Forgotten Units Mod and stuff...
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
- Security Guards :
- Sniper :
- Sniper :
Re: Forgotten Units Mod and stuff...
Very cool stuff, although I wonder which mechanics/role do you plan for those new troops.
Regarding the "Security Guards"... u mean something like military police? There is a very iconic uniform for Feldgendarms with a metal plaque in the chest thath came from the old Prussia days but also used by the Nazis.
I am not an expert in the field by any mean (wiki level) but maybe you want to reconsider this particular portrait.
https://en.wikipedia.org/wiki/Feldgendarmerie
Regarding the "Security Guards"... u mean something like military police? There is a very iconic uniform for Feldgendarms with a metal plaque in the chest thath came from the old Prussia days but also used by the Nazis.
I am not an expert in the field by any mean (wiki level) but maybe you want to reconsider this particular portrait.
https://en.wikipedia.org/wiki/Feldgendarmerie
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I like these thumbnails, great work
I understand that these specializations allow player to recruit additional types of units?
I understand that these specializations allow player to recruit additional types of units?
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Company of Heroes 2? No)))?terminator wrote: ↑Tue Dec 04, 2018 6:40 am - Security Guards :
Ostheer unit 1.png
- Sniper :
Icons_portraits_unit_german_sniper_s_portrait.png
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Yes, good answerIgor1941 wrote: ↑Tue Dec 04, 2018 4:30 pmCompany of Heroes 2? No)))?terminator wrote: ↑Tue Dec 04, 2018 6:40 am - Security Guards :
Ostheer unit 1.png
- Sniper :
Icons_portraits_unit_german_sniper_s_portrait.png
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I think of having to find a small bug in the animation of the volkssturm for the panzerfaust :
It is not so obvious to see, it is necessary to zoom to the max and to observe the panzerfaust. For the animation of the attack, we have the impression that he does not stop jumping very slightly.
I think I have found the solution in the file effectSequences.txt :
Before (original setting) :
After (modification, better animation) :
It is not so obvious to see, it is necessary to zoom to the max and to observe the panzerfaust. For the animation of the attack, we have the impression that he does not stop jumping very slightly.
I think I have found the solution in the file effectSequences.txt :
Before (original setting) :
After (modification, better animation) :
Re: Forgotten Units Mod and stuff...
Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better
But as usual I'm missing the download links
Is it right that the latest one is the 1.05, which is rather old
Is it because the new patch 7.1.4 are making roblems
Please inlight us desperate unpatient waiting gamers
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better
But as usual I'm missing the download links
Is it right that the latest one is the 1.05, which is rather old
Is it because the new patch 7.1.4 are making roblems
Please inlight us desperate unpatient waiting gamers
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I found a second small bug with the animation of the volkssturm for the panzerfaust. After the animation of the shooting of the panzerfaust, there is a quite small explosion at the end of the panzerfaust (?)
If we delete this line which seems to me useless, this small explosion disappears :
If we delete this line which seems to me useless, this small explosion disappears :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
The problem with patches is that it is necessary to start all over again every time with the units.csv fileSirAllan wrote: ↑Tue Dec 04, 2018 7:57 pm Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better
But as usual I'm missing the download links
Is it right that the latest one is the 1.05, which is rather old
Is it because the new patch 7.1.4 are making roblems
Please inlight us desperate unpatient waiting gamers
I changed my way of making with this file units.csv, all the modifications will be added to the end as this :
Example with Security Unit :
The same principle for the other files (example effectSequences.txt) :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
For the Recruits, all the units stand. For the normal units, one unit is always on the knees (not modified) :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Nobody noticed that a unit for German Infantry '43 makes strange movements with the hands ?
The explication :
If you correct infantry43idle by infantryidle for German Infantry '43 everything is back to normal again
Or maybe German Infantry '43 should have Panzerfaust instead of Grenade
The explication :
If you correct infantry43idle by infantryidle for German Infantry '43 everything is back to normal again
Or maybe German Infantry '43 should have Panzerfaust instead of Grenade
Re: Forgotten Units Mod and stuff...
ok Term
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv)
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv)
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
versio 2.0 because I quite start over (by basing me of course what I have already made)
When it will be ready, I have another 3 units to be made.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
New upcoming Unit = "Tank Busters" German Panzerknacker Team :
Equipment :
1.Panzerfaust :
2.Heavy Grenade :
Equipment :
1.Panzerfaust :
2.Heavy Grenade :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
3. Minelayer :
The Result :
The Result :
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- Field Marshal - Elefant
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
What is the interest of the "Light Infantry"
For me the "Light Infantry" is not a real Reco Unit but it has one of the quality a Reco Unit has = Flexible Pathing :
Example :
Step 1 :
Step 2 :
The Panzerknacker Team can now do its job...
For me the "Light Infantry" is not a real Reco Unit but it has one of the quality a Reco Unit has = Flexible Pathing :
Example :
Step 1 :
Step 2 :
The Panzerknacker Team can now do its job...
Re: Forgotten Units Mod and stuff...
A great Thx to you Term
Your work are looking very promissing (as usual) and I'm looking forward to have a go with it
Your work are looking very promissing (as usual) and I'm looking forward to have a go with it