Quick Weapon Modding Question

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JAlfredGoodwin
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sun Feb 17, 2013 6:31 am

Quick Weapon Modding Question

Post by JAlfredGoodwin » Thu Sep 21, 2017 8:50 am

If I were to change the ranges of weapons, where would I look, and would it break the tactical AI?

Intention - Increase non-fighter missile and torpedo ranges 5x, increase fighter torpedo ranges 2x, increase the distance clusters can travel by 5x.

Reasoning - Right now, there are beam weapons with longer ranges, this is annoying to me, as the whole point of guided missiles is that you can hit a target farther than your guns can reach.

Firefox440
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 682
Joined: Fri Jun 06, 2014 11:58 pm
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Re: Quick Weapon Modding Question

Post by Firefox440 » Sun Sep 24, 2017 8:08 am

These answers are on http://www.slitherine.com/forum/viewtop ... 25&t=71102 a complete question/answers guide, very useful.

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