Sanctus v1.1.8 Update Released with New Morale!

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Benedict151
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Sanctus v1.1.8 Update Released with New Morale!

Post by Benedict151 » Mon Mar 05, 2018 11:46 am

Hello everyone

v1.1.8 is a fairly substantial update for Sanctus Reach and includes not only bug fixes and balancing amendments but also a significant update to the melee / morale system. We think this change will add some interesting gameplay and force selection changes whilst also improving the balance between 'firepower' and 'melee' units. It also makes leader placement and 'morale management' more significant and we'd be very interested in your feedback on this.

Some of you might also be pleased to know that there is another fix to the experience/ability system and some tweaks have been made to the random army list unit selection in skirmish mode. This should provide more balanced lists with a more even distribution of unit types.

The full change list is below and you can download the from the members or public areas – please See the links below

Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634

Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.8.zip


regards
Ben Wilkins

v1.1.8 Beta – February 21, 2018

Key changes:
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Added tiles to the tactical display to visualize new morale loss from melee units system

- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.

- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.

- Fixed Gorkanaut  flamer getting infinite attacks

- Added missing strings for Legacy of the Weirdboy DLC

- Minor tweaks to AI to stop flamers targeting tanks as much

- Fixes to shaders and lighting tweaks

- Fixed Flight of the Morkanoughts mission not ending

- Fixed side icons on results screen.

- Increased warbikers movement by 1 tile

- Fixed bug where user maps would not load

- Reduced amount of reinforcements slightlyDecreased turn limit on Rear Guard mission

- Increased turn limit on Sulphuric Refinery mission

- Removed artillery from Clockwork massacre mission

- Increased damage of Valkyrie missiles slightly

- Decreased damage of Ork choppas slightly

- Increased damage of thermal cannon

- Increased damage of vanquisher cannon

- Decreased accuracy of storm bolters slightly

- Decreased damage and power of bolt pistols and sluggas

- Decreased the transport size of space wolf heroes in terminator armour

- Decreased accuracy of supa kannon slightly.

- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.

- Added Russian font support for translation testing.

Mischief Maker
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Re: Sanctus v1.1.8 Update Released with New Morale!

Post by Mischief Maker » Sat Mar 10, 2018 5:29 am

So if two crowds of melee units clash, the side that gets the first hits in wins?

Because wont all the melee units on the other side get their own morale shredded before their turn starts?

VitaminK
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Re: Sanctus v1.1.8 Update Released with New Morale!

Post by VitaminK » Fri Mar 23, 2018 6:03 am

Can you move this download to Steam? Some issues when downloading and installing it to the Steam version.

VPaulus
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Re: Sanctus v1.1.8 Update Released with New Morale!

Post by VPaulus » Fri Mar 23, 2018 10:16 am

VitaminK wrote:Can you move this download to Steam? Some issues when downloading and installing it to the Steam version.
You can only update the game's Steam version via the Steam client.
If you verify the integrity of the game files, it will automatically update the game:
https://support.steampowered.com/kb_art ... -QEUH-3335

Grimdarc
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Re: Sanctus v1.1.8 Update Released with New Morale!

Post by Grimdarc » Tue Apr 03, 2018 3:34 am

Does the melee morale debuff apply to MP? I'm reading that it works on Veteran and Grim Difficulty. Does Difficulty impact MP?

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