Available moves in woods

Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Post Reply
SnuggleBunnies
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2789
Joined: Tue Apr 07, 2015 2:09 am

Available moves in woods

Post by SnuggleBunnies »

A small issue in both Pike and Shot and Sengoku is that available movement squares reveals the presence of enemy units in woods. It's generally not a huge deal, but especially in multiplayer it can ruin the element of surprise.

Any chance this can get fixed so that units show their full available movement until they actually spot enemies in the trees? Or is it hard coded into the engine?
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: Available moves in woods

Post by rbodleyscott »

SnuggleBunnies wrote:A small issue in both Pike and Shot and Sengoku is that available movement squares reveals the presence of enemy units in woods. It's generally not a huge deal, but especially in multiplayer it can ruin the element of surprise.

Any chance this can get fixed so that units show their full available movement until they actually spot enemies in the trees? Or is it hard coded into the engine?
Certainly something we could think about implementing.
Richard Bodley Scott

Image
MaxDamage
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 43
Joined: Fri Mar 04, 2016 11:30 pm

Re: Available moves in woods

Post by MaxDamage »

Likewise, the 2 squares priority target is detected before you can see it.

http://images.akamai.steamusercontent.c ... 7C12C09C5/
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: Available moves in woods

Post by rbodleyscott »

MaxDamage wrote:Likewise, the 2 squares priority target is detected before you can see it.

http://images.akamai.steamusercontent.c ... 7C12C09C5/
True. On the list it goes!
Richard Bodley Scott

Image
Post Reply

Return to “Sengoku Jidai: Shadow of the Shogun”