System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args)
System.String.Format (IFormatProvider provider, System.String format, System.Object[] args)
System.String.Format (System.String format, System.Object[] args)
UnityEngine.DebugLogHandler.LogFormat (LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
UnityEngine.Logger.LogFormat (LogType logType, System.String format, System.Object[] args)
UnityEngine.Debug.LogWarningFormat (System.String format, System.Object[] args)
DirectCombatAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
24 Mar 2017 20:16

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.3
Platform: WindowsPlayer
Running time: 00:05:52.1110000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 20:11
Temple
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Oct 09, 2013 6:23 pm

Re: Got a crash, here's the dump

Post by Temple »

I've been using the beta version to try to avoid the crashes I've gotten (two so far) and damn if I didn't get another one :evil:. It's that GeneralTree like before and now FernTree. Is there some way to avoid this? Like changing my graphics setting? It's getting very frustrating.

=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[TraversalCost].get_Item (Int32 index)
UnitPath.GetNextTurnCosts ()
MoveAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
25 Mar 2017 01:34

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.3
Platform: WindowsPlayer
Running time: 02:40:03.1040000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
24 Mar 2017 22:55
Delaware
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Tue Jun 25, 2013 12:20 pm

Re: Got a crash, here's the dump

Post by Delaware »

Just to be certain, do developers check this forum? I have seen several crash reports and the polite response is developers have to look at it. I have a serious issue where the scenarios won't even load but wondering if I should post about it or just return the game?

Not trying to be disrespectful just wondering how active tech is on here. Game came out yesterday. Usually developers shadow the boards on release day because they know it's when people have issues. And the Steam forum refers people here for tech help
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Got a crash, here's the dump

Post by zakblood »

it's the weekend, but staff are always on tbh, all posts get read and once the developer has a solution to a given issue, eg he can replicate it, then they have a better chance of fixing it and getting out a patch for it, sorry for the issue and the delay, but nothing i'm sorry to say is ever instant but as soon as it's seen, replicated and sorted, a fix will be made and uploaded
bebro
Slitherine
Slitherine
Posts: 4344
Joined: Sun Nov 19, 2006 12:50 pm

Re: Got a crash, here's the dump

Post by bebro »

Not sure if mine is related, I had one saying:
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Unit.ExitStance ()
ExitStanceCommand+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
25 Mar 2017 17:24
(...)
Attached the full msg using the game's "copy to clipboard" option below.
Attachments
AFG_11_error_01.zip
(731 Bytes) Downloaded 110 times
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Got a crash, here's the dump

Post by zakblood »

thanks, it all helps
Post Reply

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