When your infantry starts the turn in Ambush Mode, you cannot perform an IED Sweep, unless you move from the unit's current hex first. Is this WAD?
It would be really nice if you didn't have to move first
WAD? No IED Sweep from Ambush Mode
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- Corporal - 5 cm Pak 38
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- Vietnam ’65 developer
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Re: WAD? No IED Sweep from Ambush Mode
This is correct behaviour
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- Corporal - 5 cm Pak 38
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Re: WAD? No IED Sweep from Ambush Mode
Okay thanks for the clarification.
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- Vietnam ’65 developer
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Re: WAD? No IED Sweep from Ambush Mode
The unit needs to transition out of a fixed ambush position, so makes sense ?
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- Corporal - 5 cm Pak 38
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Re: WAD? No IED Sweep from Ambush Mode
Weeeeell.... all games I can think of, board and PC, if you have enough AP's, you can always perform actions without having to leave the starting hex, unless movement is integral to the action being performed. Doing an IED Scan could take the unit out of Ambush mode, which it would have to return then to. So I don't see why it shouldn't be the case. Being able to IED Scan from the original hex would reduce fiddling with positions all the time.
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- Vietnam ’65 developer
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Re: WAD? No IED Sweep from Ambush Mode
This was for two reasons , we wanted to avoid two units in same hex and we wanted to visually represent the off loading of a unit, so it's in the design
Afraid it's not going anywhere soon
Afraid it's not going anywhere soon
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- Corporal - 5 cm Pak 38
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Re: WAD? No IED Sweep from Ambush Mode
*scratching-head* I'm not sure how not having to leave a hex to perform and IED Sweep might cause or allow two units to be in the same hex...
I hope you'll reconsider this some time in the future
I hope you'll reconsider this some time in the future
Re: WAD? No IED Sweep from Ambush Mode
In the same vein (and also scratching my head to the added gameplay value of this behavior ) when a US SF is in outpost mode, it has to move one hex before being able to request supply from the nearby FOB. What's the point? I don't get here the argument about 'two units per hex', as the unit is alone in the mountain.
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Re: WAD? No IED Sweep from Ambush Mode
Don't understand either how it would mean two units in a hex.
Maybe make it cost an extra point of AP or something if that is desired? But at least let it stay in its current hex.
Maybe make it cost an extra point of AP or something if that is desired? But at least let it stay in its current hex.
Re: WAD? No IED Sweep from Ambush Mode
This appears to be a bug wherein the infantry unit at the start of the turn does not get it's SOP menu. It has to move first before it appears which doesn't seem right to me.
Also, it seems that sometimes I'm able to perform SOP's that cost 1 action point (like resupply near a FOB) even after expending all action points...?
Also, it seems that sometimes I'm able to perform SOP's that cost 1 action point (like resupply near a FOB) even after expending all action points...?