Re: A list of features for the next patch or DLC
Posted: Thu Dec 15, 2016 4:16 am
Thanks! Just got the game the other day and I looked everywhere for the spreadsheet view that I kept seeing in Youtube videos. Wish that triangle was a lot more visible!bjgrt wrote:It exists. There is a triangle "view" switch next to (and a bit down from) a gears picture on the "economy" screen.FarAway Sooner wrote:I'd love to see a "more spreadsheet-like view" of colonized planets that takes up the entire screen, where Planet Names are in the first column and other values (Planet Type, World Role, Population, Production, Orbital Production, Mineral Production / Unproduced Minerals) are in the other columns would be great. You'd want to be able to sort by any column.
Likewise. He just posed two (very short) videos on his channel showing off a couple of new weapon warheads.SilasOfBorg wrote:Thanks Medway! I'm tickled that there is still ongoing development.
Don't really understand why do you call the ships "Ghosts" - from the description it doesn't seem so. After a battle some of looser's (damaged) fighters are "picked up" by winner - this is a feature, not a bug. And you can't build ships under blockade - this is also a (quite logical) feature.JosEPhII wrote:I'm already tired of "Ghost" Pirate fighters over my planet from an early battle lost to a superior Pirate fleet that then will not let you build a new ship big or fighter to fight the 1-4 heavily damaged "Ghost" Pirate ships that might even be 1 to 4 of your own destroyed fighters from the lost battle. Every ship on the planet that come to completion is not displayed on the main screen but instead becomes a Red colored "Time???" build that is neither suspended nor allowed to be deployed. just blocks all other qued production projects. This is a Major Bug that needs fixed asap.
Don't see any of your posts there. Not saying that the support is any good, but you've had to try before complaining.JosEPhII wrote:I just bought the game last week. Guess I should've read more reviews but I'm a Sci-fi strategy game nut. So now it appears I've wasted $40 of hard earned money on a broken game that is taking forever to fix obvious problems.
In this case it most likely means you can't build ships on a "blockaded" planet and need to brake the blockade first (from the outside). It's too bad if you have only one planet and no military fleet left - you are stack. I understand where the design decision is coming from, but may be it needs some adjustments, may be in the DLC.crimsonsun wrote:Red coloured time for completion means your lacking a resource and cannot finish the build or you've got either civil unrest or the AI has destroyed your orbital platforms so you can no longer build corvettes at that location.
What do you mean by a feasible future, as far as I was aware a lot of the work for this had been done and its was mostly about finishing off the in game text for all the new stuff and races, which I could imagine would get pretty mind numbing but shouldn't be too long a process as long as you keep at it. I've got mixed interest in the features as well but I know I'd get use out of them enough that I'd grab a DLC and just consider anything I'm not fussed about a bonus.bjgrt wrote:However, I'm not sure we are going to see the DLC in a feasible future. Most importantly, I'm not sure if I want that particular DLC - don't care about most of the features in the (provided) list.crimsonsun wrote:Red coloured time for completion means your lacking a resource and cannot finish the build or you've got either civil unrest or the AI has destroyed your orbital platforms so you can no longer build corvettes at that location.