You know how it it is with OoB, if it ain't some game breaking bug, the next patch only arrives with the next DLC.
Current Bugs - Version 6.1.9
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- Lieutenant-General - Karl-Gerat 040
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Re: Current Bugs - Version 6.1.9
Re: Current Bugs - Version 6.1.9
Although posted in another thread, I thought I would add it here. It seems that after the 6.1.9 update the screen will no longer "set". It keeps moving back to the left side.
I've read that this can be attributed to another controller,(such as a joystick,etc.), being connected. I can say as a flight simmer, that just disconnecting the other,(or many other), controller is NOT an option to remedy this. I hope that it will be addressed because I think I'm starting to go into OOB withdrawal.
I've read that this can be attributed to another controller,(such as a joystick,etc.), being connected. I can say as a flight simmer, that just disconnecting the other,(or many other), controller is NOT an option to remedy this. I hope that it will be addressed because I think I'm starting to go into OOB withdrawal.
Re: Current Bugs - Version 6.1.9
Okay, so you disconnected your other controller and the problem persisted or you dont have any other controllers? Or disconnecting them is not an option, not even temporarily for playing OoB?cfaulkner wrote: ↑Fri Sep 21, 2018 12:34 am Although posted in another thread, I thought I would add it here. It seems that after the 6.1.9 update the screen will no longer "set". It keeps moving back to the left side.
I've read that this can be attributed to another controller,(such as a joystick,etc.), being connected. I can say as a flight simmer, that just disconnecting the other,(or many other), controller is NOT an option to remedy this. I hope that it will be addressed because I think I'm starting to go into OOB withdrawal.
Re: Current Bugs - Version 6.1.9
[The imported core bug that allows over deploying imported units and driving CPs negative is still present in Ver 6.1.9 non-Steam. http://www.slitherine.com/forum/viewtop ... re#p693417
This shows a Morning Sun core imported into Rising Sun. The upper picture shows deployment complete and available CPs = 0. Imported units show in the Reserves as available to purchase.
The lower picture shows an imported Marine purchased then deployed on the map. Available CPs = -3.
The import core feature otherwise seems to work well:
* imported units show on the Reserves screen as available to purchase
* leaders are imported
* most specializations are imported (Female Labor had to be repurchased in Rising Sun)
This shows a Morning Sun core imported into Rising Sun. The upper picture shows deployment complete and available CPs = 0. Imported units show in the Reserves as available to purchase.
The lower picture shows an imported Marine purchased then deployed on the map. Available CPs = -3.
The import core feature otherwise seems to work well:
* imported units show on the Reserves screen as available to purchase
* leaders are imported
* most specializations are imported (Female Labor had to be repurchased in Rising Sun)
Re: Current Bugs - Version 6.1.9
TBH... I've only read that the issue is caused by another controller by reading it here viewtopic.php?f=372&t=87045. This began after updating to 6.1.9 , Had no issues prior to that.Andy2012 wrote: ↑Fri Sep 21, 2018 7:41 amOkay, so you disconnected your other controller and the problem persisted or you dont have any other controllers? Or disconnecting them is not an option, not even temporarily for playing OoB?cfaulkner wrote: ↑Fri Sep 21, 2018 12:34 am Although posted in another thread, I thought I would add it here. It seems that after the 6.1.9 update the screen will no longer "set". It keeps moving back to the left side.
I've read that this can be attributed to another controller,(such as a joystick,etc.), being connected. I can say as a flight simmer, that just disconnecting the other,(or many other), controller is NOT an option to remedy this. I hope that it will be addressed because I think I'm starting to go into OOB withdrawal.
What I'm saying is that disconnecting other controllers is not an option for me.(or anyone else that might have flight sim hardware). If it was just disconnecting a gamepad or something I would probably be ok, unfortunately I have Joystick,Throttle, rudder pedals, switches,Track IR...etc. About 6 different controllers in all and every time they are disconnected, (even one), they ALL have to be remapped before they can be used again. This takes about an hour or so and must be done separately for each sim. Since Rise of Flight and IL2 are about the only thing I do as much as play OOB.... you see why I hesitate to do it.
This weekend I'll probably set up my old rig and load OOB on that, should work in the short term but I do hope that this gets addressed.
Re: Current Bugs - Version 6.1.9
Okay, that sounds like a job and a half.cfaulkner wrote: ↑Fri Sep 21, 2018 11:28 pm TBH... I've only read that the issue is caused by another controller by reading it here viewtopic.php?f=372&t=87045. This began after updating to 6.1.9 , Had no issues prior to that.
What I'm saying is that disconnecting other controllers is not an option for me.(or anyone else that might have flight sim hardware). If it was just disconnecting a gamepad or something I would probably be ok, unfortunately I have Joystick,Throttle, rudder pedals, switches,Track IR...etc. About 6 different controllers in all and every time they are disconnected, (even one), they ALL have to be remapped before they can be used again. This takes about an hour or so and must be done separately for each sim. Since Rise of Flight and IL2 are about the only thing I do as much as play OOB.... you see why I hesitate to do it.
This weekend I'll probably set up my old rig and load OOB on that, should work in the short term but I do hope that this gets addressed.
Back in the day, IL2 Sturmovik was one of my faves. Took me a day to get it off the ground and weeks to land one. Or hit anything. But nowadays, I dont have time for that learning curve anymore. Sad, I know.
Re: Current Bugs - Version 6.1.9
This bug occurred again in the Norway scenario and maybe it's a little different then I first thought. After I finished one of my turns, the German AI took over and nothing more happened after that. No units were moved and no further progress was made in the game.
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"The sun is new each day" Heraclitus
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- Lieutenant-General - Karl-Gerat 040
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Re: Current Bugs - Version 6.1.9
Panzerkrieg, "11_Kharkov_43" scen, deployment hex waaaaay beyond enemy lines:
But maybe this is some kind of hidden spec ops para objective? I'll try it...
But maybe this is some kind of hidden spec ops para objective? I'll try it...
Re: Current Bugs - Version 6.1.9
An old mistake, has been reported for a long time but the Devs had more important matters.
I think it would be good to correct it in the end.
Blitzkrieg - 2nd scn. Warsaw
The scenario starts on September 7 or 8, 1939, and ends at the beginning of November (over 30 turns last almost 2 months).
The thing is that in fact Warsaw capitulated at the end of September 1939, and the last battles on the front expired by October 5.
I asked Devs to correct it, for example they should change the time in such a way that 1 day would correspond to 3 turns in the game (at this moment 1 turn in the game = 2 days on the battlefield)
Perhaps it doesn't matter for most players, but I think that the game should be done properly in every aspect, also in the historical aspect (for me it is very important)
I think it would be good to correct it in the end.
Blitzkrieg - 2nd scn. Warsaw
The scenario starts on September 7 or 8, 1939, and ends at the beginning of November (over 30 turns last almost 2 months).
The thing is that in fact Warsaw capitulated at the end of September 1939, and the last battles on the front expired by October 5.
I asked Devs to correct it, for example they should change the time in such a way that 1 day would correspond to 3 turns in the game (at this moment 1 turn in the game = 2 days on the battlefield)
Perhaps it doesn't matter for most players, but I think that the game should be done properly in every aspect, also in the historical aspect (for me it is very important)
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- Field Marshal - Elefant
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Re: Current Bugs - Version 6.1.9
Historically :kondi754 wrote: ↑Sun Sep 23, 2018 11:01 am An old mistake, has been reported for a long time but the Devs had more important matters.
I think it would be good to correct it in the end.
Blitzkrieg - 2nd scn. Warsaw
The scenario starts on September 7 or 8, 1939, and ends at the beginning of November (over 30 turns last almost 2 months).
The thing is that in fact Warsaw capitulated at the end of September 1939, and the last battles on the front expired by October 5.
I asked Devs to correct it, for example they should change the time in such a way that 1 day would correspond to 3 turns in the game (at this moment 1 turn in the game = 2 days on the battlefield)
Perhaps it doesn't matter for most players, but I think that the game should be done properly in every aspect, also in the historical aspect (for me it is very important)
Siege of Warsaw (1939), Date = September 8–28, 1939
Scenario Warsaw :
- Starting Date = 10/09/1939
-Turn Limit = 30
- Days per Turn = 2
I think that the Scenario Designer simply confused Days per Turn with Turns per Day. With Turns per Day = 2, it would finish September 25th.
When I play I look at the date when the first turn then later I look no more than turns.
Re: Current Bugs - Version 6.1.9
@Terminator
Thank you for checking this scenario
I supposed it is some kind of mistake
Thank you for checking this scenario
I supposed it is some kind of mistake
Re: Current Bugs - Version 6.1.9
Another crash, here is the zip
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"The sun is new each day" Heraclitus