It is easy and fast to correct especially for a player as experienced as youErik2 wrote: ↑Mon Mar 18, 2019 3:19 pm I've always been aware that there variations, but though the editor just selected the one that was more proper in the context.
But I really like what you discovered about the rough desert. Wish I knew about that when I created the Afrika Korps campaign
Anyway, I'll pay more attention in my next scenarios.
Thanks for reporting!
Forgotten Units Mod and stuff...
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Re: Forgotten Units Mod and stuff...
Except there are 24 scenarios in the Afrika Korps campaign....not all desert scenarios of course.
I'd rather prefer the devs changed the other barely-recognizable rough desert variants to look similar to the single one which stands out on the map.
I'd rather prefer the devs changed the other barely-recognizable rough desert variants to look similar to the single one which stands out on the map.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
New feature in the upcoming The Unit Editor Tool 1.02 = the Cleaner :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Thinking about a new unit : Population Center -> Military Center :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
A new unknown(?) avatar for the briefing (picture from the game Panzer Strategy: https://store.steampowered.com/app/7699 ... _Strategy/) :
PS: Maybe I will need this "unknown commander" in my soviet scenario "Berlin"
PS: Maybe I will need this "unknown commander" in my soviet scenario "Berlin"
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
You should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that...
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
For now, let’s call this Unknown Commander "Adenoïd Hynkel" as in the movie "The Great Dictator" (Charlie Chaplin) :GabeKnight wrote: ↑Sat May 04, 2019 1:12 pmYou should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that...
PS: Hynkel and not Hinkel (will be corrected)
What could be his stats
Re: Forgotten Units Mod and stuff...
range = 7
weapon = infantry_attack, 1
weapon = vehicle_attack, 1
defense = infantry_defense, -1
defense = vehicle_defense, -1
noRetreat
Re: Forgotten Units Mod and stuff...
[/quote]
What could be his stats
[/quote]
The amount should be 1488)))
What could be his stats
[/quote]
The amount should be 1488)))
Re: Forgotten Units Mod and stuff...
The amount should be 1488)))terminator wrote: ↑Sat May 04, 2019 2:30 pmFor now, let’s call this Unknown Commander "Adenoïd Hynkel" as in the movie "The Great Dictator" (Charlie Chaplin) :GabeKnight wrote: ↑Sat May 04, 2019 1:12 pmYou should follow the game's tradition and name him in an OoB-esque way, like Joseph Kozinski or Eddie Williams or something like that...
Screenshot 1573.jpg
PS: Hynkel and not Hinkel (will be corrected)
What could be his stats
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Re: Forgotten Units Mod and stuff...
His stats are similar like a Soviet Commissar. The self-sacrificing Waffen-SS style should suit fine. I'm not sure if "noRetreat" works in range though.
I’ve arranged commander ranges like this:
Supreme Commander: 7
Field Marshal/Admiral of the Fleet: 6
Colonel General/General Admiral: 5
General/Admiral: 4
Lieutenant General/Vice Admiral: 3
Major General/Rear Admiral: 2
Colonel/Commodore: 1
Anything below these ranks is within battalion range (=0) what IMO suits fine for each single unit in most map scales.
Range 7 should work at least fine with map scales like in duplex' Berlin scenario:
I’ve arranged commander ranges like this:
Supreme Commander: 7
Field Marshal/Admiral of the Fleet: 6
Colonel General/General Admiral: 5
General/Admiral: 4
Lieutenant General/Vice Admiral: 3
Major General/Rear Admiral: 2
Colonel/Commodore: 1
Anything below these ranks is within battalion range (=0) what IMO suits fine for each single unit in most map scales.
Range 7 should work at least fine with map scales like in duplex' Berlin scenario:
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
New avatar :
Re: Forgotten Units Mod and stuff...
Same stats like his German brother in mind: impatient breakthroughs with combined arms. See his Commissar commander(s) stats that emphasised even more offensive pressure.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Actually, I’ll only use it for briefings.
I did a test, to have an Avatar we are obliged to create a corresponding Commander, I will use your stats thank you.
I added a look-alike of "Adenoïd Hynkel" :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Panzerkampfwagen II :
Playing Blitzkrieg, I can’t distinguish his animation in the Ardennes forest
Armament :
The animation of the MG 34 is missing
Playing Blitzkrieg, I can’t distinguish his animation in the Ardennes forest
Armament :
The animation of the MG 34 is missing