Fw-190G
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- Lieutenant Colonel - Fw 190A
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Fw-190G
I want to ask a bunch of stuff that may seem goofy , and very basic, but I'm going to ask anyway
I was just reading how the 190G was designed as a long range fighterbomber and it was used as such by the Luftwaffe, but the game has it as a dogfighter ,and at least 1300 (best guess of the author) were built, so I wanna use it as a F/B also
The question I have is this; If I just change the "animation effect" in the unit.csv from strafeatteck to bomb cannon, will it work,and if I change the role from dogfighter to interceptor/groundattack,will that work.....or is something like that hard coded?, like the speciliations. I already know that I will have to have it use another picture for it (which does bring up the question ,can I just use the 190A as a stop-gap). I already know from experience that I can remove the no purchase to make it "buyable"
I've changed some stuff in the unit.csv with positive results, but nothing of this magnitude (at least for me, it's a large thing to do)
Thx in advance for any and all help
I was just reading how the 190G was designed as a long range fighterbomber and it was used as such by the Luftwaffe, but the game has it as a dogfighter ,and at least 1300 (best guess of the author) were built, so I wanna use it as a F/B also
The question I have is this; If I just change the "animation effect" in the unit.csv from strafeatteck to bomb cannon, will it work,and if I change the role from dogfighter to interceptor/groundattack,will that work.....or is something like that hard coded?, like the speciliations. I already know that I will have to have it use another picture for it (which does bring up the question ,can I just use the 190A as a stop-gap). I already know from experience that I can remove the no purchase to make it "buyable"
I've changed some stuff in the unit.csv with positive results, but nothing of this magnitude (at least for me, it's a large thing to do)
Thx in advance for any and all help
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
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Always remember, Never Forget:
Box 8087
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- Lieutenant-General - Karl-Gerat 040
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Re: Fw-190G
There's an entry for the FW190G already included in the units file (unit 2223). I don't know this myself, but if you're lucky, there may be an unit pic and model already included, too. So all you'd have to do is to remove the "noeditor/nopurchase" traits and modify the stats to your liking. That would be by far the easiest of solutions.
If not, you'd have to copy the entry (line) of an existing unit and modify it to your needs (I guess you'd create a mod, then). But then you'd additionally need to add entires to name your unit (\language folder) and a new unit's pic (\graphics folder). Best to see how other modders have done it in their mods and use it as template (e.g. terminator's "Forgotten Units" mod or Admiral's A³ mod).
All in all it sounds more complicated as it is. Just don't forget to make backups of all files you're about to change and then you can start experimenting
And if the game won't start (black screen) or the animations look odd, you'll know exactly why
If not, you'd have to copy the entry (line) of an existing unit and modify it to your needs (I guess you'd create a mod, then). But then you'd additionally need to add entires to name your unit (\language folder) and a new unit's pic (\graphics folder). Best to see how other modders have done it in their mods and use it as template (e.g. terminator's "Forgotten Units" mod or Admiral's A³ mod).
All in all it sounds more complicated as it is. Just don't forget to make backups of all files you're about to change and then you can start experimenting
And if the game won't start (black screen) or the animations look odd, you'll know exactly why
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- Lieutenant Colonel - Fw 190A
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Re: Fw-190G
Thx Gabe
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Field Marshal - Elefant
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Re: Fw-190G
Here is this plane :
Re: Fw-190G
Terminator, only the letter "G" at the end fits
Kurt Tank would be offended if you mistook his plane for a machine designed by Willy Messerschmitt
Kurt Tank would be offended if you mistook his plane for a machine designed by Willy Messerschmitt
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- Field Marshal - Elefant
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Re: Fw-190G
The aviation is not my speciality (the numbers are also the same in disorder)
GabeKnight wrote: ↑Sun Dec 09, 2018 3:54 am There's an entry for the FW190G already included in the units file (unit 2223). I don't know this myself, but if you're lucky, there may be an unit pic and model already included, too. So all you'd have to do is to remove the "noeditor/nopurchase" traits and modify the stats to your liking. That would be by far the easiest of solutions.
If not, you'd have to copy the entry (line) of an existing unit and modify it to your needs (I guess you'd create a mod, then). But then you'd additionally need to add entires to name your unit (\language folder) and a new unit's pic (\graphics folder). Best to see how other modders have done it in their mods and use it as template (e.g. terminator's "Forgotten Units" mod or Admiral's A³ mod).
All in all it sounds more complicated as it is. Just don't forget to make backups of all files you're about to change and then you can start experimenting
And if the game won't start (black screen) or the animations look odd, you'll know exactly why
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Fw-190G
Okay, so there's no model and unit pics with the "FW190G" entry. But at least the name is included in the language files. You can still use that unit for your needs:
One solution is to use an existing model as "substitute" unit. For example the FW190F. If you remove both the "noeditor" and "nopurchase" traits, add availability and expiration dates and change the unit name in the "models" column like this, for example:
You'll end up with a "duplicate" FW190F unit with different stats and name. There's still the unit's pic missing, though. Either you can live with that or include one in the \Graphics\Units folder with the units name as file name (=> "Fw_190_G.png")
One solution is to use an existing model as "substitute" unit. For example the FW190F. If you remove both the "noeditor" and "nopurchase" traits, add availability and expiration dates and change the unit name in the "models" column like this, for example:
Code: Select all
Fw_190_G;2223;germany,;air;fighter;Fw190_F, [...]
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- Field Marshal - Elefant
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Re: Fw-190G
For the unit's pic, the solution I use is to save the image in png format from the Unit Navigator Tool. It is strictly the same image as that used by the game.GabeKnight wrote: ↑Sun Dec 09, 2018 3:58 pm There's still the unit's pic missing, though. Either you can live with that or include one in the \Graphics\Units folder with the units name as file name (=> "Fw_190_G.png")
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- Lieutenant Colonel - Fw 190A
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Re: Fw-190G
Ok guys thx...I'm gonna use the 190A image..that's at least two models removed
But the big question is, if I change the strafe attack to bomb cannon and the dogfighter to interceptor/ground attack will those work
But the big question is, if I change the strafe attack to bomb cannon and the dogfighter to interceptor/ground attack will those work
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Lieutenant-General - Karl-Gerat 040
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- Joined: Mon Nov 27, 2017 10:24 pm
Re: Fw-190G
Best to try it. If it doesn't work, try an animation effect of another model (even if it's not the FW series, I mean). Basically if it works or not depends on the available weapon points within the model you're using and the respecive animation effect (sequence) chosen. You can see how the effects work in general in the latest posts in terminator's "Forgotten Units" thread.airbornemongo101 wrote: ↑Sun Dec 09, 2018 10:47 pm But the big question is, if I change the strafe attack to bomb cannon and the dogfighter to will those work
But worst that could happen is the above mentioned black screen or weird looking animations, then you'll know that you have to undo the latest change and try something else. Probably best to change only small batches in the file so that mistakes can be ruled out more easily.
And concerning the "interceptor/ground attack" traits, I'm not sure those actually do anything besides giving a (text) description for the plane . Anyhow, there shouldn't be any problems assigning them to your new air unit.
But Horst is the resident expert on traits.
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- Lieutenant Colonel - Fw 190A
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- Joined: Wed Sep 07, 2011 1:16 am
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Re: Fw-190G
Thx for all of the help and advice Gabe.....
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Field Marshal - Elefant
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Re: Fw-190G
I did a test with or without the "interceptor/ground attack" trait, no differenceGabeKnight wrote: ↑Mon Dec 10, 2018 1:59 am And concerning the "interceptor/ground attack" traits, I'm not sure those actually do anything besides giving a (text) description for the plane . Anyhow, there shouldn't be any problems assigning them to your new air unit.
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- Lieutenant-General - Karl-Gerat 040
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Re: Fw-190G
Some things are just for the looks, that's okay. The decision to either make it a ground attack or interceptor plane is done with the stats of the plane anyway.terminator wrote: ↑Mon Dec 10, 2018 6:00 am I did a test with or without the "interceptor/ground attack" trait, no difference
(The "precisionStrike" trait is a whole other matter. Careful with this powerful trait )
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- Lieutenant Colonel - Fw 190A
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Re: Fw-190G
Thanks guys for the help and guidance
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Lieutenant-General - Karl-Gerat 040
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Re: Fw-190G
And? Did it work for you?
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- Lieutenant Colonel - Fw 190A
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Re: Fw-190G
I will let you guys know when I get the time to sit for a couple of hours and knock it out,hopefully tomorrow
Thx again Gabe
Thx again Gabe
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Lieutenant Colonel - Fw 190A
- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: Fw-190G
Well here's the final verdict.
I did change the graphics to the Fw-190A and did make it purchasable and changed the date,but I left the rest be
Upon testing the bomb cannon attack graphic was slightly off center,enough that it looked weird. I think it's due to the fact that the bomb cannon graphic seems to be used for two engined fighters and not single engined fighters
I also noticed that there is a lot of ground attack aircraft available to Germany....so one more is not really needed. The only reason that I had wanted it for ground attack was to be able to have a ground attack fighter that could fly unescorted.
I am not going to get into changing the class, like I did with the StuG's, because then I'd have to change stats, and that is a bowl full of weeds that I really don't want to get into
Anywhoo...thanks again for the help in my little experiment
I did change the graphics to the Fw-190A and did make it purchasable and changed the date,but I left the rest be
Upon testing the bomb cannon attack graphic was slightly off center,enough that it looked weird. I think it's due to the fact that the bomb cannon graphic seems to be used for two engined fighters and not single engined fighters
I also noticed that there is a lot of ground attack aircraft available to Germany....so one more is not really needed. The only reason that I had wanted it for ground attack was to be able to have a ground attack fighter that could fly unescorted.
I am not going to get into changing the class, like I did with the StuG's, because then I'd have to change stats, and that is a bowl full of weeds that I really don't want to get into
Anywhoo...thanks again for the help in my little experiment
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Fw-190G
You can try and find one that fits from another unit (the effects are not faction-specific) or tamper with it yourself in the effects files, if you're up for the challenge.airbornemongo101 wrote: ↑Tue Dec 11, 2018 7:23 am Upon testing the bomb cannon attack graphic was slightly off center,enough that it looked weird. I think it's due to the fact that the bomb cannon graphic seems to be used for two engined fighters and not single engined fighters
Have fun with your new unit!