Hi Guys,
I have finally got SJ, and I could not resist having a tinker with the terrain files, because I know some people (including myself) do not particularly like the parchment style. One of my options, and by far the easiest, is to go for a darker brown look, inspired by my memories of Kurosawa's epic Samurai movies. What do you think of these three options;
Dark;
Darker;
Darkest;
They all have the tree textures replaced by those from Adebar's Four seasons mod. These effects were all obtained by modifying the existing SJ files, rather than swapping in P&S files because there are some important differences.
If you would like these available as a mod please let me know.
regards
Paul
Possible Terrain mod
Possible Terrain mod
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
- General - Carrier
- Posts: 4999
- Joined: Sat Nov 14, 2009 2:42 pm
Re: Possible Terrain mod
I sure would! Looks good!
-
- Lieutenant Colonel - Panther D
- Posts: 1282
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Possible Terrain mod
Seconded.
Re: Possible Terrain mod
I am still experimenting with these alternative terrains. I have begun to work out how the Sengoku Jidai terrain files differ from the Pike and Shot ones, and I am hoping to offer green and brown versions based upon the Pike and Shot terrain, which I think I prefer. It's still early days and I have a bit more work to do yet before they are perfected. I will also be very busy with family life for next 6 weeks or so, so progress might be slow.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Possible Terrain mod
Here is the Pike and Shot based terrain adapted to Sengoku Jidai and turned brown;
and this is the Pike and Shot terrain adapted to Sengoku Jidai, but turned a brighter green;
The paddy fields have been made a more brighter, less blue green than the original Sengoku Jidai paddies. Trees have also been given a Pike and Shot makeover.
and this is the Pike and Shot terrain adapted to Sengoku Jidai, but turned a brighter green;
The paddy fields have been made a more brighter, less blue green than the original Sengoku Jidai paddies. Trees have also been given a Pike and Shot makeover.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Possible Terrain mod
Very attractive! Keep it onPaul59 wrote:
and this is the Pike and Shot terrain adapted to Sengoku Jidai, but turned a brighter green;
-
- Corporal - Strongpoint
- Posts: 58
- Joined: Wed Jun 10, 2015 8:41 am
Re: Possible Terrain mod
I like this one the best. But do take your time, family comes before modding. Thanks for taking the time to do these examples.
-
- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Possible Terrain mod
The forthcoming v1.2.8 patch does contain a green tile option which can be toggled on in the Advanced Options menu.
However, the way the option works will make it very easy to add additional user-created tile sets without overwriting the two alternative official versions. User-added tile sets can be easily turned on by altering one value in the OPTIONS.TXT file in /My Documents/My Games/SJIDAI.
The official sets are named
TEX0.TGA etc.
TEX0_1.TGA etc.
User-created tile sets could be added as
TEX0_2.TGA etc,
TEX0_3.TGA etc
and so on.
To activate the _2 set, you would edit the OPTIONS.TXT file to read
AltTiles 2
instead of AltTiles 0 or 1.
You should exit the game before editing the OPTIONS.TXT file otherwise the game will overwrite it when you close it.
However, the way the option works will make it very easy to add additional user-created tile sets without overwriting the two alternative official versions. User-added tile sets can be easily turned on by altering one value in the OPTIONS.TXT file in /My Documents/My Games/SJIDAI.
The official sets are named
TEX0.TGA etc.
TEX0_1.TGA etc.
User-created tile sets could be added as
TEX0_2.TGA etc,
TEX0_3.TGA etc
and so on.
To activate the _2 set, you would edit the OPTIONS.TXT file to read
AltTiles 2
instead of AltTiles 0 or 1.
You should exit the game before editing the OPTIONS.TXT file otherwise the game will overwrite it when you close it.
Richard Bodley Scott
Re: Possible Terrain mod
Great news Richard, thanks a lot for this!
Re: Possible Terrain mod
I'm still tinkering with these new terrain options, as I play more scenarios I keep discovering discrepancies in the Pike and Shot terrain tiles. I started Mikatagahara today, and noticed that the mountain tops were missing! So I had to track down where the mountain top tile should go, and add it to all the terrain option sets. I still don't know which style I prefer. The brighter P&S style is perhaps my favourite, but I still like the brown versions too.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.