Unit Issues 7.1.4

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terminator
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Re: UK Special Service units

Post by terminator » Tue Dec 04, 2018 4:19 pm

Erik2 wrote:
Mon Dec 03, 2018 9:58 am
Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.

Erik2
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Re: UK Special Service units

Post by Erik2 » Tue Dec 04, 2018 8:34 pm

terminator wrote:
Tue Dec 04, 2018 4:19 pm
Erik2 wrote:
Mon Dec 03, 2018 9:58 am
Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
Yes, but it takes far more resources to blow a bridge than wield a knife...

LNDavoust
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Re: Unit Issues 7.1.4

Post by LNDavoust » Tue Dec 04, 2018 9:06 pm

You could argue that preparing the operation with antelation, bribing the local guards, getting the equipment to move in the terrain,... cost resources independiently that the weapon the commands uses.

GabeKnight
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Re: Unit Issues 7.1.4

Post by GabeKnight » Wed Dec 05, 2018 2:01 am

LNDavoust wrote:
Tue Dec 04, 2018 9:06 pm
You could argue that preparing the operation with antelation, bribing the local guards, getting the equipment to move in the terrain,... cost resources independiently that the weapon the commands uses.
Agree. And those operations are always prepared perfectly, so that your troops never take damage in return... :wink:

terminator
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Re: Unit Issues 7.1.4

Post by terminator » Wed Dec 05, 2018 9:36 am

Tunneling missing to certain German Infantry units :

- German Infantry '40
- German Infantry '41
- German Infantry '44

Animations :

- Volkssturm : panzerfaust not the best animation (http://www.slitherine.com/forum/viewtop ... 40#p758553)
- German Infantry '43 : Grenade or Panzerfaust ? (http://www.slitherine.com/forum/viewtop ... 40#p758640)
Last edited by terminator on Wed Dec 05, 2018 4:57 pm, edited 1 time in total.

GabeKnight
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Re: Unit Issues 7.1.4

Post by GabeKnight » Wed Dec 05, 2018 1:29 pm

terminator wrote:
Wed Dec 05, 2018 9:36 am
Tunneling missing to certain German Infantry units :
I'm not saying that it shouldn't be added/fixed, but is there actually one scenario out there, stock or custom, utilizing that trait in some way?

CoolDTA
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Re: Unit Issues 7.1.4

Post by CoolDTA » Wed Dec 05, 2018 4:24 pm

Never heard of that trait. I wonder if it is there because of the original Pacific campaigns but was never implemented.

GabeKnight
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Re: Unit Issues 7.1.4

Post by GabeKnight » Wed Dec 05, 2018 4:40 pm

CoolDTA wrote:
Wed Dec 05, 2018 4:24 pm
Never heard of that trait. I wonder if it is there because of the original Pacific campaigns but was never implemented.
It was implemented, and it works. Maybe the AI actually uses it (Okinawa, for example), but unseen by the player because of the FOW?

Screenshot 672.jpg
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CoolDTA
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Re: Unit Issues 7.1.4

Post by CoolDTA » Wed Dec 05, 2018 5:11 pm

Sorry, I meant implemented in the official content so that it is actually used. But thanks for the example - it is very good. :) There are tunnel entrances in several scenarios but I don't remember ever seeing any AI unit using them. Despite the FOW there are many times when player's units are close enough to see what is going on. I do remember thinking more than once why all these tunnels when they are never used.

Halvralf
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Re: Unit Issues 7.1.4

Post by Halvralf » Thu Dec 06, 2018 12:20 pm

StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
"They couldn't hit an elephant at this distance."

Erik2
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Re: UK Special Service units

Post by Erik2 » Thu Dec 06, 2018 2:25 pm

terminator wrote:
Tue Dec 04, 2018 4:19 pm
Erik2 wrote:
Mon Dec 03, 2018 9:58 am
Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
Added to bug db

Erik2
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Re: Unit Issues 7.1.4

Post by Erik2 » Thu Dec 06, 2018 2:27 pm

terminator wrote:
Wed Dec 05, 2018 9:36 am
Tunneling missing to certain German Infantry units :

- German Infantry '40
- German Infantry '41
- German Infantry '44

Animations :

- Volkssturm : panzerfaust not the best animation (http://www.slitherine.com/forum/viewtop ... 40#p758553)
- German Infantry '43 : Grenade or Panzerfaust ? (http://www.slitherine.com/forum/viewtop ... 40#p758640)
Added to bug db

Erik2
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Re: Unit Issues 7.1.4

Post by Erik2 » Thu Dec 06, 2018 2:29 pm

Halvralf wrote:
Thu Dec 06, 2018 12:20 pm
StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
Added to bug db

terminator
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Re: Unit Issues 7.1.4

Post by terminator » Thu Dec 06, 2018 2:40 pm

Erik2 wrote:
Thu Dec 06, 2018 2:29 pm
Halvralf wrote:
Thu Dec 06, 2018 12:20 pm
StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
Added to bug db
And you forget the Sturmpanzer IV and the Sturmtiger (Anti-Tank trait but Tanks). In contrast Wirbelwind and Ostwind are real Anti-Tanks :shock:

GabeKnight
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Re: UK Special Service units

Post by GabeKnight » Mon Dec 10, 2018 8:01 pm

terminator wrote:
Tue Dec 04, 2018 4:19 pm
Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
What's the problem exactly?

terminator
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Re: UK Special Service units

Post by terminator » Mon Dec 10, 2018 10:57 pm

GabeKnight wrote:
Mon Dec 10, 2018 8:01 pm
terminator wrote:
Tue Dec 04, 2018 4:19 pm
Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
What's the problem exactly?
Finally no problem (I had to edit the file effectSequences in error) :?

terminator
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Re: Unit Issues 7.1.4

Post by terminator » Tue Dec 11, 2018 5:25 pm

Something that I talked about during beta that hasn’t been corrected :

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terminator
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Re: Unit Issues 7.1.4

Post by terminator » Wed Dec 12, 2018 3:10 pm

Not a real Bug, but an oversight perhaps ?

Captured units generally have the following characteristic : Limited Replacement.
Ex M4A2 Sherman :

Capture d’écran (9).jpg
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Italian units serving in the German army do not have this characteristic :
- AB 43 (2259)
- Semovente M43 da 105/25 (2201)
- Carro Armato P26/40 (2260) :

Capture d’écran (9b).jpg
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But I'm not sure whether that’s intentional or not :?:

bebro
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Re: Unit Issues 7.1.4

Post by bebro » Wed Dec 12, 2018 3:49 pm

terminator wrote:
Wed Dec 12, 2018 3:10 pm
Italian units serving in the German army do not have this characteristic :
- AB 43 (2259)
- Semovente M43 da 105/25 (2201)
- Carro Armato P26/40 (2260) :
Those were not captured in the same sense as others. Certain Ita equipment was taken over into German service 1943.

(IIRC some stuff was even kept in production for that purpose).

Erik2
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Taiyō-class escort carrier

Post by Erik2 » Sat Dec 15, 2018 4:40 pm

This CVE carrier is mistakenly listed as a CV carrier in the updates.
The name should also be spelled similar to the Kongō (and other vessels).
Taiyo.jpg
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Added to bug db.

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