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Fleet Planner

Posted: Wed Jul 27, 2016 12:35 pm
by Ufnv
I am now working on the Fleet Planner.

This is a big feature used to:
- set rally points and make automatic fleet assembly and delivery there
- automatically produce and deliver fighters to the required positions
- create fleet battle deployment presets
- Battle arena from the Ship Designer

The most obvious way to do this is to allow Player to select ship designs from a list and place them accordingly.

But the problem is designs tend to change quite often, so each new design could lead to the necessity of changing fleet templates, that makes the instrument less useful.

But to the date I cannot imagine any viable way of "abstracted" fleet composition to avoid this problem.

Some helpers I am thinking about:
1. Allow defining fighters distribution in percentage. Like 25% "torpedo fighters" and 75% "usual fighters", thus solving the problem of different hangar sizes and different sizes of small crafts themselves.
2. Allow to tag ship roles in the Fleet Planner and then construct the fleet basing on these "roles" instead of specific designs. Then, in the ship designer, list this roles when creating a design for the player to bind the design with the role.

Any more ideas?

Re: Fleet Planner

Posted: Wed Sep 07, 2016 8:56 pm
by Ufnv
Fleet planner screenshot
Screen Shot 2016-09-07 at 23.53.23.jpg
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Re: Fleet Planner

Posted: Wed Sep 21, 2016 9:10 pm
by Firefox440
It looks good.

Re: Fleet Planner

Posted: Thu Oct 20, 2016 12:48 pm
by crimsonsun
What about the ability to designate wings of small craft to specific duties, as in fighters to protect the fuel station in your screen shot, and torpedo ships to go on point with the support ships.

Is it not possible to have a new addition to ship design that allows you to select from the current fleet management designations and replace it as the new build option?

Re: Fleet Planner

Posted: Thu Oct 20, 2016 8:20 pm
by Ufnv
Yes, you link roles with designs and can update this later, so no need to plan a new fleet if you only change designs.

Also, it is now possible to order a build of a full fleet or a carrier together with fighters inside, set rally point for them or order a fleet to be at some star - it will be built on different planets and moved to the destination star automatically.
Screen Shot 2016-10-20 at 23.11.47.jpeg
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Screen Shot 2016-10-20 at 23.12.23.jpeg
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Screen Shot 2016-10-20 at 23.12.49.jpeg
Screen Shot 2016-10-20 at 23.12.49.jpeg (237.98 KiB) Viewed 5029 times

Re: Fleet Planner

Posted: Sat Oct 22, 2016 8:33 am
by Firefox440
Very good. Just a recomendation. Do not publish screenshots at russian in a english forum where most of the people speak english. Just a trade/marketing recommendation.;)

Re: Fleet Planner

Posted: Sun Oct 23, 2016 1:21 am
by bjgrt
If you play in Russian a lot of your staff will be in Russian even if you change the interface language, which Vladimir has done (I think).

Re: Fleet Planner

Posted: Sun Oct 23, 2016 9:18 pm
by Firefox440
bjgrt wrote:If you play in Russian a lot of your staff will be in Russian even if you change the interface language, which Vladimir has done (I think).
:wink:
Just was a suggestion. I am spanish and I make some mods at spanish but when I publish information about the mod, I show it at english. Why? because obviously most of the people can understand it and you can attract to more people. :wink:

Re: Fleet Planner

Posted: Thu Aug 10, 2017 6:59 pm
by toddtreadway
So what happened with this?

Re: Fleet Planner

Posted: Sat Aug 12, 2017 7:47 am
by crimsonsun
toddtreadway wrote:So what happened with this?
Its supposed to be done, though it may be being tested for bugs. Ufnv said he was finished weeks ago and all files have been sent to Slitherine and they will make an announcement about it as its now out of his hands.

Honestly I've spent the last 2-3 months checking for news on this every couple of days been waiting and waiting... :roll:

Re: Fleet Planner

Posted: Tue Aug 22, 2017 4:46 pm
by SilasOfBorg
You're not the only one. :)