1000Battles

Post Reply
rico21
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Mon Nov 07, 2016 5:38 pm

1000Battles

Post by rico21 »

1000Battles
Towards the end of the 16th century, however, their growing numbers and strength caught the attention and concern of the
great samurai leaders of the time. Tokugawa Ieyasu worried that sōhei of Mikawa Province would rise up and seize the
province. In 1564, his forces, with the help of Jōdo-shū sōhei, defeated the Mikawa Ikkō-ikki in the Battle of Azukizaka.



You can fight in each side!

Updated with Generals
1000Battles.zip
(56.04 KiB) Downloaded 282 times
Last edited by rico21 on Fri Nov 25, 2016 10:53 am, edited 1 time in total.
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: 1000Battles

Post by zakblood »

thanks downloaded
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: 1000Battles

Post by rbodleyscott »

Interesting.

Why have you positioned all of the Ikko Ikki forces apart from the Honjin by scripts on the first turn instead of adding them in the editor?

You have not added any generals. These are easy to add in the editor, although to do so you would need to add the units in the editor rather than by script. (You could add the generals by script too, but it is needlessly complicated).
Richard Bodley Scott

Image
rico21
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Mon Nov 07, 2016 5:38 pm

Re: 1000Battles

Post by rico21 »

Thanks for your support Rbodleyscott.

Why have you positioned all of the Ikko Ikki forces apart from the Honjin by scripts on the first turn instead of adding them in the editor?
Not Ikko-Ikki forces side 0(side player) in editor, only present in side 1(AI), see picture below.
ikko1.jpg
ikko1.jpg (69.32 KiB) Viewed 6385 times
Generals updated,thanks,Zakblood see nothing too :mrgreen:
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: 1000Battles

Post by zakblood »

thanks again
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: 1000Battles

Post by rbodleyscott »

rico21 wrote:Thanks for your support Rbodleyscott.
Why have you positioned all of the Ikko Ikki forces apart from the Honjin by scripts on the first turn instead of adding them in the editor?
No Ikko-Ikki forces side 0(side player) in editor, only present in side 1(AI), see picture below.
Ah, I see.

To show both sets of units for both sides in the Editor, hold down the SHIFT key when you click on the Unit Placement Mode button.

This is in the English version of the manual, but if I recall correctly the French, German and Spanish versions of the manual were "lite" versions, and may not have included the Editor manual. If you can cope with it, it may be worth struggling through the English version.

Sorry for the confusion.

See also: http://www.slitherine.com/forum/viewtop ... 19&t=67070
Richard Bodley Scott

Image
rico21
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Mon Nov 07, 2016 5:38 pm

Re: 1000Battles

Post by rico21 »

Very ingenious and very useful for the next ...
I do not know Pike & Shot (Game looks good but Period is not my stuff).
I hope next period will be American Indian Wars!
Thanks for all !!

Zakblood, why did not you say about shift key in the Editor ??? :mrgreen:
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: 1000Battles

Post by zakblood »

Zakblood, why did not you say about shift key in the Editor
simple answer, as i didn't know, he's the developer, i was just a beta tester, and no little, on just about anything tbh :roll: :wink:

so in other words, he makes, i brakes :mrgreen:
Post Reply

Return to “Scenario Design”