Editor: Naval invasion

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Erik2
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Editor: Naval invasion

Post by Erik2 »

I'm working on a naval campaign and have set up these triggers for determining when an invasion is successful.

I've created a scenario variable with value = 8
If 8 merchant ships have arrived at the invasion location, the objective is fulfilled. Each merchant ship arriving should increase the scenario variable by 1. The specific ship will be removed by a trigger when it reaches the port.

Is my understanding of the scenario variable correct?

Thanks
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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Editor: Naval invasion

Post by Horst »

Create a tiny map and test your trigger with some merchant ships. I've already done such little trigger-tests too before. No need to always test anything with huge maps and lots of units.
Erik2
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Joined: Thu Jul 14, 2011 12:59 pm
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Re: Editor: Naval invasion

Post by Erik2 »

I'll do that if the devs doesn't answer.

But I have 7-8 naval scenarios to create first :wink:
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: Editor: Naval invasion

Post by Horst »

Yes, release now, fix later... the proper mentality of today's digital products!
Nah, don't rely on others to master your abilities. Learning by doing yourself is the way to true enlightenment! :wink:
Erik2
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Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Editor: Naval invasion

Post by Erik2 »

I won't release this naval campaign until I'm sure at least the primary objects work :D
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