Fw-190G

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airbornemongo101
Lieutenant Colonel - Fw 190A
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Fw-190G

Post by airbornemongo101 »

I want to ask a bunch of stuff that may seem goofy , and very basic, but I'm going to ask anyway

I was just reading how the 190G was designed as a long range fighterbomber and it was used as such by the Luftwaffe, but the game has it as a dogfighter ,and at least 1300 (best guess of the author) were built, so I wanna use it as a F/B also

The question I have is this; If I just change the "animation effect" in the unit.csv from strafeatteck to bomb cannon, will it work,and if I change the role from dogfighter to interceptor/groundattack,will that work.....or is something like that hard coded?, like the speciliations. I already know that I will have to have it use another picture for it (which does bring up the question ,can I just use the 190A as a stop-gap). I already know from experience that I can remove the no purchase to make it "buyable"

I've changed some stuff in the unit.csv with positive results, but nothing of this magnitude (at least for me, it's a large thing to do)

Thx in advance for any and all help
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

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GabeKnight
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Re: Fw-190G

Post by GabeKnight »

There's an entry for the FW190G already included in the units file (unit 2223). I don't know this myself, but if you're lucky, there may be an unit pic and model already included, too. So all you'd have to do is to remove the "noeditor/nopurchase" traits and modify the stats to your liking. That would be by far the easiest of solutions.

If not, you'd have to copy the entry (line) of an existing unit and modify it to your needs (I guess you'd create a mod, then). But then you'd additionally need to add entires to name your unit (\language folder) and a new unit's pic (\graphics folder). Best to see how other modders have done it in their mods and use it as template (e.g. terminator's "Forgotten Units" mod or Admiral's A³ mod).

All in all it sounds more complicated as it is. Just don't forget to make backups of all files you're about to change and then you can start experimenting :)
And if the game won't start (black screen) or the animations look odd, you'll know exactly why :wink:
airbornemongo101
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Re: Fw-190G

Post by airbornemongo101 »

Thx Gabe
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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terminator
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Re: Fw-190G

Post by terminator »

Here is this plane :

Screenshot 1135.png
Screenshot 1135.png (923.68 KiB) Viewed 2914 times
kondi754
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Re: Fw-190G

Post by kondi754 »

Terminator, only the letter "G" at the end fits :wink:
Kurt Tank would be offended if you mistook his plane for a machine designed by Willy Messerschmitt :lol:
terminator
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Re: Fw-190G

Post by terminator »

kondi754 wrote: Sun Dec 09, 2018 2:51 pm Terminator, only the letter "G" at the end fits :wink:
Kurt Tank would be offended if you mistook his plane for a machine designed by Willy Messerschmitt :lol:
The aviation is not my speciality (the numbers are also the same in disorder) :?
GabeKnight wrote: Sun Dec 09, 2018 3:54 am There's an entry for the FW190G already included in the units file (unit 2223). I don't know this myself, but if you're lucky, there may be an unit pic and model already included, too. So all you'd have to do is to remove the "noeditor/nopurchase" traits and modify the stats to your liking. That would be by far the easiest of solutions.

If not, you'd have to copy the entry (line) of an existing unit and modify it to your needs (I guess you'd create a mod, then). But then you'd additionally need to add entires to name your unit (\language folder) and a new unit's pic (\graphics folder). Best to see how other modders have done it in their mods and use it as template (e.g. terminator's "Forgotten Units" mod or Admiral's A³ mod).

All in all it sounds more complicated as it is. Just don't forget to make backups of all files you're about to change and then you can start experimenting :)
And if the game won't start (black screen) or the animations look odd, you'll know exactly why :wink:
Fw190G.JPG
Fw190G.JPG (14.54 KiB) Viewed 2906 times
Screenshot 1136.jpg
Screenshot 1136.jpg (19.52 KiB) Viewed 2905 times
GabeKnight
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Re: Fw-190G

Post by GabeKnight »

Okay, so there's no model and unit pics with the "FW190G" entry. But at least the name is included in the language files. You can still use that unit for your needs:

One solution is to use an existing model as "substitute" unit. For example the FW190F. If you remove both the "noeditor" and "nopurchase" traits, add availability and expiration dates and change the unit name in the "models" column like this, for example:

Code: Select all

Fw_190_G;2223;germany,;air;fighter;Fw190_F, [...]
You'll end up with a "duplicate" FW190F unit with different stats and name. There's still the unit's pic missing, though. Either you can live with that or include one in the \Graphics\Units folder with the units name as file name (=> "Fw_190_G.png")
terminator
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Re: Fw-190G

Post by terminator »

GabeKnight wrote: Sun Dec 09, 2018 3:58 pm There's still the unit's pic missing, though. Either you can live with that or include one in the \Graphics\Units folder with the units name as file name (=> "Fw_190_G.png")
For the unit's pic, the solution I use is to save the image in png format from the Unit Navigator Tool. It is strictly the same image as that used by the game.
airbornemongo101
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Re: Fw-190G

Post by airbornemongo101 »

Ok guys thx...I'm gonna use the 190A image..that's at least two models removed


But the big question is, if I change the strafe attack to bomb cannon and the dogfighter to interceptor/ground attack will those work
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
GabeKnight
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Re: Fw-190G

Post by GabeKnight »

airbornemongo101 wrote: Sun Dec 09, 2018 10:47 pm But the big question is, if I change the strafe attack to bomb cannon and the dogfighter to will those work
Best to try it. If it doesn't work, try an animation effect of another model (even if it's not the FW series, I mean). Basically if it works or not depends on the available weapon points within the model you're using and the respecive animation effect (sequence) chosen. You can see how the effects work in general in the latest posts in terminator's "Forgotten Units" thread.

But worst that could happen is the above mentioned black screen or weird looking animations, then you'll know that you have to undo the latest change and try something else. Probably best to change only small batches in the file so that mistakes can be ruled out more easily.

And concerning the "interceptor/ground attack" traits, I'm not sure those actually do anything besides giving a (text) description for the plane :?: . Anyhow, there shouldn't be any problems assigning them to your new air unit.
But Horst is the resident expert on traits. :wink:
airbornemongo101
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Re: Fw-190G

Post by airbornemongo101 »

Thx for all of the help and advice Gabe..... :D :D
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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terminator
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Re: Fw-190G

Post by terminator »

GabeKnight wrote: Mon Dec 10, 2018 1:59 am And concerning the "interceptor/ground attack" traits, I'm not sure those actually do anything besides giving a (text) description for the plane :?: . Anyhow, there shouldn't be any problems assigning them to your new air unit.
I did a test with or without the "interceptor/ground attack" trait, no difference :(
GabeKnight
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Re: Fw-190G

Post by GabeKnight »

terminator wrote: Mon Dec 10, 2018 6:00 am I did a test with or without the "interceptor/ground attack" trait, no difference :(
Some things are just for the looks, that's okay. The decision to either make it a ground attack or interceptor plane is done with the stats of the plane anyway.
(The "precisionStrike" trait is a whole other matter. Careful with this powerful trait :wink: )
airbornemongo101
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Re: Fw-190G

Post by airbornemongo101 »

Thanks guys for the help and guidance
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
GabeKnight
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Re: Fw-190G

Post by GabeKnight »

airbornemongo101 wrote: Mon Dec 10, 2018 6:44 pm Thanks guys for the help and guidance
And? Did it work for you?
airbornemongo101
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Re: Fw-190G

Post by airbornemongo101 »

I will let you guys know when I get the time to sit for a couple of hours and knock it out,hopefully tomorrow

Thx again Gabe
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
airbornemongo101
Lieutenant Colonel - Fw 190A
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Re: Fw-190G

Post by airbornemongo101 »

Well here's the final verdict.


I did change the graphics to the Fw-190A and did make it purchasable and changed the date,but I left the rest be

Upon testing the bomb cannon attack graphic was slightly off center,enough that it looked weird. I think it's due to the fact that the bomb cannon graphic seems to be used for two engined fighters and not single engined fighters

I also noticed that there is a lot of ground attack aircraft available to Germany....so one more is not really needed. The only reason that I had wanted it for ground attack was to be able to have a ground attack fighter that could fly unescorted.

I am not going to get into changing the class, like I did with the StuG's, because then I'd have to change stats, and that is a bowl full of weeds that I really don't want to get into

Anywhoo...thanks again for the help in my little experiment
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
GabeKnight
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Re: Fw-190G

Post by GabeKnight »

airbornemongo101 wrote: Tue Dec 11, 2018 7:23 am Upon testing the bomb cannon attack graphic was slightly off center,enough that it looked weird. I think it's due to the fact that the bomb cannon graphic seems to be used for two engined fighters and not single engined fighters
You can try and find one that fits from another unit (the effects are not faction-specific) or tamper with it yourself in the effects files, if you're up for the challenge. :)

Have fun with your new unit!
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