Sanctus Reach v1.0.22 is out!

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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AlbertoC
Slitherine
Slitherine
Posts: 1887
Joined: Wed Mar 09, 2016 5:22 pm

Sanctus Reach v1.0.22 is out!

Post by AlbertoC »

We're releasing a big patch today, folks, in preparation for the release of the DLC Legacy of the Weirdboy in two days.

It comes with new units as well as many new fixes. We hope you'll enjoy it! We're looking forward to getting some feedback from you.

It can be downloaded from the Members' Area.

Changelog:

• Fixed error where blast radius of grenade was not displayed.
• Fixed error where sometimes player had to choose between the same ability.
• Fast AI now follows the faster movement setting.
• New units – Big Redd, Painboy, Venerable Dreadnought, Longfang Heavy Bolter and Knight Errant House Degallio available in Skirmish.
• You can now change difficulty during missions.
• Reworked difficulty levels and many bug fixes.
• Enemies will no longer spawn on top of your forces.
• Enemy spawns removed from Initiate and Veteran difficulty.
• Points cost re-balance.
• You can now choose between two abilities when your units level up.
Rosseau
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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Re: Sanctus Reach v1.0.22 is out!

Post by Rosseau »

Very nice change-list and fixes. Thank you for continuing to support base game and DLCs.
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