Just finished the tutorials and have started my first skirmish. Wow! This is a great little gem!
Couple of questions.
- One thing I just don't understand is why the AH-64 has no detection capability. It has the best sensors (thermals) of any US unit and was routinely used for proofing routes prior to major movements.
- What is the best way to detect enemy units when conducting a road movement? My Huskys seem to find the Talib the hard way and take a hit.
- Caves. Can caves be located and destroyed or is a notional concept?
- FOBs and the US Base - do they have any inherent defense capability or do they need to be garrisoned by infantry at all times?
- Any timeframe for when Convoys will be implemented?
thanks in advance!
New Player Questions
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: New Player Questions
More to do with balance thn the real world, there is a risk of the Apache being too powerful, plenty of debate on this one alreadyIdahoNYer wrote:One thing I just don't understand is why the AH-64 has no detection capability. It has the best sensors (thermals) of any US unit and was routinely used for proofing routes prior to major movements.
Put infantry into an MRAP and then drive aheadIdahoNYer wrote: What is the best way to detect enemy units when conducting a road movement? My Huskys seem to find the Talib the hard way and take a hit.
Caves actually exist, they are just not visible until the end of the game, you can triangulate their location via the INTEL SOIdahoNYer wrote:Caves. Can caves be located and destroyed or is a notional concept?
You need to garrison troops for protectionIdahoNYer wrote: FOBs and the US Base - do they have any inherent defense capability or do they need to be garrisoned by infantry at all times?
Very soon , just in testing at this pointIdahoNYer wrote:Any timeframe for when Convoys will be implemented?
Re: New Player Questions
I tend to use, where possible, my 'special' troops to build Observations Posts (OP) overlooking the roads. There is also this remote flying thing (forgot the name) that can survey large areas in between the OP's.IdahoNYer wrote:Just finished the tutorials and have started my first skirmish. Wow! This is a great little gem!
- What is the best way to detect enemy units when conducting a road movement? My Huskys seem to find the Talib the hard way and take a hit.
The 'thing' (forgot the name ... again) that can build water towers in villages can also repair you're Husky while it's out of the base.
Re: New Player Questions
How does this actually work?Every Single Soldier wrote:IdahoNYer wrote:Put infantry into an MRAP and then drive aheadIdahoNYer wrote: What is the best way to detect enemy units when conducting a road movement? My Huskys seem to find the Talib the hard way and take a hit.
I've tried building a convoy with an MRAP followed by a Husky, but the IED blew under the MRAP.
I suppose I could have a Husky 2 hexes behind the MRAP, move the Husky one hex forward, then the MRAP, then the Husky, then the MRAP...
But that's just crawling.
Re: New Player Questions
Stick the Husky ahead and put the MRAP in the same convoy, if any of our bearded friends appear the Infantry can dive out and deal with the threat.
I tend to put UAV's in the air to provide overwatch on routes, if anything appears it either eats an A-10, F16 or Apache, sometimes you just get unlucky but generally a husky can survive the initial ambush.
I tend to put UAV's in the air to provide overwatch on routes, if anything appears it either eats an A-10, F16 or Apache, sometimes you just get unlucky but generally a husky can survive the initial ambush.