Sanctus v1.1.3 update

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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SamSlitherine
Slitherine
Slitherine
Posts: 77
Joined: Mon Feb 06, 2017 11:15 am

Sanctus v1.1.3 update

Post by SamSlitherine »

Hello Everyone

We have just released a new official update for Sanctus Reach! v1.1.3:

-Fixed MP issues around DLC ownership (e.g. if you do not own Sons of Cadia you will be able to play Astra Militarum in PBEM vs. someone who does that creates the game.
-Removed surrender from Tournament matches.
-Fixed Tournament scoring.
-Fixed various other Tournament issues.
-Fixed AI slowdown at the start of turns on large maps.
-Fixed AI threat facing bug.
-Fixed Bait ability bug.
-Fixed Mechanized ability bug.
-Fixed psyker sfx.
-Fixed grenade bugs on certain units.
-Fixed bug where units would sometimes deploy in the shroud.
-Fixed hard crash on Klaw of Mork Level when a unit enters the warp bubble.
-Reduced armour piercing degradation on vanquisher cannon.
-Decreased accuracy slightly on ogryn ripper gun.
-Decreased front armour slightly on killa kans.
-Removed tile fire for hellhound and flamer guardsman.
-Fixed reinforcement units starting with the wrong XP.
-Removed extra AI force points on normal difficulty.

You can download the update from the following locations.

Members Area:
http://www.slitherine.com/members/publicDL.asp?gid=634

Public:
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.3.zip

Happy Gaming!
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