New Afghanistan 11 features coming!

Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
Post Reply
AlbertoC
Slitherine
Slitherine
Posts: 1887
Joined: Wed Mar 09, 2016 5:22 pm

New Afghanistan 11 features coming!

Post by AlbertoC »

If you love the original co-in strategy game developed by Every Single Soldier, Afghanistan ’11, then we have some wonderful news for you.

We are currently working on a big, major free update for the game which will add some new important features!

So, what is being added?

We have a long list of changes, many of them affecting gameplay, but there are two brand new features which stand out.


The MOAB


That’s right! The Mother of All Bombs is coming to Afghanistan ’11! With a big cost of 4000 political points you will be able to use this bomb on the Intel map. It will decrease the H&M of every neighboring village but it will also disable any militia or Taliban cave in its radius!


Convoys



Ever heard the old saying that there’s safety in numbers? Now you can apply that concept in your logistical plans and deploy convoys moving between your headquarters and FOBs. Build a convoy in base, select a convoy leader, then attach up to other 5 vehicles to it!

These new features will surely assist you in organizing your logistics network.


What else?

Lots of things. You can now drop emergency UN Aid on villages, helicopters can now level up and acquire a higher resistance to RPG fire, a new rappelling animation for Special Forces unloading from helicopters on mountains, explosions adjacent to villages reducing H&M, and much much more!

1.10 is currently in Beta so feel free to join and check it out!
kiwicoin
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Thu Jan 19, 2017 7:04 am

Re: New Afghanistan 11 features coming!

Post by kiwicoin »

Looking forward to the new features in particular the Convoys ... was really slowing the game play down having to do repetitive mundane supply convoy organization particularly village supply.
Also can you look at why one RPG can take down a Apache helicopter?
Also can the Husky be assigned to do mine clearance on a specific high way section and auto return to HQ to refuel.
I'd rather spend my time working the moutains with special forces that so of the day to day activities .....
Post Reply

Return to “Afghanistan '11”