Sons of Cadia - A look at the campaign!

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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AlbertoC
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Sons of Cadia - A look at the campaign!

Post by AlbertoC »

Today we are showing you something of the new campaign coming with the upcoming expansion for Warhammer 40,000: Sanctus Reach, Sons of Cadia.

We picked 3 unique scenarios. We’re going to give you a sneak peek of what you can expect in those three scenarios, and how to best approach them. There are 6 more unique scenarios in the campaign, plus many more skirmish missions, all with a carry-over force with a special set of abilities to pick from when your units level up! Also, let's see if you can spot some yet unannounced new units...


THE RIVER RUNS RED

The Astra Militarum make their stand at the bridges Zeta Sec and Zeta Tert, their hope is to funnel the near endless Ork hoard into a choke point they can hold indefinitely. The people of Alaric Prime call it Boiling River for good reason, Sulfur deposits bubble up from the river bed, they make toxic fumes that can burn the skin off anyone foolish enough to go for a swim.

Location: The Boiling River

Objectives: Orks have teleported to the Imperial side of the river, clear them out then reinforce the defenders at the bridges. House Degallio has heard the call and makes all haste to Imperial lines. Push the Orks back to secure victory.

Tactical Tips: Flamers, Grenade Launchers and Artillery will serve you well in this battle. Take a few Heavy Weapons to defend the bridges also. Don’t hold back, if you see an opportunity to counter attack, do so. You’ll need to secure the VP’s.

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THE RED WAAAGH! DESCENDS

A critical location has been overrun by the first Ork waves, they now assault the last fortifications in the area. Castellan Stein leads a mission to stop the ork advance and reclaim the area.

Location: The Helltor Valley

Objectives: Hold the last VP at all costs, counter attack or send out scouting forces to recapture the other VP’s.

Tactical Tips: Speed is key in this mission, leave behind a defensive force with Artillery, Stein, Heavy Weapons and some Bullgryn to hold the line, take your tanks and transports and try to capture the other VP’s for a quick victory.

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FLIGHT OF THE MORKANAUTS

Mogrok has been building a new weapon, the mighty Morkanaut! He plans a devastating attack on the Imperial rear-echelon. His success here will determine if the WAAAGH! Will unite behind him after his betrayal of Warlord Grukk, if this happens then all hope of an Imperial victory will be lost.

Location: Subterranean Munitions Silo Gamma-Zero

Objectives: Hold the last VP at all costs. Imperial Knight reinforcements are on their way.

Tactical Tips: Layer your defences, take as many Heavy Weapons as you can, pull back forces that are injured, buy time for the Imperial Knights to take out the Morkanauts.

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Scutarii
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Re: Sons of Cadia - A look at the campaign!

Post by Scutarii »

Interesting, this means that campaign is going to be based in linked scens with operational decisions between them (like in FOG II) or is a map campaign based BUT with every region offering a diferent type of mission???

Oooo and a little question, that towers are only an obstacle or you can place troops inside (at least in the roof) them???

Any info about the sweet for next week???

Thanks for the info, and waiting see it at time to use X-mas special and coupon :mrgreen:
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