Erik's Singleplayer scenarios
Moderators: Order of Battle Moderators, The Artistocrats
Erik's Singleplayer scenarios
Africa Orientale Brit AI v1.1
Africa Orientale Ital AI v1.1
Battered Bastards v1.1
Battle of the Roadblocks v1.4
Cracking the Goose Egg v1.2
Crete (1941) v1.0
Denmark (1940) v2.3
Dinant Do or Die v1.1
Kota Bharu (1941) v1.0
Manhay Crossroads v1.3
Market Garden v1.3 24-8-2020
Mayhem on the Meuse v1.0
Muar River (1942) v1.0
Norway (1940) v2.1
Iwo Jima (1945 - free deploy) v7.0
Race for Bastogne v1.4
Seelöwe (1940) v1.1
Showdown in the Pacific (1924 - Allied AI) v2.1
Showdown in the Pacific (1924 -Japan AI) v1.1
Slim River (1941) v1.0
Tarakan (1945) v1.0
Trondheim (1940) v1.1
Africa Orientale Ital AI v1.1
Battered Bastards v1.1
Battle of the Roadblocks v1.4
Cracking the Goose Egg v1.2
Crete (1941) v1.0
Denmark (1940) v2.3
Dinant Do or Die v1.1
Kota Bharu (1941) v1.0
Manhay Crossroads v1.3
Market Garden v1.3 24-8-2020
Mayhem on the Meuse v1.0
Muar River (1942) v1.0
Norway (1940) v2.1
Iwo Jima (1945 - free deploy) v7.0
Race for Bastogne v1.4
Seelöwe (1940) v1.1
Showdown in the Pacific (1924 - Allied AI) v2.1
Showdown in the Pacific (1924 -Japan AI) v1.1
Slim River (1941) v1.0
Tarakan (1945) v1.0
Trondheim (1940) v1.1
Last edited by Erik2 on Wed May 27, 2015 3:34 pm, edited 5 times in total.
Betio Island
Betio Island, November 20th - November 23rd 1943
On November 20th 1943 the US 2nd Marine Division launched the first amphibious assault against a contested beach. The object was the tiny island of Betio in the Tarawa atoll held by elite troops of the Japanese Special Naval Landing Force. In one of the most brutal battles of World War II the fighting on the island fortress lasted for four days and left 6000 men dead.
The battle was forever remembered as 'Bloody Tarawa'.
On November 20th 1943 the US 2nd Marine Division launched the first amphibious assault against a contested beach. The object was the tiny island of Betio in the Tarawa atoll held by elite troops of the Japanese Special Naval Landing Force. In one of the most brutal battles of World War II the fighting on the island fortress lasted for four days and left 6000 men dead.
The battle was forever remembered as 'Bloody Tarawa'.
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Iwo Jima
Iwo Jima, February 19th - March 26th 1945.
The goal of Operation Detachment was to capture the two working airfields and an additional under construction to provide a staging area for attacks on the Japanese main islands.
This battle comprised some of the fiercest and bloodiest fighting in the Pacific.
After the heavy losses incurred in the battle, the strategic value of the island became controversial as it was useless both for the US Army as a staging base and the US Navy as a fleet base.
The goal of Operation Detachment was to capture the two working airfields and an additional under construction to provide a staging area for attacks on the Japanese main islands.
This battle comprised some of the fiercest and bloodiest fighting in the Pacific.
After the heavy losses incurred in the battle, the strategic value of the island became controversial as it was useless both for the US Army as a staging base and the US Navy as a fleet base.
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- preview.jpg (39.68 KiB) Viewed 18815 times
Re: Erik's Singleplayer scenarios
Good Scenarios!
Really fun. thanks!
Really fun. thanks!
Re: Erik's Singleplayer scenarios
Looks great I will test them soon.
Hope you'll do more.
Hope you'll do more.
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- Private First Class - Wehrmacht Inf
- Posts: 8
- Joined: Fri Jun 17, 2011 12:19 am
Re: Erik's Singleplayer scenarios
Thanks for these, will give them a try while waiting for the patch to allow me to continue with the campaign.
Re: Erik's Singleplayer scenarios
My aim is to provide single player versions of most of my games. But it takes time to handle the AI correctly, and there are many ways to skin that cat.TomD27 wrote:Looks great I will test them soon.
Hope you'll do more.
Re: Erik's Singleplayer scenarios
Great.Erik wrote:My aim is to provide single player versions of most of my games. But it takes time to handle the AI correctly, and there are many ways to skin that cat.TomD27 wrote:Looks great I will test them soon.
Hope you'll do more.
Hope to get time soon to learn the editor, I'll create some scenario. Mainly from alternate histories.
Re: Erik's Singleplayer scenarios
thank you Erik for the extra scenarios! Please keep them coming!!
Re: Erik's Singleplayer scenarios
bump
updated scenarios in first post
updated scenarios in first post
Re: Erik's Singleplayer scenarios
Erik, will there be US AI also in the future? Tnx for the great scenarios
Re: Erik's Singleplayer scenarios
Depends if the AI can handle seaborne invasions.
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- Brigadier-General - Elite Grenadier
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Re: Erik's Singleplayer scenarios
Thanks for all the work! Challenges coming soon...
Re: Erik's Singleplayer scenarios
Thank you nice to have these.
Re: Erik's Singleplayer scenarios
updated scenarios in first post
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- Lance Corporal - SdKfz 222
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Re: Erik's Singleplayer scenarios
Very nice work Erik, looking forward to more of these.
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- Lance Corporal - Panzer IA
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Re: Erik's Singleplayer scenarios
erik great job. and I hope yours more scenarios, it is a difficult job so congratulations
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- Lance Corporal - Panzer IA
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Re: Erik's Singleplayer scenarios
PS: the stage of Betio, the zip file can not be downloaded
Re: Erik's Singleplayer scenarios
A noob question Erik, how do I play your single player scenarios? Looks interesting
Re: Erik's Singleplayer scenarios
There was a mismatch between old link and new file (v6.1).gerelmejor2 wrote:PS: the stage of Betio, the zip file can not be downloaded
Fixed.