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Blitzkrieg, improvement suggestions
Posted: Fri May 17, 2019 6:15 pm
by terminator
04_Belgium :
Title could be better presented :
- 04_Belgium(1).jpg (168.94 KiB) Viewed 3541 times
Re: Blitzkrieg, improvement suggestions
Posted: Fri May 17, 2019 7:17 pm
by bru888
I always use title capitalization (e.g., Blood, Sweat, and Tears!) because it leaves room for more to say.
Heh, there's an online tool for everything. Try typing BLOOD, SWEAT, AND TEARS! in the dialog box here and notice that it correctly lower-cases "and." As they haughtily inform you, "Coordinating Conjunctions" (and, but, for) "are generally not capitalized when using title case":
https://capitalizemytitle.com/
That's good because it save a bit more space!
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 7:41 am
by GabeKnight
I'm always forgetting about this popup, but it has bothered me as well.
Thanks for the good idea, Bruce!
(Do you even need the second comma with a list/series? I guess not)
- Screenshot 1020.jpg (919.4 KiB) Viewed 3508 times
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 9:38 am
by Erik2
I wish the message headlines would use a much smaller font, maybe even 1/2 the current size.
I run into this 'glitch' all the times in my own scenarios. Slightly annoying.
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 9:55 am
by Horst
While you guys fix that, change it to Historical Event, please!
Special should be reserved for scenario-relevant events.
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 10:16 am
by Erik2
What is the difference between Historical and Special event types, other than the name of the event?
The event options in the editor are identical.
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 11:02 am
by Horst
It's only the title AFAIKT.
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 19, 2019 12:42 pm
by bru888
Yes, it's only a label as far as I know. I've never noticed any difference in performance otherwise.
Gabe, that last comma in a list is a matter of debate. I happen to agree with this authority:
Always Put a Comma Before “and” in a List, No Matter What Your Old Grammar Teacher Said
Heh, it's a measure of my nerdiness that I care enough about this to sacrifice the extra space to include that comma. Much as I regret it.
Re: Blitzkrieg, improvement suggestions
Posted: Thu May 23, 2019 12:51 pm
by terminator
06_CaseRed :
- 06_CaseRed.png (907.83 KiB) Viewed 3439 times
Re: Blitzkrieg, improvement suggestions
Posted: Fri May 24, 2019 4:11 am
by terminator
07_Yugoslavia
- 07_Yugoslavia.png (695.14 KiB) Viewed 3426 times
Re: Blitzkrieg, improvement suggestions
Posted: Fri May 24, 2019 4:31 pm
by Horst
terminator wrote: ↑Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
Re: Blitzkrieg, improvement suggestions
Posted: Fri May 24, 2019 6:45 pm
by terminator
08_Greece :
The Secondary Objective "
Capture Larissa Airfield in 25 turns" is validated by capturing Larissa City (silver flag) and not the airfield (a little difficult to distinguish because of the railway) :
- 08_Greece.jpg (392.92 KiB) Viewed 3394 times
Re: Blitzkrieg, improvement suggestions
Posted: Sat May 25, 2019 1:14 pm
by terminator
09_Minsk
- 09_Minsk.jpg (621.48 KiB) Viewed 3368 times
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 26, 2019 12:16 pm
by GabeKnight
Horst wrote: ↑Fri May 24, 2019 4:31 pm
terminator wrote: ↑Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
Thanks terminator, good finds.
But still, didn't you already report some of those map issues ages ago? Especially Yugoslavia comes to mind...
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 26, 2019 12:19 pm
by Horst
Let him do some sightseeing. I like his slideshows.
It's always fascinating what most people, including designers, miss to notice. My favorite mistake is to place forests and similar on deco-trees that should be removed afterward that rather only few trees are still showing. Similar happens with deco houses and settlement hexes.
Re: Blitzkrieg, improvement suggestions
Posted: Sun May 26, 2019 1:10 pm
by terminator
GabeKnight wrote: ↑Sun May 26, 2019 12:16 pm
Horst wrote: ↑Fri May 24, 2019 4:31 pm
terminator wrote: ↑Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
Thanks terminator, good finds.
But still, didn't you already report some of those map issues ages ago? Especially Yugoslavia comes to mind...
Maybe, I don’t remember all my posts and some identical maps are used in different DLCs.
Re: Blitzkrieg, improvement suggestions
Posted: Mon May 27, 2019 6:08 am
by terminator
10_Smolensk :
- Smolensk(1).jpg (85.02 KiB) Viewed 3306 times
- Smolensk(2).jpg (648.33 KiB) Viewed 3306 times
You can receive two kinds of captured units : BA-10 or 76mm m1939.
Two problems for this Secondary Objective :
-
no-core units (BA-10 & 76mm m1939): the units will no longer be present in the following scenario
-
no transport for 76mm m1939: impossible to purchase a transport (noPurchase trait ?)
PS: I will add this bug to the bug database
Re: Blitzkrieg, improvement suggestions
Posted: Mon May 27, 2019 9:33 am
by shiroronin
100% agree , that objective is a bit hard (FM) and that "reward" has 0 value
Core art (capt) would be nice even without transport (or horse only?).
Re: Blitzkrieg, improvement suggestions
Posted: Mon May 27, 2019 11:01 am
by terminator
shiroronin wrote: ↑Mon May 27, 2019 9:33 am
100% agree , that objective is a bit hard (FM) and that "reward" has 0 value
Core art (capt) would be nice even without transport (or horse only?).
For me, it was not too difficult, I received this unit in the 28th turn (screenshoot) by playing with difficulty 3.
The problem was to be careful not to kill too many Russians not to validate the primary objective "Destroy 80 Soviet ground units" before and therefore the scenario would have been finished without me being able to accomplish this secondary objective. I put to rest the other German units around Smolensk.
One cannot buy transport to the Russian artillery unit captured regardless of Core or no-Core. It’s probably because of the trait "
noPurchase".
Re: Blitzkrieg, improvement suggestions
Posted: Mon May 27, 2019 12:54 pm
by shiroronin
every scenario below 5 (FM) is rather a Sunday afternoon stroll than any challenge