Fuel, Food, and Ambushes
Posted: Mon Apr 02, 2018 7:20 pm
There are three game mechanics that I am not entirely comfortable with because they feel a bit gamey.
It's possible that they don't work the way I think they do, or that they're bugs, or that I'm simply wrong about what's happening.
FUEL:
Fuel consumption for ground vehicles should be tied to movement.
Helicopters should probably burn fuel whenever they haven't landed at a base, but ground vehicles shouldn't use fuel if they're outside a base and don't move.
So keep things the way they are for helicopters, but exempt ground units from fuel consumption if (and only if) they don't move.
FOOD:
Infantry seems to be immune to needing supply when loaded in a vehicle. This doesn't feel right if the MRP's aren't mobile candy stores.
The supply clock should keep running on a unit when it's inside a ground vehicle or a helicopter.
AMBUSHES:
I'm only uncomfortable with this if it wasn't the designers intention.
As things are now, an ambush-capable unit can effectively use it's ambush ability to move and attack an enemy unit from a distance.
I can't help wondering if it's really a good idea to allow a unit to fire its claymores in the same turn that it moves.
It's possible that they don't work the way I think they do, or that they're bugs, or that I'm simply wrong about what's happening.
FUEL:
Fuel consumption for ground vehicles should be tied to movement.
Helicopters should probably burn fuel whenever they haven't landed at a base, but ground vehicles shouldn't use fuel if they're outside a base and don't move.
So keep things the way they are for helicopters, but exempt ground units from fuel consumption if (and only if) they don't move.
FOOD:
Infantry seems to be immune to needing supply when loaded in a vehicle. This doesn't feel right if the MRP's aren't mobile candy stores.
The supply clock should keep running on a unit when it's inside a ground vehicle or a helicopter.
AMBUSHES:
I'm only uncomfortable with this if it wasn't the designers intention.
As things are now, an ambush-capable unit can effectively use it's ambush ability to move and attack an enemy unit from a distance.
I can't help wondering if it's really a good idea to allow a unit to fire its claymores in the same turn that it moves.