custom scenarios made in the Editor
custom scenarios made in the Editor
here we go everyone, a folder for shares only, please leave a comment on what sort of scenario it is, permissions to create a subforum for the custom missions granted by the Developer
size, type, preview map, DLC needed or not etc etc, thanks
atm all done by me are free to use, free to edit and alter and call your own and do what you like with, as they are for sharing, so play it, make comments on them, just enjoy them, and if you think or wish for them to be altered in anyway, that's what the forum is for...
anything that has DLC units pre installed into the map mod needs to be mentioned, as none DLC players won't be able to use it, and if it's a none unit map mod, it can be used by anyone, with or without the DLC as you get to chose then what units you wish to fight with, simple, bit like me really
Seems i've also made some simple errors with unit facings as i altered the layout and placements on the maps, so units aren't facing in the right direction, basic mistake but only eye candy ones, but will correct with next lot of maps mods as i've turned the maps around and also forgot about tile facing of the units, ah well looks aren't everything, and i'm learning
i will edit all of them and re upload with the correct facing units in a day or so sorry everyone i didn't spot it until today, still plays, and makes no difference in any way other than looks, but i'd like them to be correct and looking the right way so will change them
well my fault as i altered the East / west axis and made the Map's run north to South, so to re do the facing i would have to re do the maps as well, as it's eye candy and doesn't alter the game play, i'll leave it at that until i have more free time, as i've got the ball rolling, now it's your turn to pick up the challenge and get modding, it's easy and takes little time, basic mistakes can be sorted with a edit as well
edited 17/12/2015
Merry Christmas
size, type, preview map, DLC needed or not etc etc, thanks
atm all done by me are free to use, free to edit and alter and call your own and do what you like with, as they are for sharing, so play it, make comments on them, just enjoy them, and if you think or wish for them to be altered in anyway, that's what the forum is for...
anything that has DLC units pre installed into the map mod needs to be mentioned, as none DLC players won't be able to use it, and if it's a none unit map mod, it can be used by anyone, with or without the DLC as you get to chose then what units you wish to fight with, simple, bit like me really
Seems i've also made some simple errors with unit facings as i altered the layout and placements on the maps, so units aren't facing in the right direction, basic mistake but only eye candy ones, but will correct with next lot of maps mods as i've turned the maps around and also forgot about tile facing of the units, ah well looks aren't everything, and i'm learning
i will edit all of them and re upload with the correct facing units in a day or so sorry everyone i didn't spot it until today, still plays, and makes no difference in any way other than looks, but i'd like them to be correct and looking the right way so will change them
well my fault as i altered the East / west axis and made the Map's run north to South, so to re do the facing i would have to re do the maps as well, as it's eye candy and doesn't alter the game play, i'll leave it at that until i have more free time, as i've got the ball rolling, now it's your turn to pick up the challenge and get modding, it's easy and takes little time, basic mistakes can be sorted with a edit as well
edited 17/12/2015
Merry Christmas
Re: custom scenarios made in the Editor
here we go, all info needed is included,
tips, smoke and suppress, maybe more useful than bullets in this one
As you buy the troops in this one, it can be a DLC or none DLC map as any map mod can be a none or pre deployed setup, given both options lets none DLC and DLC users play and use the maps / mods
As you can see, making the map is the easy part, 3 mins to 5 mins work, testing it is the longer part, for me it or should be first tested as 1 side against the AI, then the other side against the AI, so both have been done, then do a human to human game and see if it's doable, fun and finally balanced, once that's all sorted, upload it, or share it as WIP work in progress and edit it with feed back, it's your choice, it's your mod tbh
As it's a lot bigger map than the ingame standard version one, and still only 10 turns, it's a challenge to cover the ground, select your troops to be able to move fast, take some damage and live, use the terrain to your advantage.tips, smoke and suppress, maybe more useful than bullets in this one
As you buy the troops in this one, it can be a DLC or none DLC map as any map mod can be a none or pre deployed setup, given both options lets none DLC and DLC users play and use the maps / mods
As you can see, making the map is the easy part, 3 mins to 5 mins work, testing it is the longer part, for me it or should be first tested as 1 side against the AI, then the other side against the AI, so both have been done, then do a human to human game and see if it's doable, fun and finally balanced, once that's all sorted, upload it, or share it as WIP work in progress and edit it with feed back, it's your choice, it's your mod tbh
Re: custom scenarios made in the Editor
road block...
road block 2, no forces pre bought so buy and deploy your own layout
unit's already bought, a none DLC version, so DLC not needed to play, 10 turns can be played from either side
enjoyroad block 2, no forces pre bought so buy and deploy your own layout
Re: custom scenarios made in the Editor
Battle of Aachen
version is units already boughtRe: custom scenarios made in the Editor
Battle of Aachen 2
where you buy your own units, so have the choice for a none DLC or a DLC load out
Re: custom scenarios made in the Editor
The Bridge
none bought units bought units version
none bought units bought units version
Re: custom scenarios made in the Editor
501st Rangers assault,
a DLC needed map mod
units pre bought in this one
a DLC needed map mod
units pre bought in this one
Re: custom scenarios made in the Editor
The Fortress
and a German deployed section with all German only units in place for a better defence, US side still needs to be picked / selected and deployed, so still can be DLC or none DLC game. enjoy
can be played from either side, as no units have been pre bought, can be a none DLC game, or a DLC one, it's your choice
and a German deployed section with all German only units in place for a better defence, US side still needs to be picked / selected and deployed, so still can be DLC or none DLC game. enjoy
Re: custom scenarios made in the Editor
Surprise in the Corn
each has to pick / select there forces and deploy, with the objective of picking up a secret file from somewhere in the corn and bring it back to there base exit hex, good luck commander on your find and recover mission can be played from either side, DLC or none DLC
each has to pick / select there forces and deploy, with the objective of picking up a secret file from somewhere in the corn and bring it back to there base exit hex, good luck commander on your find and recover mission can be played from either side, DLC or none DLC
Re: custom scenarios made in the Editor
Ambush at Malmondy, A Tank Duel
with units pre selected for both side, all you have to do is deploy them, good luck commander if anyone wants it, i can by request leave it open for anyone to select there weapons / units if they wish, just ask
with units pre selected for both side, all you have to do is deploy them, good luck commander if anyone wants it, i can by request leave it open for anyone to select there weapons / units if they wish, just ask
Re: custom scenarios made in the Editor
Ambush at Malmondy 2,
buy and select / choose your forces, then place them for the attack, both sides need to exit on each others HQ points, so will be a blood bath commander, as it's a dual to the death before time runs out
buy and select / choose your forces, then place them for the attack, both sides need to exit on each others HQ points, so will be a blood bath commander, as it's a dual to the death before time runs out
Re: custom scenarios made in the Editor
Where the road meets,
buy and deploy you units commander, can be played from either side
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: custom scenarios made in the Editor
Hi Zakblood,
Has the tile facing been corrected yet?
Has the tile facing been corrected yet?
Richard
Re: custom scenarios made in the Editor
no as per post above and under it, as it doesn't inpact game, and is just eye candy, to alter facing i'd also have to re place the maps as well, and atm i'm on another project which needs finishing so haven't the time atm, but may do it at a later date just for the fun of it
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: custom scenarios made in the Editor
Okay. Thank you very much for making these available to the community.zakblood_slith wrote:no as per post above and under it, as it doesn't inpact game, and is just eye candy, to alter facing i'd also have to re place the maps as well, and atm i'm on another project which needs finishing so haven't the time atm, but may do it at a later date just for the fun of it
Richard
Re: custom scenarios made in the Editor
Where do you place the files in order to make work?
Do you have to create a folder in the Heroes main directory? Or, just put the already made folder into the main Heroes directory....there is on directions on placement.
Mike
Do you have to create a folder in the Heroes main directory? Or, just put the already made folder into the main Heroes directory....there is on directions on placement.
Mike