Forgotten Units Mod and stuff...

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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Erik2 wrote: Mon Mar 18, 2019 3:19 pm I've always been aware that there variations, but though the editor just selected the one that was more proper in the context.
But I really like what you discovered about the rough desert. Wish I knew about that when I created the Afrika Korps campaign :(
Anyway, I'll pay more attention in my next scenarios.

Thanks for reporting!
It is easy and fast to correct especially for a player as experienced as you :wink:
Erik2
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Re: Forgotten Units Mod and stuff...

Post by Erik2 »

Except there are 24 scenarios in the Afrika Korps campaign....not all desert scenarios of course.

I'd rather prefer the devs changed the other barely-recognizable rough desert variants to look similar to the single one which stands out on the map.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

New feature in the upcoming The Unit Editor Tool 1.02 = the Cleaner :

Capture d’écran (48).jpg
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Capture d’écran (49).jpg
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Capture d’écran (50).jpg
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Thinking about a new unit : Population Center -> Military Center :

Screenshot 1566.jpg
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

A new unknown(?) avatar for the briefing (picture from the game Panzer Strategy: https://store.steampowered.com/app/7699 ... _Strategy/) :

Screenshot 1571.png
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PS: Maybe I will need this "unknown commander" in my soviet scenario "Berlin" :idea:
GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight »

terminator wrote: Sat May 04, 2019 5:40 am A new unknown(?) avatar for the briefing [...]
You should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that... :lol:
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

GabeKnight wrote: Sat May 04, 2019 1:12 pm
terminator wrote: Sat May 04, 2019 5:40 am A new unknown(?) avatar for the briefing [...]
You should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that... :lol:
For now, let’s call this Unknown Commander "Adenoïd Hynkel" as in the movie "The Great Dictator" (Charlie Chaplin) :

Screenshot 1573.jpg
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PS: Hynkel and not Hinkel (will be corrected)

:arrow: What could be his stats :?:
Horst
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Re: Forgotten Units Mod and stuff...

Post by Horst »

terminator wrote: Sat May 04, 2019 2:30 pm :arrow: What could be his stats :?:
range = 7
weapon = infantry_attack, 1
weapon = vehicle_attack, 1
defense = infantry_defense, -1
defense = vehicle_defense, -1
noRetreat
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

[/quote]

:arrow: What could be his stats :?:
[/quote]

The amount should be 1488)))
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

del
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

del
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

1
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

terminator wrote: Sat May 04, 2019 2:30 pm
GabeKnight wrote: Sat May 04, 2019 1:12 pm
terminator wrote: Sat May 04, 2019 5:40 am A new unknown(?) avatar for the briefing [...]
You should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that... :lol:
For now, let’s call this Unknown Commander "Adenoïd Hynkel" as in the movie "The Great Dictator" (Charlie Chaplin) :


Screenshot 1573.jpg

PS: Hynkel and not Hinkel (will be corrected)

:arrow: What could be his stats :?:
The amount should be 1488)))
Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 »

1
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Horst wrote: Sat May 04, 2019 3:53 pm
terminator wrote: Sat May 04, 2019 2:30 pm :arrow: What could be his stats :?:
range = 7
weapon = infantry_attack, 1
weapon = vehicle_attack, 1
defense = infantry_defense, -1
defense = vehicle_defense, -1
noRetreat
Thank you, I will use your stats in the next update :D
Horst
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Re: Forgotten Units Mod and stuff...

Post by Horst »

His stats are similar like a Soviet Commissar. The self-sacrificing Waffen-SS style should suit fine. I'm not sure if "noRetreat" works in range though.

I’ve arranged commander ranges like this:
Supreme Commander: 7
Field Marshal/Admiral of the Fleet: 6
Colonel General/General Admiral: 5
General/Admiral: 4
Lieutenant General/Vice Admiral: 3
Major General/Rear Admiral: 2
Colonel/Commodore: 1

Anything below these ranks is within battalion range (=0) what IMO suits fine for each single unit in most map scales.
Range 7 should work at least fine with map scales like in duplex' Berlin scenario:
Berlin.jpg
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

New avatar :

Screenshot 1576.png
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Horst
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Re: Forgotten Units Mod and stuff...

Post by Horst »

Same stats like his German brother in mind: impatient breakthroughs with combined arms. See his Commissar commander(s) stats that emphasised even more offensive pressure.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Horst wrote: Wed May 08, 2019 8:50 pm Same stats like his German brother in mind: impatient breakthroughs with combined arms. See his Commissar commander(s) stats that emphasised even more offensive pressure.
Actually, I’ll only use it for briefings.
I did a test, to have an Avatar we are obliged to create a corresponding Commander, I will use your stats thank you.

I added a look-alike of "Adenoïd Hynkel" :

Screenshot 1579.png
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Panzerkampfwagen II :

Playing Blitzkrieg, I can’t distinguish his animation in the Ardennes forest :(

Armament :

PzIIAusfB(2)a.JPG
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PzIIAusfB(1)b.jpg
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The animation of the MG 34 is missing :idea:

PzIIAusfB(3).JPG
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