In this scen I'm building, I want to deploy my newly purchased units ONLY in and around my town on the left, but as you see, the game is also allowing them to be deployed in the other towns too.
I know if I remove the flags it'll solve the problem, but I want to KEEP the flags so that I can watch them dramatically change nationality during the ebb and flow of the battle.
So my question is:- can I keep the flags, but not allow units to be deployed there?
Do flags always allow deployment there?
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Do flags always allow deployment there?
Basically no.
If you absolutely need to keep the flags you could replace the villages/towns/cities with other terrain and add decorations to indicate population centers.
If you absolutely need to keep the flags you could replace the villages/towns/cities with other terrain and add decorations to indicate population centers.
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Do flags always allow deployment there?
Thanks, I'll use a buildings-type décor and make it Difficult terrain to give the occupants some cover bonus..
Re: Do flags always allow deployment there?
Another method could be used too, but means more work:
Set up a second allied AI "country", that is actually the same as your first country. Ok, sounds quite confusing. Here's what I mean in an example:
1. Apart from the human and the AI controlled sides, use another AI side that has the same country as the player. See pic below, there we have a human-controlled Soviet side (green), plus a Soviet Ai in orange, both allied (same team number)
2. To make this work, deactivcate " Teams share victory points"
3. Now you simply set all Soviet territory to green. Then give a few flagged hexes to the orange side, and the player cannot deploy anymore there. The flags are sill visible, and since both green and orange Soviet sides are allied there is no visible front line between green areas, and orange-owned flag-hexes:
Set up a second allied AI "country", that is actually the same as your first country. Ok, sounds quite confusing. Here's what I mean in an example:
1. Apart from the human and the AI controlled sides, use another AI side that has the same country as the player. See pic below, there we have a human-controlled Soviet side (green), plus a Soviet Ai in orange, both allied (same team number)
2. To make this work, deactivcate " Teams share victory points"
3. Now you simply set all Soviet territory to green. Then give a few flagged hexes to the orange side, and the player cannot deploy anymore there. The flags are sill visible, and since both green and orange Soviet sides are allied there is no visible front line between green areas, and orange-owned flag-hexes:
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England