Editor 7.1.4 issues
Moderators: The Artistocrats, Order of Battle Moderators
Editor 7.1.4 issues
There's something iffy about commanders/faction flags.
Edit: I used a full 7.1.4 install.
Custom scenario with both Wehrmacht and Waffen SS factions.
Added a bunch of Wehrmacht commanders.
Note that the options are Neutral or Wehrmacht.
There's also a slight graphical glitch on the left side of each flag.
In the game all commanders are assigned to Waffen SS.
It seems the flag/factions have shifted one position.
Edit: I used a full 7.1.4 install.
Custom scenario with both Wehrmacht and Waffen SS factions.
Added a bunch of Wehrmacht commanders.
Note that the options are Neutral or Wehrmacht.
There's also a slight graphical glitch on the left side of each flag.
In the game all commanders are assigned to Waffen SS.
It seems the flag/factions have shifted one position.
Re: Editor 7.1.4 issues
I use a graphic flag mode.
Could anyone using the stock graphics check if they see the same issues?
Could anyone using the stock graphics check if they see the same issues?
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor 7.1.4 issues
Can confirm, It's the same:
Re: Editor 7.1.4 issues
I got the scenario working by shifting to the flag to the left.
...until an official fix probably breaks my shifty solution
...until an official fix probably breaks my shifty solution
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
This seems to have resulted from adding the alliance color to the nation flag in certain effects. "Why bother" is anybody's guess; it makes the flags harder to recognize.
Anyway, for most effects in which nations are selectable, such as these, it seems to still work:
But for the Unlock Commander effect, it's broken. I happened to have Donbass still up in my editor and I find that commanders have neither nation to select, only neutral:
Anyway, for most effects in which nations are selectable, such as these, it seems to still work:
But for the Unlock Commander effect, it's broken. I happened to have Donbass still up in my editor and I find that commanders have neither nation to select, only neutral:
- Bru
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
Here is General Hube in Donbass:
Then I added Waffen SS with a distinctive alliance color:
As you can see here, the alliance colors are correct but Germany is assigned the Neutral flag and Waffen SS is assigned the German flag. I would assume the alliance colors govern but if and when this gets fixed, whatever "shifty" resolution you are using in a custom scenario may need to be edited again.
Then I added Waffen SS with a distinctive alliance color:
As you can see here, the alliance colors are correct but Germany is assigned the Neutral flag and Waffen SS is assigned the German flag. I would assume the alliance colors govern but if and when this gets fixed, whatever "shifty" resolution you are using in a custom scenario may need to be edited again.
- Attachments
-
- Screenshot 3.jpg (207.82 KiB) Viewed 2841 times
- Bru
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor 7.1.4 issues
Yes, you're right, I didn't see it before. Looked like a graphical shift/glitch to me.
Now it makes more sense. I like it, it's a time saver.
Is the whole thing broken or just the display of the (neutral) flags? I mean, does selecting "neutral" assign the commanders to the right faction or not?
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
It's a mismatch, as I termed it in the Current Bugs thread. The alliance color apparently governs. Erik's "shifty" solution apparently works for him for now but I would be concerned that if and when this gets fixed, he is going to have a problem in the other direction.GabeKnight wrote: ↑Sun Nov 18, 2018 5:21 pm Is the whole thing broken or just the display of the (neutral) flags? I mean, does selecting "neutral" assign the commanders to the right faction or not?
- Bru
Re: Editor 7.1.4 issues
Please share whatever flag "shift"-fix is possible!
I don't want to wait until next year for an official "solution" (that possibly breaks another thing again...)
I don't want to wait until next year for an official "solution" (that possibly breaks another thing again...)
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
Here's what I think Erik was saying.
This is from Operation Rumyantsev of Endsieg in which only Germany and USSR appear. Guderian looks like he's eligible only for Neutral:
Now I add Waffen SS to another alliance with a different color:
The wrong flags are shown now but the alliance colors are correct. The one to the left is Germany and the one to the right is Waffen SS, according to their order in the Alliances tab:
So that is what Erik meant by shifting to the left, especially when both nations are in the same alliance (same color) as Germany and Waffen SS usually are; the alliance colors are the same in that case. The problem with using this workaround is that when the bug gets fixed, I'm thinking this is going to be a problem in the other direction that will have to be edited again in your custom scenario.
This is from Operation Rumyantsev of Endsieg in which only Germany and USSR appear. Guderian looks like he's eligible only for Neutral:
Now I add Waffen SS to another alliance with a different color:
The wrong flags are shown now but the alliance colors are correct. The one to the left is Germany and the one to the right is Waffen SS, according to their order in the Alliances tab:
So that is what Erik meant by shifting to the left, especially when both nations are in the same alliance (same color) as Germany and Waffen SS usually are; the alliance colors are the same in that case. The problem with using this workaround is that when the bug gets fixed, I'm thinking this is going to be a problem in the other direction that will have to be edited again in your custom scenario.
- Bru
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor 7.1.4 issues
Thanks for the clarification. Actually that puts my mind at ease. In my opinion, it's just an internal mismatch with the flag-pics-ID but not the faction-ID. If it works correctly inside the missions, this really shouldn't break any scens after it's fixed.bru888 wrote: ↑Sun Nov 18, 2018 6:16 pm So that is what Erik meant by shifting to the left, especially when both nations are in the same alliance (same color) as Germany and Waffen SS usually are; the alliance colors are the same in that case. The problem with using this workaround is that when the bug gets fixed, I'm thinking this is going to be a problem in the other direction that will have to be edited again.
Re: Editor 7.1.4 issues
Alright, a bit complicated but better than no fix at all.
Too bad some devs don't bother to run the game once in a while to test their code changes.
Too bad some devs don't bother to run the game once in a while to test their code changes.
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
Or, and this is said very gently, leave minor things that are working well just as they are and concentrate on fixing or enhancing important matters. I'm sure I don't need to remind them, but I will, of the law of diminishing returns in programming, of how a minor superficial change for a very small benefit can turn into a major issue due to another axiom, the law of unintended consequences. The more complicated you make something, the more any silly little change may have an impact.
This thing of adding alliance colors to flags was ill-advised not only for this reason but for the fact that it partially obscures the flags! Take for example, these three. With the alliance color covering the left quarter of each flag, it's going to be hard to differentiate them if these nations are in the same scenario:
So the best solution would be to remove this feature altogether.
- Bru
Crop map vs 'Check Unit(s) near hex' bug
After cropping the map, all ' Check Unit(s) near hex' Target Hexes were off.
(The Spawn Unit Target Hexes used in the same trigger were OK).
(The Spawn Unit Target Hexes used in the same trigger were OK).
'Check Unit(s) near hex' bug?
I have a problem gettting the 'Check Unit(s) near hex' condition to work properly.
I want to spawn a German airstrip whenever a Soviet airstrip is destroyed.
In addition to the condition in the previous post I have addded the Unit Type = Airstrip condition.
So: no Soviet airstrip in the location should spawn a German airstrip in the same location (or next to it if another land units blocks the target hex).
Problem is that the German airstrip spawn is triggered immediately on scenario start.
Am I doing something wrong?
I want to spawn a German airstrip whenever a Soviet airstrip is destroyed.
In addition to the condition in the previous post I have addded the Unit Type = Airstrip condition.
So: no Soviet airstrip in the location should spawn a German airstrip in the same location (or next to it if another land units blocks the target hex).
Problem is that the German airstrip spawn is triggered immediately on scenario start.
Am I doing something wrong?
-
- Order of Battle Moderator
- Posts: 6179
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Editor 7.1.4 issues
If you post full screen shots of the triggers, I'll try to replicate what you are experiencing. Maybe I might catch something.
- Bru
Re: Editor 7.1.4 issues
You can download the scenario here:
https://www.dropbox.com/s/vuh1s2g54u0yn ... 1.zip?dl=0
Please check the Airstrip folder (all triggers are similar).
Thanks
Erik
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor 7.1.4 issues
The trigger setup as such is okay, tested it.
No idea why it doesn't work in your scen. The only obvious thing I've found was the missing "=" with your triggers compared to mine. The only way to change it was to delete the trigger and place it anew. Didn't test your scen, though, it's multiplayer. Here's what I mean:
Re: 'Check Unit(s) near hex' bug?
Have you been working for a longer period on this, over several new releases/patches/versions?
The missing "=" that only shows up when you redo the trigger - the reason *could* be that something has been changed or reworked but the scenario is reading a trigger from before the change, messing stuff up.
IIRC "unit near hex" triggers/conditions got a few changes to include new possibilities over time.
As for the Ger airstrip spawn - is the trigger set to fire on "any event" indeed? This could be the prob here. Because there are usually lots of events firing directly at scn start to set things - then more specific limits on when it can fire would be needed in such a case.
Re: Editor 7.1.4 issues
This is an old scenario started a few patches back.
I deleted and created the trigger from scratch, now it works
The Amount = is displayed as well.
Thanks everybody.
I deleted and created the trigger from scratch, now it works
The Amount = is displayed as well.
Thanks everybody.