Forgotten Units Mod and stuff...
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
My Unit Editor Tool we be compatible with any mod.
Example with my Forgotten Units(2.01) :
PS: just add the mini-images to a folder
Example with my Forgotten Units(2.01) :
PS: just add the mini-images to a folder
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Whatsnew :
- submenu for factions
- unit name without the "_" character
- more stats
- submenu for factions
- unit name without the "_" character
- more stats
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
How to add more CP and RP in a Endsieg Scenario "out of the campaign"
Example with the first Endsieg scenario 001_Donbass, add 100 Naval CP to the Germany Faction in the scenario mode "out of the campaign" :
Example with the first Endsieg scenario 001_Donbass, add 100 Naval CP to the Germany Faction in the scenario mode "out of the campaign" :
Last edited by terminator on Wed Feb 27, 2019 1:31 pm, edited 1 time in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
terminator wrote: ↑Wed Feb 27, 2019 1:16 pm How to add more CP and RP in a Endsieg Scenario "out of the campaign" :
Example with the first Endsieg scenario 001_Donbass, add 100 Naval CP to the Germany Faction in the scenario mode "out of the campaign" :
Scenario 001_Donbass (outside of Endsieg Campaign) :
Scenario 001_Donbass (inside of the Endsieg Campaign) :
PS: same scenario (I have replaced the original scenario of the campaign with the one modified)
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
The Unit Editor Tool :
Whatsnew :
- correction of bugs
- addition of the factions and units traits (only read not editable right now) :
Whatsnew :
- correction of bugs
- addition of the factions and units traits (only read not editable right now) :
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
UI's looking good. Something like this tool was missing in OoB all along.
Personally, I'd suggest to change the RP icon, looks like a pile of spheres to me, some molecule model... ...sorry...
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
In the next version... if you have a proposal, it would be welcomeGabeKnight wrote: ↑Sat Mar 02, 2019 2:32 pmUI's looking good. Something like this tool was missing in OoB all along.
Personally, I'd suggest to change the RP icon, looks like a pile of spheres to me, some molecule model... ...sorry...
Last edited by terminator on Sat Mar 02, 2019 5:52 pm, edited 3 times in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
The Unit Editor Tool (1.00) :
1.Place the folder anywhere and run the exe file (virus free) :
2.Open an units.csv file :
I have placed an official 7.1.6 file to test. It is easier to leave the units.csv file in the program folder to find it more easily.
1.Place the folder anywhere and run the exe file (virus free) :
2.Open an units.csv file :
I have placed an official 7.1.6 file to test. It is easier to leave the units.csv file in the program folder to find it more easily.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
4.Search for the units that interest you, we only have one filter for Faction, one for Category and one for Class...
For each unit modification you need to save (Unit...) and at the end save the new file (File...)
The link : http://www.mediafire.com/file/00f1alesr ... 9.zip/file
For each unit modification you need to save (Unit...) and at the end save the new file (File...)
The link : http://www.mediafire.com/file/00f1alesr ... 9.zip/file
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Thanks. I'll give it a try.
PS: You're missing those?
PS: You're missing those?
- Attachments
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- MortarInfantry.rar
- (47.76 KiB) Downloaded 102 times
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Yes, thanks. In reality these pictures are missing in The Unit Navigator Tool because I have taken all the pictures from there.
PS : Missing image Greek Mortar Infantry = real bug (7.1.6)
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
You don't have to change the pic, I think a simple "$" or "RP" as overlay text would suffice.terminator wrote: ↑Sat Mar 02, 2019 5:43 pmIn the next version... if you have a proposal, it would be welcome
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I prefer "RP"(Resources Points") that "$" (not everyone paid in dollar at the time).GabeKnight wrote: ↑Sun Mar 03, 2019 1:29 amYou don't have to change the pic, I think a simple "$" or "RP" as overlay text would suffice.terminator wrote: ↑Sat Mar 02, 2019 5:43 pmIn the next version... if you have a proposal, it would be welcome
Will add your 4 Mortar Infantry images in the next update.
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Sure. But nowadays it's a general synonym for "cash".terminator wrote: ↑Sun Mar 03, 2019 7:22 am I prefer "RP"(Resources Points") that "$" (not everyone paid in dollar at the time).
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
You are right but might be unhappy with some players. Why not use "€" or "£" instead ?GabeKnight wrote: ↑Sun Mar 03, 2019 7:46 amSure. But nowadays it's a general synonym for "cash".terminator wrote: ↑Sun Mar 03, 2019 7:22 am I prefer "RP"(Resources Points) that "$" (not everyone paid in dollar at the time).
Resources Points("RP") is a neutral term.
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Like "prestige" with PzC, right? Why has everything to be "neutral" nowadays?terminator wrote: ↑Sun Mar 03, 2019 8:29 am You are right but might be unhappy with some players. Why not use "€" or "£" instead ?
Resources Points("RP") is a neutral term.
Still, this is a super minor thing, nothing else.
The UE tool runs alright, and saves the units.csv properly, that's the important part. What I could find so far:
- The popup text is sometimes in French, though.
- And you have to enlarge the input box for the RPs, now it only accepts two-digit numbers (0-99). Yeah, I can use the "arrow" buttons to go higher, but no direct input possible.
- Also I can't seem to be able to change the radar and fuel values. I've tried adding it to an AT unit. Didn't work
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Thanks for the feedbackGabeKnight wrote: ↑Sun Mar 03, 2019 2:15 pm- Also I can't seem to be able to change the radar and fuel values. I've tried adding it to an AT unit. Didn't workterminator wrote: ↑Sun Mar 03, 2019 8:29 am You are right but might be unhappy with some players. Why not use "€" or "£" instead ?
Resources Points("RP") is a neutral term.
I made a test , it works for me
Do not forget to save the unit stats before going to next or previous unit and at the end save the entire file
PS:The other things will be corrected in the next update, next week-end (I won’t have time during the week).
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Thai Heavy Police :
The men’s layout is really weird, the policeman on his knees lies behind the standing police officer: does he see correctly ?
I prefer that the police officer on his knees is in front of the police officer standing :
The men’s layout is really weird, the policeman on his knees lies behind the standing police officer: does he see correctly ?
I prefer that the police officer on his knees is in front of the police officer standing :
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Strange, I thought I did. But you're right, tested again and it works.terminator wrote: ↑Sun Mar 03, 2019 3:25 pm I made a test , it works for me
Do not forget to save the unit stats before going to next or previous unit and at the end save the entire file
Software....
BTW, I tested the (vanilla) Thai Police and they've realligned themselves after the move:
Does the same happen to you, too?
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
It's an older post, but FYI:
GabeKnight wrote: ↑Wed Nov 28, 2018 7:53 am I think what the Admiral meant was: If the unit is transport-class it will not give AT support either way. It has to be "anti-tank"-class to do it.
Yes, you can assign the "supportAT" trait to transport-class units, too, and it works quite well. Done that with the "SdKfz 250/10 PAK 36" transport unit in my mod, for example.