For instance my campaign has its own versions of:
The new scripts are in the My Games/SANCTUS/Campaigns/... files as recommended.Data/Battle/Scripts/MapGenerate2.bsf
Data/Scripts/ScenarioTools.bsf
This is a convenient way to edit a few values without breaking things.
However I of course came to the problems that it implies.
The game has evolved and its core scripts have been changed.
I see now a different version in the game for MapGenerate2.
A few lines and arguments have changed.
For instance in the first lines I see:
Whereas it was:SetGlobal("gSlugga", 100);
SetGlobal("gWeird", 3);
SetGlobal("gBurna", 6);
This is minor but some other major changes can occur too.SetGlobal("gSlugga", 100, 1);
SetGlobal("gWeird", 3, 1);
SetGlobal("gBurna", 6, 1);
For us to maintain compatibility and the benefits of patches, what course do you suggest?
Could we get an information on patch logs when core scripts are modified (and which files)?
Or would it be a tedious task?
Is there any solution to this?