Italian Wars Campaign Gameplay

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ahuyton
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Re: Italian Wars Campaign Gameplay

Post by ahuyton » Tue Mar 06, 2018 12:22 pm

Just to reassure and tantalise you all, the Papal/Neapolitan battle is progressing well and approaching a climax. The score is 55-52 in Andre's favour. I will lose a fragmented unit next turn but still have some hopes.

Pixel
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Re: Italian Wars Campaign Gameplay

Post by Pixel » Tue Mar 06, 2018 5:41 pm

Sounds like a tough tough fight.
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lascar
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The Battle of Milan

Post by lascar » Wed Mar 07, 2018 4:26 am

The Duke of Milan fought tenaciously for his fair city. The terrain of the battlefield, with high ground surrounding low lying woodlands and marshes, compelled both armies to divide their armies into two wings. This resulted in several separate actions instead of the usual linear battle lines. It was a too close to call battle that ended suddenly with a Venetian victory of 61/52 over Milan.

The Doge of Venice

ahuyton
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Re: Italian Wars Campaign Gameplay

Post by ahuyton » Wed Mar 07, 2018 10:31 am

Battle for Rome

Andre's Neapolitans finally broke the resistance of my Papal troops this morning. He won by a 61-56 margin, but at the end had all his troops together and acting in concert. Unfortunately mine were more scattered and therefore less able to kill the remaining unit or two that I needed.

It was a fun game and Andre payed well against my defences and a helpful terrain (woods on either side of my fortified line). In the end is more coordinated approach made the difference.

So I guess that means that we flee to the city gates and my good friend Alexander and his consorts will be hoping to sneak away on a horse and find sanctuary somewhere. Constantinople perhaps?

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Mar 07, 2018 1:51 pm

Fall 1499 Battle Results Phase

I'm happy to see that both battles were very close in spite of the 200 FP difference in the size of the armies.

The defeated Milan army withdraws to the fortified city of Milan and converts to a garrison. Note that Milan still owns the province and city of Milan, but receives income only for the city. Venice receives income for the province of Milan.

The defeated Rome army withdraws to the fortified city of Rome and converts to a garrison. Note that Papacy still owns the province and city of Rome, but receives income only for the city. Naples receives income for the province of Rome.

The Fall 1499 record sheet has been updated with the city count at the end of the turn.

Spring 1500 Starting Campaign Map:
P&S_Machiavelli_1500SpringStart.jpg
Start of Spring 1500
P&S_Machiavelli_1500SpringStart.jpg (1.34 MiB) Viewed 567 times
Last edited by w_michael on Wed Mar 07, 2018 4:15 pm, edited 1 time in total.
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Mar 07, 2018 2:44 pm

Spring 1500 Famine Determination Phase

Year Type Rolls: 6 + 4 = 10. Bad Year (rows and columns)
Famine Row Rolls: 5 + 5 = 10. Savoy, Sardinia, Parma, Bosnia, Tyrolea, Naples, Romagna, Dalmatia.
Famine Column Rolls: 3 + 6 = 9. Ancona, Tunis, Sienna, Como, Brescia, Capua, Carniola.

The Spring 1500 Campaign Map with Famine:
P&S_Machiavelli_1500SpringStart.jpg
Spring 1500 Famine Map
P&S_Machiavelli_1500SpringStart.jpg (1.34 MiB) Viewed 567 times
Spring 1500 Variable Income Rolls:
France: 4 + 4 = 8d
Genoa: 6 = 4d
Milan: 6 = 5d
Austria: 4 = 3d
Papacy: 6 = 6d
Florence: 2 + 3 = 5d
Sienna: 2 = 2d
Venice: 4 + 3 = 7d
Turks: 6 = 6d
Naples: 5 = 4d
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Mar 07, 2018 3:34 pm

Here is the Spring 1500 Record Sheet with the income recorded and the unit supply deducted. If you have 3 or more ducats in your treasury (you can top it up with a loan from the Money Lenders) then you can build new units in a province in your home country with a city that you control for 3d each. The province must not be occupied by an enemy unit, and cannot contain a famine symbol.
1500SpringRecords.jpg
Spring 1500 Records
1500SpringRecords.jpg (245.9 KiB) Viewed 189 times
PM me your builds. You have until the end of Thursday March 8th to submit builds. I will update the map with the builds on Friday morning.
Last edited by w_michael on Mon Apr 02, 2018 4:26 pm, edited 9 times in total.
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Pixel
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Re: Italian Wars Campaign Gameplay

Post by Pixel » Thu Mar 08, 2018 7:01 pm

Just to confirm, can you borrow in the build phase too or only in the expenditure/orders phase?
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Thu Mar 08, 2018 11:57 pm

Pixel wrote:Just to confirm, can you borrow in the build phase too or only in the expenditure/orders phase?
You can borrow from the Money Lenders at any time, just PM me. It is instant. Borrowing from other players is an expense order only.
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TheGrumpyDoge
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Re: Italian Wars Campaign Gameplay

Post by TheGrumpyDoge » Fri Mar 09, 2018 4:37 am

Hi all... my expenses sent through, sorry just finished work
TheGD

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Fri Mar 09, 2018 2:00 pm

Here is the Spring 1500 Campaign Map after annual builds:
P&S_Machiavelli_1500SpringStart.jpg
Spring 1500 Negotiations
P&S_Machiavelli_1500SpringStart.jpg (1.36 MiB) Viewed 510 times
Lets take three days for both negotiations and order writing. Expense and movement orders are due at the end of Monday March 12th. If I have all of the orders before that then I will process the orders sooner.
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awesum4
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Re: Italian Wars Campaign Gameplay

Post by awesum4 » Sun Mar 11, 2018 12:12 am

William,

I am off to Australia for 9 days from tomorrow. I will be occasionally logging on to read what's happening but won't be able to fight any battles.

Rather than hold up the campaign, and to settle battles by a random die throw, can I ask if I can appoint a champion to fight a battle for me? If there is more than one I would appoint more than 1 champion if I can find them.

Andre

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Re: Italian Wars Campaign Gameplay

Post by w_michael » Sun Mar 11, 2018 1:53 am

awesum4 wrote:William,

I am off to Australia for 9 days from tomorrow. I will be occasionally logging on to read what's happening but won't be able to fight any battles.

Rather than hold up the campaign, and to settle battles by a random die throw, can I ask if I can appoint a champion to fight a battle for me? If there is more than one I would appoint more than 1 champion if I can find them.

Andre
I have no problem with appointing a "mercenary" stand-in.
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Tue Mar 13, 2018 1:54 pm

I am still waiting for Milan's orders.
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay

Post by TheGrayMouser » Tue Mar 13, 2018 4:01 pm

w_michael wrote:I am still waiting for Milan's orders.
Just sent , sorry for the delay!!

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Mar 14, 2018 3:12 pm

TheGrayMouser wrote:
w_michael wrote:I am still waiting for Milan's orders.
Just sent , sorry for the delay!!
I didn't receive them. Please resend, or type them here since it won't affect the other orders.
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay

Post by TheGrayMouser » Wed Mar 14, 2018 5:17 pm

w_michael wrote:
TheGrayMouser wrote:
w_michael wrote:I am still waiting for Milan's orders.
Just sent , sorry for the delay!!
I didn't receive them. Please resend, or type them here since it won't affect the other orders.
I sent again, did you receive?

Anyway, 25 d loan, 2 years
Disband Genoa army in pavia
Advance army Cremona to Milan
Garrison Milan support

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Mar 14, 2018 11:56 pm

Spring 1500 Expense Orders:
Milan
Loan 25 d. 2 year
Disband Genoa army in Pavia
Florence
I (Convert Army: Expend 18d) target Naples A2 in Rome
Sienna
Send 10 ducats to Florence.
France
- E Savoy (9d - all my treasure)
Venice
E1 A Como 3d

Spring 1500 Military Orders
Milan
Milan garrison support
Army Cremona advance into Milan
Florence
A4 Advance Urbino
A1 and A2 Support A4
A3 Advance Pistoia
Sienna
Move army from Lucca to Pisa.
France
A2 S Milan (V)
A1 A Turin
F1 A Eastern Gulf of Lyons
Venice
Army1 A Mantua
Army2 B Milan
Army3 A Ferrara
Army4 A Verona
Army5 A Vincenza
Fleet1 A Istria
Fleet2 T A3 Farrara
Genoa
Army 1 advance Fornova
Army 2 advance Pontremoli
Army 3 advance Pisa
Fleet 1 transports Ary 3 to Pisa
Papacy
Army in Modena - Besiege (second round)
Fleet in Lower Adriatic - Move to Otranto
Austria
Army [Austria] Hold
Army [Carthinia] support Army Venice siege of Milan
Army [Hungary] advance Slavonia
Naples
Army 1 advances to Perugia
Army 2 Besieges Rome
Army 3 advances to Piombino
Fleet 1 Transports Army 1 to Piombino
Fleet 2 Holds
Fleet 3 converts to an army.
Turks
Fleet 1 advances to lower Adriatic.
Fleet 2 holds.
Fleet 3 supports fleet 1 to lower Adriatic.
Fleet 4 advances to Ionian sea
Army 1 advances to Spoleto.
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Thu Mar 15, 2018 12:02 am

Here is the Spring 1500 Movement & Combat Map:
P&S_Machiavelli_1500SpringMoves.jpg
Spring 1500 Moves & Combat
P&S_Machiavelli_1500SpringMoves.jpg (1.81 MiB) Viewed 349 times
Spring 1500 Battle Resolution Phase
The 2nd Battle of Milan
Venice sets up either an Open Battle or Defend scenario, because they started in the battle province. Milan has 1,200 FP and Venice has 1,400 FP. The additional 200 FP for the attacker is due to the support that Venice is receiving from Austria and France, while Milan's army is supported by the Garrison. Retreat paths: Venice to Bergamo, Milan to Cremona.

The Battle of Pisa
Roll for defender (1-3 = Genoa) = 5. Sienna sets up an Open Battle. Sienna has 1,200 FP and Genoa has 1,200 FP. Retreat paths: Sienna to Lucca, Genoa to Sienna.

The Battle of Perugia
Florence sets up either an Open Battle or Defend scenario, because they started in the battle province. Florence has 1,200 FP and Naples has 1,200 FP. Retreat paths: Naples to Arezzo, Florence converts to a Garrison in the fortified city of Perugia.

As usual battles are to be resolved in 15 days, or by the end of March 29th
Last edited by w_michael on Sat Mar 17, 2018 10:52 pm, edited 2 times in total.
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Pixel
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Re: Italian Wars Campaign Gameplay

Post by Pixel » Thu Mar 15, 2018 2:00 am

Challenge created for the Perugia battle. awesum4 can either pick it up after he returns from koala land or appoint a mercenary captain to stand in. If no other resolution is possible dice is fine too. But with the fifteen days I think we can probably manage it. (Hope I set it up correctly)
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