Fake Units (BUG)

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GandalfsBeard
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Tue Mar 06, 2018 10:01 pm

Fake Units (BUG)

Post by GandalfsBeard »

I found the same Taliban unit in two different ways. I killed one, afterwards the other was present on the map, could be clicked on, but not engaged.
A few screenshots of the situation, coupled with the savegame.

http://steamcommunity.com/sharedfiles/f ... 1328244110
http://steamcommunity.com/sharedfiles/f ... 1328244185
http://steamcommunity.com/sharedfiles/f ... 1328244270
Attachments
AUTOSAVE; US CAMPAIGN.zip
(14.84 KiB) Downloaded 126 times
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Fake Units (BUG)

Post by VPaulus »

I'll pass this to the game developer.
GandalfsBeard
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Tue Mar 06, 2018 10:01 pm

Re: Fake Units (BUG)

Post by GandalfsBeard »

Thanks
GandalfsBeard
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Tue Mar 06, 2018 10:01 pm

Re: Fake Units (BUG)

Post by GandalfsBeard »

I've managed to replicate the bug:
In this case, the original unit had been destroyed (as it was in vision range) before a village gave me intel on it's previous location, which created a clone. This second unit, again could not be interacted with, but moved on their next turn:

Untargetable:
http://steamcommunity.com/sharedfiles/f ... 1330567319

Not blocking the location:
http://steamcommunity.com/sharedfiles/f ... 1330567348

Movement on intel map (next turn):
http://steamcommunity.com/sharedfiles/f ... 1330567394

Situation next turn:
http://steamcommunity.com/sharedfiles/f ... 1330567380

The unit now acts as any other milita would.
Attachments
Unit doubling part 2.zip
(32.35 KiB) Downloaded 131 times
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