Sanctus Reach v1.1.7 Beta Available

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Benedict151
Major - Jagdpanther
Major - Jagdpanther
Posts: 1068
Joined: Wed Mar 02, 2016 9:46 am

Sanctus Reach v1.1.7 Beta Available

Post by Benedict151 »

Hello all,
We have a new beta patch (v1.1.7) ready for Sanctus Reach. This is quite a substantial update and you can see the full changelist is below. However we'd like to draw your attention to the following:
- further improves the ability system by allowing you pick an ability (for units that have 'levelled up') at the start of the next battle if you did not pick one during battle or at the review stage.
- includes an updated morale system where all melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. This should make massed melee units more of a threat and makes 'morale management' a more interesting challenge (morale boosting heroes come much more into their own)

We'd be very interested in hearing your feedback on the above.

Note this beta version should be compatible with saves from v1.1.4. However I'm afraid ongoing PBEM games will not be compatible (although if two of you are both on v1.1.7 beta you can start a new PBEM game)

You can download the 1.1.7 beta from the members or public areas. See the links below

Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634

Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.7.zip

Sanctus v1.1.7 Beta – February 07, 2018
Key changes:

- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
- This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
- Minor tweaks to AI to stop flamers targeting tanks as much
- Fixes to shaders and lighting tweaks
- Fixed Flight of the Morkanoughts mission not ending
- Fixed side icons on results screen.
- Increased warbikers movement by 1 tile
- Fixed bug where user maps would not load
- Reduced amount of reinforcements slightly
- Decreased turn limit on Rear Guard mission
- Increased turn limit on Sulphuric Refinery mission
- Removed artillery from Clockwork massacre mission
- Increased damage of Valkyrie missiles slightly
- Decreased damage of Ork choppas slightly
- Increased damage of thermal cannon
- Increased damage of vanquisher cannon
- Decreased accuracy of storm bolters slightly
- Decreased damage and power of bolt pistols and sluggas
- Decreased the transport size of space wolf heroes in terminator armour
- Decreased accuracy of supa kannon slightly.
- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
- Added Russian font support for translation testing.
Munin320
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Sanctus Reach v1.1.7 Beta Available

Post by Munin320 »

Here's what I could fix from the error log created after updating

file: Core\Anim\MissImpact.fxf
error: Unknown Tag in %FX_2: EMIT_30>
EMIT_30> -> EMIT_20>
error: Unknown Tag in %FX_2: EMIT_30<
EMIT_30< -> EMIT_20<

file: data\ui\EndBattle.txt
error: Missing font calsonsmall
calsonsmall -> caslonsmall

file: data\ui\EndReview.txt
error: Missing font calsonsmall
calsonsmall -> caslonsmall

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I didn't know what to do about this one, though:
WARNING: Failed to find the object named (INFOC_Text) in CUIInfoDisplay::AddItem

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The user scenario "Rippa's Ruse" generates a ton of each of these warnings:

**WARNING**:GetCampaignVar Unknown var name: LIST
**WARNING**:GetUnitIcon Invalid unit id: 28
**WARNING**:GetUnitID Invalid side index 28 (max is 22)
**WARNING**:GetUnitIcon Invalid unit id: 24
**WARNING**:GetUnitID Invalid side index 24 (max is 22)
**WARNING**:GetUnitIcon Invalid unit id: 25
**WARNING**:GetUnitID Invalid side index 25 (max is 22)

The first couple units in the selection screen are named "NULL" with 0 cost which means something went totally wrong.

--

Regardless, thanks for your hard work!
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