(Sorry all, I'm misusing this thread for some private stuff)
Horst, I meant this:
With vanilla:
within TM:
@Horst
Moderators: Order of Battle Moderators, The Artistocrats
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: @Horst
You got an update for the TM v714, yet?
I've got time again and won't start Endsieg for at least a few weeks, awaiting bug reports
I've got time again and won't start Endsieg for at least a few weeks, awaiting bug reports
Re: @Horst
Geez, can't you use a PM? I feel so revealed here...GabeKnight wrote: ↑Fri Nov 16, 2018 8:05 pm You got an update for the TM v714, yet?
I've got time again and won't start Endsieg for at least a few weeks, awaiting bug reports
Are you abusing other players to report (for naught) this time? If you don't do it, who else?
I'm more or less done with adding all new units, but I still need to take a closer look at details and want to add additional TB-modes for the new fighters.
I've already waited for nothing to finally play Sandstorm with my own customized unit ban-list that still doesn't work. It's indeed too early to start playing Endsieg either.
-
- Order of Battle Moderator
- Posts: 6184
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: @Horst
Regarding Endsieg, you guys sound like you are assuming there will be another patch soon. I wonder.
- Bru
Re: @Horst
"Soon" is maybe exaggerated, but hopefully in the next weeks.
I’m not the type of gamer that can play through the same content several times in a row, so this typically turns into a wait-for-the-last-patch behaviour for all interesting games out there.
If vanilla fails, there is still Maestro Erik!
I’m not the type of gamer that can play through the same content several times in a row, so this typically turns into a wait-for-the-last-patch behaviour for all interesting games out there.
If vanilla fails, there is still Maestro Erik!
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: @Horst
Same.Horst wrote: ↑Sat Nov 17, 2018 8:32 am "Soon" is maybe exaggerated, but hopefully in the next weeks.
I’m not the type of gamer that can play through the same content several times in a row, so this typically turns into a wait-for-the-last-patch behaviour for all interesting games out there.
If vanilla fails, there is still Maestro Erik!
There has to be AT LEAST a fix for the FW190F date, localisation issues, replay issue and new spec (nukes/e100) not working somewhere in the near future.
Also it's a shame with the Panther-D counter bug in the very first mission of the campaign, as this has been reported in multiple posts during beta.
And if everything else fails, I can do most fixes myself. Just have to know about the issues and thus I'm waiting for other players to run into them.
(Often I'm lucky and there's a friendly CSI moderator providing the fixes to those issues on-the-fly... )
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: @Horst
You have to do something about your Armoured Train...
(It does not lose efficiency, too, BTW)
(It does not lose efficiency, too, BTW)
Re: @Horst
That was a pitiful attempt in the past to avoid rail-transports, but even transport-types aren't safe from trains. I can't remember when I have last played with that thing. The game could need a noRail or noTransport trait, but there already seems to be some special exceptions with classes that I wasn't aware of in the past.
Yep, only artillery-class units are affected by the efficiency loss. I had already updated some other things too, so I can change this as well.
PS: nope, the only way to prevent train-transport is to make all rail units as fast as the trains afaik.
Yep, only artillery-class units are affected by the efficiency loss. I had already updated some other things too, so I can change this as well.
PS: nope, the only way to prevent train-transport is to make all rail units as fast as the trains afaik.