Sengoku Jidai Sound Mod - Released.

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Adebar
Sergeant First Class - Panzer IIIL
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Sengoku Jidai Sound Mod - Released.

Post by Adebar »

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Description:

Well, it's a sound mod for Sengoku Jidai, based on the one I did for P&S. New fighting and revised movement sounds etc., ambient sound backgrounds which replace the battle music, new main menu music.

Please notice that the greater part of this mod was created while being intoxicated. Blame it on Mrs Merkel.


Download:

http://www.mediafire.com/download/gf9bl ... od_v.1.zip


Version History:

V.1. 06/03/16: Release.


Installation:

- Sounds: In the main game folder, go to /ProgramFiles (x86)/Slitherine/Sengoku Jidai/Data/Sounds. (Steam version: /ProgramFiles (x86)/Steam/SteamApps/Common/Sengoku Jidai/Data/Sounds) Make a backup copy of all files in those folders! Put the mod files there after you checked the them and chose the ones you like.

- Ambient sounds: Go to Data/Music. Make a backup copy of all files in this folder! Put the mod files there.

- Fire up the game. Enjoy! Or not.


Plans:

Revising 'panic' sound. Further work on the ambient background sounds. 'Regimental guns' sound. Fine tuning. More drinking.


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I appreciate all feedback on the mod. Thanks in advance! :)
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jomni
Sengoku Jidai
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Re: Sengoku Jidai Sound Mod - Released.

Post by jomni »

Thanks. Your map is green. You working on a green map?
Adebar
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Re: Sengoku Jidai Sound Mod - Released.

Post by Adebar »

Yes. Wrote about it in this thread (scroll down to the bottom of the first post):

http://www.slitherine.com/forum/viewtop ... 22&t=72539

But I guess it's better to wait for some official 'green terrain' patch ... There are problems with the SJ overlay on P&S terrain and tile textures that were not part of P&S (like cliffs).
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jomni
Sengoku Jidai
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Re: Sengoku Jidai Sound Mod - Released.

Post by jomni »

Yeah. SJ has a few more tiles and overlays not used in P&S so a direct port is not a 100% fit.
We do have plans about the green tiles. But can't say much at this point.

Anyway carry on with whatever you are doing.
blond_knight_new
Senior Corporal - Ju 87G
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Re: Sengoku Jidai Sound Mod - Released.

Post by blond_knight_new »

I feel like alcohol was involved in the creation of this mod. ;)

I like it except there's a squeak or chirp in the infantry movement sound that is a little annoying.
Adebar
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 399
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Re: Sengoku Jidai Sound Mod - Released.

Post by Adebar »

Took me several days to come to a halfways satisfying result with those infantry movement sounds. Rewatched Kagemusha recently and wanted to recreate the fast step of the Ashigaru combined with the rattle of equipment and Sashimonos like it is presented in the movie. The heavy infantry movement sound of my P&S mod seemed inept in context.

Will definitely try to improve the sound soon, with or without booze involved. :wink:
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Adebar
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Re: Sengoku Jidai Sound Mod - Released.

Post by Adebar »

Just a quick note:

I'm working on an update of the sound mod for this marvelous game, some sweet stuff will be included.

Of course, much booze is involved in the work. Folks, since 1918 you don't have to give a fuck.

https://www.youtube.com/watch?v=r2YEu-Q6SII
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ErissN6
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Re: Sengoku Jidai Sound Mod - Released.

Post by ErissN6 »

Adebar wrote: Fri Oct 19, 2018 2:22 pmmuch booze is involved in the work. Folks, since 1918 you don't have to give a fuck.
Yeah, in France it's "jaja" (high alcool wine) in WW1; then "bibine" (bad beer) in Algeria 'events'.
(Your youtube video is ended)
Thanks for this game.
CaptainSpire
Lance Corporal - Panzer IA
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Re: Sengoku Jidai Sound Mod - Released.

Post by CaptainSpire »

I know this is suuuuuuuuuuuuuuuuuuuuuuper late, but I just got this game and thank you for this mod. Loved your P&S one, so as soon as I got SJ I came right here looking for this. Adds so much atmosphere to the game. Thanks for all your hard work!
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