Multiplayer - [1v1] Wake Island Assault

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Multiplayer - [1v1] Wake Island Assault

Post by Shards »

Hi,

A 20 turn multiplayer battle focusing on the Japanese marine landings to capture Wake Island (as opposed to Erik's version that focused on the Naval and Air battle).

Now at v1.0

https://www.dropbox.com/s/m9m4qyrmi2ixe ... 0.zip?dl=0

Features:

- Japanese landings in 4 waves, mostly hidden in the FoW shroud from the defenders (n.b. Wake had no radar)
- American auxillary Wildcats will get into the air unless they are attacked on the ground by the Japanese raiders
- Japanese must either take all 5 Primary locations or have managed to wrestle control of some of them early enough to deny the USA a VP victory
- The USA will get very little income and no reinforcements, so they need to make the most of what they start with
- Japanese get Infantry Landing Boats and Two Elite aircraft
- USA get Medics

Thanks
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

Interesting. I've had this on my alternate Marine Corps campaign scenario list.

Challenges accepted.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

You plan to add some graphics to the event messages?
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Yeah, I've just pushed this one out there with (I think) the objectives working and first pass at terrain. I need to write a briefing as well
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

Some of the Japanese deployment zones may be too far from Wake, leading to several turns of movement before any real action.
I noticed we chose the same invasion beach as the Japanese, partly because of the proximity to the Marshalls' air exit/entry (?)
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Every deployment hex is 6 spaces from a piece of land (or they should be, I counted....) which is two turns for a transport. You might have to navigate the corals correctly though.

I also need to add a gun to Peale Island as that's where the first Japanese ship was sunk from historically I believe?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

Aha, so you did count the hexes...I just took a quick overview :oops:
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Erik2 wrote:I noticed we chose the same invasion beach as the Japanese, partly because of the proximity to the Marshalls' air exit/entry (?)
OR DID I!!??

;-)

The first Japanese attacks were actually on Wilkes and Peale :D
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Good use of the Willys!
SirAllan
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Thu Nov 03, 2016 5:24 pm

Re: Multiplayer - Wake Island

Post by SirAllan »

It could be fun if we could combine both of your efforts :lol:
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

SirAllan wrote:It could be fun if we could combine both of your efforts :lol:
Two incomparable map sizes I'm afraid.
Shards' scenario needs a real close up map and mine air/naval a max zoomed-out version.
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

What's your thoughts so far Erik? About halfway through in both games.

Other than a Naval gun up on Peale, I'm not sure there's much else to add/remove?

I'm expecting that the Japanese will win on both, but can long can the USA hold out?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

I really like this scenario. The deployment/purchase options are multiple, good replay value.
It would make a good tournament scenario.
I think I would have added Japanese unit air/naval exits to more than one corner of the map. It kind of entices the Japanese player to select one beach as the main landing zone.
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

There's air exits in three corners of the map and Naval/Air deployment zones surrounding all three of those :)

I flew one of my zeros out of the NE in my game against you, after I'd used it for scouting your forces!

It's only the SE where the air force can't deploy into.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Multiplayer - Wake Island

Post by Erik2 »

OK, and I assume you have done your usual counting of hexes so keep the distances to the exits the same :wink:
I really need to study you creations closer before posting :oops:
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Heh, those evacuation points are in the same place in each corner, rather than being X distance from the Island (Wake is too funny a shape for that). But the Japanese planes all have enough movement to make it to combat in two turns.

There are Naval deployment hexes alongside all the land transport deployment hexes, so I'd be surprised if anyone wanted to deploy a naval vessel out there, but left the option there in case.

Ta
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - Wake Island

Post by Shards »

Thanks for the games Erik!
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Multiplayer - [1v1] Wake Island Assault

Post by Shards »

Post Reply

Return to “Order of Battle : World War II - Scenario Design”