Beaches of Normandy

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terminator
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Beaches of Normandy

Post by terminator » Sun Nov 27, 2016 1:55 pm

Hello,
Here is an overview of a future scenario :
DDay(1).jpg
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adherbal
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Re: Beaches of Normandy

Post by adherbal » Sun Nov 27, 2016 6:37 pm

Hopefully there are some primary objectives in the rear as well? Cos holding those beach objectives would (should) be virtually impossible :)
Image

terminator
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Re: Beaches of Normandy

Post by terminator » Sun Dec 04, 2016 4:45 pm

Here are the others beaches.Red team replace the Canadians.
Screenshot 61b.jpg
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Erik2
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Re: Beaches of Normandy

Post by Erik2 » Mon Dec 05, 2016 9:58 am

Looks interesting. Is this for multi- or single-player?
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.

terminator
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Re: Beaches of Normandy

Post by terminator » Tue Dec 06, 2016 9:30 am

Hi Erik,
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.

terminator
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Re: Beaches of Normandy

Post by terminator » Sun Jun 04, 2017 4:54 pm

You will now have real Canadians at Juno Beach :
Canadian.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator » Mon Oct 16, 2017 8:36 am

Get Off The Beach !
Screenshot 49.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator » Fri Oct 27, 2017 10:13 pm

Found a Secondary Objective for the scenario "Get Off The Beach" :
PrivateRyan.png
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terminator
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Re: Beaches of Normandy

Post by terminator » Sun Oct 29, 2017 8:21 am

The objectives are now clear for the scenario "Get off the beach":
Objectives.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator » Mon Oct 30, 2017 8:17 am

Many illustrations easy to find :
Omaha.png
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Fabio3110
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Re: Beaches of Normandy

Post by Fabio3110 » Sat Nov 04, 2017 1:24 pm

Excited for this scenario. :D

terminator
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Re: Beaches of Normandy

Post by terminator » Sat Nov 04, 2017 4:00 pm

Hi Fabio3110,
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...
BloodyOmaha(1).png
BloodyOmaha(1).png (2.2 MiB) Viewed 2683 times
The first barrage of the navy was ineffective, too short :!:

terminator
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Re: Beaches of Normandy

Post by terminator » Sat Nov 04, 2017 5:02 pm

Air support is done :
Carpet.png
Carpet.png (1.07 MiB) Viewed 2678 times
Work makes for bombers, the barges of landing approach the beach :
Carpet(1).png
Carpet(1).png (1.84 MiB) Viewed 2675 times
I'm tired. This scenario may be " The Longuest Scenario ..." :wink:

terminator
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Re: Beaches of Normandy

Post by terminator » Mon Nov 06, 2017 7:29 am

Omaha.jpg
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I forgot a bullet on the map :!:

terminator
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Re: Beaches of Normandy

Post by terminator » Mon Nov 06, 2017 7:58 am

Maybe the continuation :?:
Screenshot 393.jpg
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jeff00t
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Re: Beaches of Normandy

Post by jeff00t » Mon Nov 06, 2017 10:47 am

look interesting! good job !
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

steevodeevo
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Re: Beaches of Normandy

Post by steevodeevo » Sat Nov 25, 2017 4:05 pm

Looks great, really fancy playing this one, D-Day is a cracking subject. Hope to see it soon.

terminator
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Re: Beaches of Normandy

Post by terminator » Thu Dec 07, 2017 10:53 pm

In 5.2.2, it is possible to have the LCVP with Spawn Unit but only for infantry. For tank, impossible to change the transport.
LCVP.jpg
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steevodeevo
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Re: Beaches of Normandy

Post by steevodeevo » Fri Dec 15, 2017 6:55 pm

hows it going? looking forward to this one.

terminator
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Re: Beaches of Normandy

Post by terminator » Mon Dec 18, 2017 4:49 am

steevodeevo wrote:hows it going? looking forward to this one.
I have just finished a scenario (battle of kursk for soviet corps) and I do not have a lot of time at present. It will be necessary to wait.

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