Erik's campaigns

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Marcel1984pl
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Re: Erik's campaigns

Post by Marcel1984pl » Sun Feb 10, 2019 11:35 am

Hey Bru, thanks for all the answers. That sure took some effort to check all of these issues, appreciate it...
bru888 wrote:
Sat Feb 09, 2019 9:54 pm
I can see how you ended up with 17! That's how we grow specialisation points! Get it? Wegrow?
...and you are a poet as well :wink: , a true renaissance man :)
bru888 wrote:
Sat Feb 09, 2019 10:51 pm
Marcel1984pl wrote: ↑08 Feb 2019 23:16
DENMARK
Slagelse and Avedore towns have „silver” flags as if they are designed to be secondary objectives, however none of the arrows In objective description point at them. My guess is that both of them are a part of „mobilization centres” objective but are not shown In the objective description?
Yes, the oversight is that while the objective trigger points to Avedøre and Slagelse, the mission points to Holbæk and Fredrikssund. This has to be fixed, of course, because you are being directed to the wrong two towns to accomplish the mission. Or, perhaps Erik meant us to take all four of these secondary points in which case he needs to add Holbæk and Fredrikssund to Avedøre and Slagelse in the trigger. We'll have to wait and see.
Considering that all of the four towns have the same supply value... my guess was that the player was suppose to capture all four... but probably Erik knows best. Most important is to have a clear objectives in order to act accordingly during the mission...

Erik2
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Afrika Korps 3.5

Post by Erik2 » Mon Feb 11, 2019 12:34 pm

Afrika Korps 3.5

I gather the air-war is causing players the most problems.

The scenarios from 5Dash and until the end of the campaign have gotten a boost in German and Italian air command points, usually 3 ACPs for each nation.
7Gazala: Neutral mines. There is no 'wipe map' objective, so nothing to change. Added southern supply location.
9Halfa: Neutral mines.
10Suez: Assigned the carrier air units to correct AI teams.


Link updated in first post.

Erik2
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Germany West 1939-40

Post by Erik2 » Thu Feb 14, 2019 3:41 am

Germany West 1939-40 1.3

General: Consolidated supply into objectives for most scenarios. Minor changes and fixes. Removed a couple of left-over victory/defeat-messages in the campaign editor.

1Poznan: Changed at start units into resources for DYO units. Replaced aux Gebirgsjäger with core unit.
2DanzigN: Fixed infinite trigger.
5Piatek: Changed sec obj.
6Wyszogrod: Fixed defensive objs.
9Warsaw: Replaced reinforcements core air units with resources.
10Brest: Replaced aux units with Waffen SS command points. Fixed spec rewards.
11Trondheim: Fixed sec objs.
12Sjaelland: Fixed sec obj.
13Eben: Replaced aux units with Waffen SS command points.
15Haag: The FJ airfields must now be captured by the FJs. Fixed sec obj.
23Dunkerque: Fixed Brit evacuations.

Link updated in first post.

airbornemongo101
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Re: Erik's campaigns

Post by airbornemongo101 » Thu Feb 14, 2019 2:57 pm

Thx Erik

I appreciate your continuing diligence in tweaking the campaigns
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

Erik2
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Re: Erik's campaigns

Post by Erik2 » Thu Feb 14, 2019 4:46 pm

I still tweak songs I wrote in the early 80s :roll:

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Thu Feb 14, 2019 10:44 pm

airbornemongo101 wrote:
Thu Feb 14, 2019 2:57 pm
Thx Erik

I appreciate your continuing diligence in tweaking the campaigns
Yes, same. I'll have to admit that I didn't play any of your scenarios for a while now, but the constant updates on your work are most appreciated.

And it's true - it's not being said enough: Thank you, Erik, for all the great stuff you're providing!!! :D :!:

Erik2
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Afrika Korps 3.6

Post by Erik2 » Tue Feb 19, 2019 9:55 am

Afrika Korps 3.6

8Herkules:
Added more Axis deployment locations, Air/Land Command Points, resources and the Italian battleship Vittorio Veneto.
The British aggression level is already set at default 50 and I'd like to keep it at that. Malta was very important for the Allied war in North Africa.

Link updated in first post.

Erik2
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Germany West 41-43 1.1

Post by Erik2 » Tue Feb 19, 2019 4:36 pm

Germany West 41-43 1.1

Campaign:
Added branch events.
Replaced at-start specialisations with points for roll-your-own.

General:
Added Waffen SS/Italy to all scenarios.
Consolidated supply on the objective locations.
Removed x-distance unit requirements for all objectives.
Fixed/simplified objs.
Fixed briefings.
Replaced a couple of old unit types with more proper ones.
Fixed orphan units. Fixed partisans.
Increased FJ exp.
Adjusted a few reinforcement triggers.
Added Allied commanders.
Replaced surrendered-Italy with Free French faction and gave the units local defense orders.
Thanked CSI-Bru for invaluable help. 'Tusen takk' :D

Link updated in first post.

Dwightd
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Re: Erik's campaigns

Post by Dwightd » Tue Feb 19, 2019 8:22 pm

Erik, First thank you for all your hard work :) I am currently in the middle of the Germany West 39-40 campaign and see that you have updated it. Is there a way to load the updated content and continue where I left off?

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Wed Feb 20, 2019 3:06 am

Dwightd wrote:
Tue Feb 19, 2019 8:22 pm
Erik, First thank you for all your hard work :) I am currently in the middle of the Germany West 39-40 campaign and see that you have updated it. Is there a way to load the updated content and continue where I left off?
Overwriting using the same folder names should do the trick. But you'll either have to restart the scen or start from the campaign screen for the new content to load properly.

Dwightd
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Re: Erik's campaigns

Post by Dwightd » Wed Feb 20, 2019 10:48 am

Got it, thanks for the info.

hyperstork
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Re: Erik's campaigns

Post by hyperstork » Wed Feb 27, 2019 7:52 pm

I started Erik's campaigns with Germany 39 to 40, loving it. I'm sorry if this is a newbie question, but can I play these other campaigns with the same units carrying over? Is the Rhein campaign not linked? Am I missing any campaigns in that order? (wasn't really interested in Sea LIon, but interested in Italy/Normandy)


Germany West (39 to 40)
Germany East (41 to 42)
Germany East (43)
Wacht Am Rhein 1944


Or are their more campaigns coming to complete the war?

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Wed Feb 27, 2019 8:11 pm

Erik, I think you should recheck your "Wacht am Rhein 1.8" campaign after the latest game update. Just wanted to start playing it and there are no specs active for the Germans, (but they are active for the Allies). I think that is not intended and something's messed up. :!:

I'm unsure if I shall continue or not like this.

Also you could finally remove all those border-supply-hexes and rather add them to the towns/cities. :wink:
There's even a prim.VP without supply in your first scen. The AI won't protect such hexes.

- There was a whole group of enemies more or less sitting near Luzerny until I came near. Intended?
- Add more supply to the whole map, and some larger supply stashes to the VP hexes. Come on, this mission is not about supply. And the enemy ran out quite early.
- There are 12 VPs but the mission ends after 11. And Noville's (as some other VP(!) too) not even protected by garrison troops.
- The preplaced (towed) AA units in the east are quite useless, with slow mud terrain movement they never arrive near the action

Screenshot 916.jpg
Screenshot 916.jpg (994.45 KiB) Viewed 802 times

I think I'll rather start some of the desert campaigns first until I know what's going on here.

thgmusic
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Re: Erik's campaigns

Post by thgmusic » Wed Feb 27, 2019 10:02 pm

Do I just drop the whole unzipped folder in the campaigns folder?
I'm on a mac.
Currently it's in Users/thgmusic1/Order of Battle WW2/Campaigns/Germany West 39-40

Once I'm sure I've got the files where they need to be, I'll have some follow-up questions.

Thanks so much Erik for all your hard work!
Happy Gameplay!
Brad

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Thu Feb 28, 2019 12:57 am

AfrikaKorps 3.6
2Mdauuar

- Early victory after capturing 5 VP only (6 are indicated). If you've used a "VP count" trigger, don't forget that the player owns one VP from the beginning

Screenshot 918.jpg
Screenshot 918.jpg (707.48 KiB) Viewed 783 times

Chema_cagi
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Re: Erik's campaigns

Post by Chema_cagi » Thu Feb 28, 2019 9:43 am

Erik2 wrote:
Thu Feb 14, 2019 4:46 pm
I still tweak songs I wrote in the early 80s :roll:

Given the awesome quality of your campaigns, you should consider to publish a CD

Thanks for all your work, even the unpublished one :wink:

hyperstork
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The Story Continues?

Post by hyperstork » Thu Feb 28, 2019 11:49 am

I love your work, Erik! Are you planning to eventually release Germany 44 and 45 so that our core forces can continue past the Germany East 43 campaign?

Erik2
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Re: Erik's campaigns

Post by Erik2 » Thu Feb 28, 2019 1:57 pm

hyperstork wrote:
Wed Feb 27, 2019 7:52 pm
I started Erik's campaigns with Germany 39 to 40, loving it. I'm sorry if this is a newbie question, but can I play these other campaigns with the same units carrying over? Is the Rhein campaign not linked? Am I missing any campaigns in that order? (wasn't really interested in Sea LIon, but interested in Italy/Normandy)


Germany West (39 to 40)
Germany East (41 to 42)
Germany East (43)
Wacht Am Rhein 1944


Or are their more campaigns coming to complete the war?
You should be able to import your cores from:
Ger W 39-40 to Ger W 41-43 or Ger E 41-42.
Ger E 41-42 to Ger E 43.
Ger W 41-43 to Wach Am Rhein.

I am planning to add the remaining German 44-45 campaigns, but I need some time away from the Wehrmacht.
i am currently half-finished with a US Corps 42-43 campaign. This starts with Torch and ends in Italy. It is a nice change campaign-wise.

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Thu Feb 28, 2019 4:53 pm

AkrikaKorps 3.6
3Brevity

- No idea how you're supposed to save the surrounded Italian aux. AT unit in the center of the map to oblige the sec. objective, but beside of that, all plays okay so far

4Battleaxe
- here you should add a second enemy supply depot somewhere in the bottom part of the map, otherwise this happens quite early:

Screenshot 926.jpg
Screenshot 926.jpg (993.66 KiB) Viewed 728 times

(I think I'm gonna exploit this for now and earn me some RP with "Forced Labor"... :wink: )
Thanks, Erik!

hyperstork
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Re: Erik's campaigns

Post by hyperstork » Thu Feb 28, 2019 4:58 pm

Thank you for getting back to me, Erik. Enjoying my time so far.

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