Historical&Demanding Mod by Kondi :)

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VPaulus
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Re: Historical&Demanding Mod by Kondi :)

Post by VPaulus » Sun Feb 24, 2019 2:35 pm

You're a new member so naturally you haven't been following the forums since he started to post in Slitherine and in Matrix forums, and obviously you're not aware of his behavior in the past.
Anyway, it's up to you if you want to use his mods or not, but please don't mention them or the name of the "subject" here.

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Re: Historical&Demanding Mod by Kondi :)

Post by terminator » Sun Feb 24, 2019 3:01 pm

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AndreyBacerage
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Re: Historical&Demanding Mod by Kondi :)

Post by AndreyBacerage » Sun Feb 24, 2019 3:06 pm

You're a new member so naturally you haven't been following the forums since he started to post in Slitherine and in Matrix forums, and obviously you're not aware of his behavior in the past.
Anyway, it's up to you if you want to use his mods or not, but please don't mention them or the name of the "subject" here.
OK I understand that.

VPaulus
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Re: Historical&Demanding Mod by Kondi :)

Post by VPaulus » Sun Feb 24, 2019 3:14 pm

GabeKnight wrote:
Sat Feb 23, 2019 12:19 am
Thanks, but I meant a German speaking forum not a forum where Germans post in English. There's enough of them here already. :wink:
There's a section in the DMP forum for Order of Battle, Gabe. It's a German spoken forum:
https://www.designmodproject.de/en/foru ... -of-battle

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Sun Feb 24, 2019 6:14 pm

I wanted to clarify something - I'm working on my own version of Sandstorm. My goal is greater compliance with historical realities (the maximum I can afford, but also that the game itself would still be interesting for others, "playable"), because I think it will be good for OoB, which has an amazing potential for modification, will be more interesting in my opinion and also (hopefully) thanks to this many players will be able to spend a few pleasant hours at the computer or laptop again.
However, I don't compare myself to "professional" modders or computer graphics specialists because I don't have such skills. All I have is my historical passion, my library and (I hope :mrgreen: ) cleverness. I believe that despite the fact that there will be no new units or new maps here, I will be able to do something interesting, but I don't want to compare myself with anyone.
Honestly, I create this Mod primarily for myself, but I will be happy if it will please someone else and someone will spend time in a nice way. 8)

Ok, so back to the topic - below is a list of all units you will see in my Mod.


Deutsches Afrika Korps

INFANTRY
Ger Inf 41,42,43
Ger HvInf 41,42
Ger Paratroopers 41,42
Ger Eng 40,41,42
Ger Bautruppe (Organisation Todt spec)
Ger Motorcycle Schützen (pre-deployed at start of the first scn, for all Heroes of Normandy owners)

TRANSPORT
Ger Truck
SdKfz 251/250 halftracks
SdKfz 7
Universal Carrier (Beutepanzer spec)

RECON
Fi 156 Storch
SdKfz 222
SdKfz 232 8Rad
Daimler Dingo (Beutepanzer spec)

TANKS
Pz I
Pz I Flamm (to be precise: Flammenwerfer auf Pz IA)
Pz II D
Pz III E
Pz III F (no purchasable, 1 unit pre-deployed at start of the first scn)
Pz III G
Pz III J/1
Pz III L
Pz III N (no purchasable, 1 unit pre-deployed at start of Kasserine scn)
Pz IV D
Pz IV F2
Pz VI E Tiger I
Mathilda Mk II (Beutepanzer spec)
Sherman M4A2 (Beutepanzer spec)

ANTI-TANK
37mm Pak 36
50mm Pak 38
88mm FlaK 36 (AA)
Panzerjager I
Marder auf Pz II D (Baukommando Becker spec)
Marder III H (Baukommando Becker spec)
StuG III F/8
40mm QF 2 Pdr (Beutepanzer spec)

ARTILLERY
105mm leFH 18
150mm sFH 18
210mm Mrs 18
Nebelwerfer
StuG III D
SdKfz 135/1 (Baukommando Becker spec)
15cm sIG 33 auf Fhr.Pz II
Wespe* (I'm still thinking about the use of this equipment, probably only as a pre-deployed unit at the start of After Kesserine scn)
155mm mle m36 (captured French equipment, whithout spec)
76mm M1939 (capture Soviet equipment, whithout spec)

*Few vehicles were used in Tunisia in April 1943 in reality, but this will depend on the level of difficulty, there will probably be fewer RPs available in exchange for this unit :wink:

ANTI-AIR
20mm Flakvierling 38
37mm FlaK 37
SdKfz 7/1


Luftwaffe

FIGHTERS
Bf 109 E
Bf 109 F
Bf 109 G
Bf 110 C/D/E
FW 190 A

TAC BOMBERS
Ju 87 B
Ju 87 D
FW 200

STRATEGIC BOMBERS
He 111 H
Ju 88 A


Italian Army

INFANTRY
Ita Inf 41,42,43
Ita HvInf 41,42
Ita Paratroopers 42
Ita Eng 42
Bersaglieri 41

TRANSPORT
Ita Truck
Breda 61

RECON
Imam Ro 37
AB 40 / 41
Sahariana

TANKS
L 3/35
L 6/40
M 11/39 (auxilliary, pre-deployed at the start of Winterschlacht scn)
M 13/40
M 14/41
M 15/42 (Carri Armati Avanzati spec)
P 26/40 (Carri Armati Avanzati spec)

ANTI-TANK
47mm Bohler Ita
75mm Skoda vz37 Ita (AA)
90mm Cannone 90/53 (AA)
Semovente 47/32
Autocannone 90/53 Lancia (AA)

ARTILLERY
75mm Obice 75/18
75mm Cannone 75/32 (AT)
105mm Cannone 105/28
149mm Obice 149/19
Semovente 75/18

ANTI-AIR
20mm Breda


Italian Air Forces

FIGHTERS
Reggiana Re 2000
Reggiana Re 2001
Fiat CR 42 Falco
Macchi MC 200
Macchi MC 202

TAC BOMBERS
Breda Ba 65
Savoia Marchetti SM 79-II (B/T)

STRATEGIC BOMBERS
Savoia Marchetti SM 79
Piaggio P 108b

I'm still thinking about a few units, both German and Italian (eg Fiat BR 20M bomber) but the above list is 99 percent filled 8)
(To be continued...)
Last edited by kondi754 on Mon Feb 25, 2019 12:17 pm, edited 1 time in total.

GabeKnight
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Re: Historical&Demanding Mod by Kondi :)

Post by GabeKnight » Sun Feb 24, 2019 10:40 pm

First of all, sorry Kondi for messing up your thread so much with a posting of a stupid screenshot. :wink:

And just to clarify, and I hope I don't have to say more about this:
About a year or so, as I began experimenting with 3D models myself, I've downloaded TONS and TONS of models all over the internet. Most useless, to be honest. I can't deny that some of those may have been done by M.W. (=H.B.). Still, I've downloaded ALL of them from the publishers themselves (or links they've provided) and I have all rights to use them on my personal computer. Also I have many various test models in my own mod-version, most useless, like some StarWars models - if some of you remember the old thread. It's fun to modify the models and I like to experiment around. But:

1) I don't build models from scratch, always using other people's work as template. I've never claimed other people's work as my own.
2) I wouldn't release any models in my upcoming public mod that I don't have explicit permission from the authors/publishers to do so or without giving proper credit.
3) What I'm doing with the models on my private computer is of no concern to anyone :wink:
4) This is Slitherine's forum, and they may correct me if I'm wrong.
kondi754 wrote:
Sun Feb 24, 2019 6:14 pm
Honestly, I create this Mod primarily for myself, but I will be happy if it will please someone else and someone will spend time in a nice way. 8)
Same. Well put.
VPaulus wrote:
Sun Feb 24, 2019 3:14 pm
There's a section in the DMP forum for Order of Battle, Gabe. It's a German spoken forum:
https://www.designmodproject.de/en/foru ... -of-battle
Thanks, I'll check it out.

Again, sorry Kondi, and good luck with your mod!

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Sun Feb 24, 2019 10:54 pm

You have nothing to apologize for, nothing has happened
I can deal with such type of people :wink:
I'm sorry if you had the impression that my words were addressed to you (it's a result of deleting several posts by Admin)

GabeKnight
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Re: Historical&Demanding Mod by Kondi :)

Post by GabeKnight » Sun Feb 24, 2019 11:21 pm

kondi754 wrote:
Sun Feb 24, 2019 10:54 pm
You have nothing to apologize for, nothing has happened
I can deal with such type of people :wink:
I'm sorry if you had the impression that my words were addressed to you (it's a result of deleting several posts by Admin)
Yeah, I had to put some pieces together to get the whole point. In the end, no harm done. :D

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Sun Feb 24, 2019 11:28 pm

Glad to hear that. :D
As for the Sandstorm Historical Mod, I ordered one more specialist book about armament, vehicles and equipment of Afrika Korps 1941-43
I also want to tell that I started to collect literature about the British Army in the Far East 1941-45
Today I bought a monograph in UK (fortunately, the exchange rate of GBP due to Brexit is quite low, so the purchase was profitable :twisted: )
As you can see, I take it very seriously 8)

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Re: Historical&Demanding Mod by Kondi :)

Post by Erik2 » Mon Feb 25, 2019 9:12 am

Taking the research seriously....
The British in Malaya and Burma.
thumbnail_file-3.jpg
thumbnail_file-3.jpg (19.51 KiB) Viewed 730 times

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 10:55 am

Yes, I know this books 8)

I've a question: I made a new unit (based on existing one, of course) PzKw I Flamm, set the weapon effect "flamethrower_mg" in unit.csv file but it doesn't work
I understand that it must be a proper model created with a flametrower? I thought the effect is independent of the model :(

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Re: Historical&Demanding Mod by Kondi :)

Post by GabeKnight » Mon Feb 25, 2019 11:12 am

kondi754 wrote:
Mon Feb 25, 2019 10:55 am
I've a question: I made a new unit (based on existing one, of course) PzKw I Flamm, set the weapon effect "flamethrower_mg" in unit.csv file but it doesn't work
I understand that it must be a proper model created with a flametrower? I thought the effect is independent of the model :(
Try using "Flamethrower" instead of "flamethrower_mg". The second weapon effect requires two weapon points and the model probably doesn't have that.

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 11:17 am

Thanks Gabe, I know what I made wrong, there should be "counter" frame filled in this case
I tried both "flamethrower" and "flamethrower_mg" effects and work both :wink:
However the flame effect is funny for PzKw I :lol:

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Re: Historical&Demanding Mod by Kondi :)

Post by GabeKnight » Mon Feb 25, 2019 11:31 am

Yeah, many things will be "trial and error". Just hang in there!

But it's fun, right? You can do soooooo much. Change almost anything to your liking. :mrgreen:

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 11:45 am

GabeKnight wrote:
Mon Feb 25, 2019 11:31 am
Yeah, many things will be "trial and error". Just hang in there!

But it's fun, right? You can do soooooo much. Change almost anything to your liking. :mrgreen:
Yes, the modifications for OoB are mostly intuitive
Thanks :wink:

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 12:13 pm

Erik2 wrote:
Mon Feb 25, 2019 9:12 am
Taking the research seriously....
The British in Malaya and Burma.

thumbnail_file-3.jpg
Erik, I've just started to read about British and Japanese Armies in Malaya and Burma, and I have to say that a lot of work before me :)
Sandstorm required a lot of changes, but Burma Road requires a complete reconstruction if it has to be historical
At the beginning I have 2 ideas:
- much greater use of Mortar Inf, probably higher mortar attack rates and on the other hand lowering purchase costs (CPs rather than RPs :wink: )
- increasing the importance of colonial units by significantly increasing the cost of British infantry (I think at least 100 RPs for standard British infantry :!: )
It seems to me this campaign must be based on infantry troops above all, and this applies to both sides of the conflict
Last edited by kondi754 on Mon Feb 25, 2019 3:09 pm, edited 1 time in total.

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 3:04 pm

40 percent of Cairo scn:
I managed to get Alexandria, sink the British destroyer and clean the western bank of the Nile river from British troops, now a few turns for preparations for the capture of Cairo

cairo 1.jpg
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I like my version of the game more and more 8)

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Re: Historical&Demanding Mod by Kondi :)

Post by PoorOldSpike » Mon Feb 25, 2019 3:08 pm

kondi754 wrote:
Mon Feb 25, 2019 12:13 pm
I've just started to read about British and Japanese Armies in Malaya and Burma, and I have to say that a lot of work before me :)
To be going on with, here are some quotes by General William "Bill" Slim who assumed command of the British 14th Army in Burma and started kicking jap butt-
"For the first time a British force had met, held and decisively defeated a major Japanese attack, and followed this up by driving the enemy out of the strongest possible natural positions."

"Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that, of all the allies, it was the Australians who first broke the invincibility of the Japanese army."

"The Chinese soldier was tough, brave, and experienced. After all he had been fighting on his own without help for years. He was a veteran among the Allies."
https://www.azquotes.com/author/19619-W ... count_Slim

Slim-
Image

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Feb 25, 2019 3:17 pm

Thanks Spike,
This campaign must be based on infantry troops, it's obvious to me

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Tue Feb 26, 2019 4:53 pm

It looks like Mod is well balanced
At the highest level of difficulty, with significant losses, I almost managed to get Cairo (second try, I had my ass kicked badly at the first time... :oops: :mrgreen: ) So the game will be difficult but not impossible to win 8) :twisted:

06 cairo end scn.png.jpg
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The last part - Tunisia, before me

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