Italian Wars Campaign Gameplay
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Re: Italian Wars Campaign Gameplay
As we have the result of the battle for Ancona, can we move to the next phase of the campaign please. I'm keen to move on and see what happens
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Re: Italian Wars Campaign Gameplay
I'm sorry that I missed the combat results posting. I'll update everything so that we can move forward. It has been exciting so far.awesum4 wrote:As we have the result of the battle for Ancona, can we move to the next phase of the campaign please. I'm keen to move on and see what happens
The Papal Fleet 1 retreats to the Upper Adriatic, and the Turkish Army 1 now controls Ancona.
The final city count for Summer 1499 has been updated on the Record Sheet (page 5).
Fall 1499 Negotiations and Order Writing Phases
Since you have had lots of time to communicate while the Battle of Ancona raged, lets take 3 days to complete both phases: Orders are due at the end of Wed. Feb 21st. I will process the orders on Thursday.
Here is the Fall 1499 starting campaign map (no famine or plague this turn):
Last edited by w_michael on Mon Feb 19, 2018 1:04 am, edited 8 times in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Here is the Fall 1499 Record Sheet:
Last edited by w_michael on Wed Mar 07, 2018 2:02 pm, edited 9 times in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Let me guess: you were misled and misinformed.ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
In the fall phase we can move units ?
Re: Italian Wars Campaign Gameplay
Yes you can.Chromey wrote:In the fall phase we can move units ?
Re: Italian Wars Campaign Gameplay
No, not misinformed, just outplayed on the battlefield.w_michael wrote:Let me guess: you were misled and misinformed.ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
One rules question, if you don't mind. I have a stray army in Modena. For them to take over the city do I need to give a particular order, eg to besiege or is it enough that they sit there on Hold orders?
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Re: Italian Wars Campaign Gameplay
"B" is the order to besiege a garrisoned fortified city. It takes two "B" orders on consecutive turns to take the city.ahuyton wrote:No, not misinformed, just outplayed on the battlefield.w_michael wrote:Let me guess: you were misled and misinformed.ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
One rules question, if you don't mind. I have a stray army in Modena. For them to take over the city do I need to give a particular order, eg to besiege or is it enough that they sit there on Hold orders?
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
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Re: Italian Wars Campaign Gameplay
How ?w_michael wrote:Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
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Re: Italian Wars Campaign Gameplay
Fixed revenue is derived from:KiwiWarlord wrote:How ?w_michael wrote:Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
- each occupied sea 1d
- each controlled province 1d
- each controlled city or city point 1d
For example, don't leave a Fleet in a controlled coastal province when I can be at sea to gain 1d. Of course strategic considerations may trump economic ones.
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Re: Orders
Today, but I will not likely be processing the turn until 10:00 am tomorrow.lascar wrote:When are the Fall orders due?
Still waiting for orders from Papacy. I will wait until 11:00 am today before processing orders.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Fall 1499 Expense Orders Execution
No expense orders
Fall 1499 Military Orders Execution
Papacy
A1 - Besiege Modena
A3 - Hold in Rome
F1 = Move to Lower Adriatic
Milan
My sole army holds its ground
Genoa
Army 1 A Pavia
Florence
A1 Advance Florence
A3 Advance Pisa
A2 Support Rome (in favor of Papal Army 3)
Venice
Army1 B Farrara
Army2 A Milan
Army3 A Croatia
Fleet1 S Upper Adriatic
Fleet2 A Upper Adriatic
Austria
[Austrian A2] support [Venetian A2] Milan
France
A1 A Tyrolia
A2 A Como
F1 fishing in Western Gulf of Lyon
Sienna
I move my 1 army from Pisa to Lucca
Naples
Army 1 advance to Urbino
Army 2 advance to Rome
Fleet 1 advance to Eastern Tyrrhenian
Fleet 2 advance to Patrimony
Turks
F1 A Ragusa
F2 A Western Med
A1 H Acona
No expense orders
Fall 1499 Military Orders Execution
Papacy
A1 - Besiege Modena
A3 - Hold in Rome
F1 = Move to Lower Adriatic
Milan
My sole army holds its ground
Genoa
Army 1 A Pavia
Florence
A1 Advance Florence
A3 Advance Pisa
A2 Support Rome (in favor of Papal Army 3)
Venice
Army1 B Farrara
Army2 A Milan
Army3 A Croatia
Fleet1 S Upper Adriatic
Fleet2 A Upper Adriatic
Austria
[Austrian A2] support [Venetian A2] Milan
France
A1 A Tyrolia
A2 A Como
F1 fishing in Western Gulf of Lyon
Sienna
I move my 1 army from Pisa to Lucca
Naples
Army 1 advance to Urbino
Army 2 advance to Rome
Fleet 1 advance to Eastern Tyrrhenian
Fleet 2 advance to Patrimony
Turks
F1 A Ragusa
F2 A Western Med
A1 H Acona
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Here is the campaign map reflecting Fall 1499 Military Orders:
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
The Battle of Milan
Milan sets up either an Open Battle or Defend scenario, because they started in the battle province. Milan has 1,200 FP and Venice has 1,400 FP. The additional 200 FP for the attacker is due to the support that Venice is receiving from Austria. Retreat paths: Florence to Trent, Milan to a Milan Garrison.
The Battle of Rome
Papacy sets up either an Open Battle or Defend scenario, because they started in the battle province. Papacy has 1,400 FP and Naples has 1,200 FP. The additional 200 FP for the defender is due to the support that Papacy is receiving from Florence. Retreat paths: Naples to Tivoli, Papacy to Rome Garrison.
Battle results are due in 15 days: at the end of Friday March 9, 2018.
Note that the Defend scenario will reduce the FP of the defender from that stated above. That is the cost of the defensive entrenchments.
Milan sets up either an Open Battle or Defend scenario, because they started in the battle province. Milan has 1,200 FP and Venice has 1,400 FP. The additional 200 FP for the attacker is due to the support that Venice is receiving from Austria. Retreat paths: Florence to Trent, Milan to a Milan Garrison.
The Battle of Rome
Papacy sets up either an Open Battle or Defend scenario, because they started in the battle province. Papacy has 1,400 FP and Naples has 1,200 FP. The additional 200 FP for the defender is due to the support that Papacy is receiving from Florence. Retreat paths: Naples to Tivoli, Papacy to Rome Garrison.
Battle results are due in 15 days: at the end of Friday March 9, 2018.
Note that the Defend scenario will reduce the FP of the defender from that stated above. That is the cost of the defensive entrenchments.
Last edited by w_michael on Fri Feb 23, 2018 1:03 am, edited 1 time in total.
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Re: Italian Wars Campaign Gameplay
The battle is up Habsburg, , oh, oops I mean Doge...
Open battle
password: puppet
Open battle
password: puppet
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Re: Italian Wars Campaign Gameplay
There are two battles to be resolved, but here is the preliminary Spring 1500 map for advanced negotiations and planning:
You can estimate your Spring revenues and plan for your builds (a maximum of 1 military unit per city in a home province). Note that if you have an Army or Fleet in a province then you can still build a Garrison in an empty fortified city. Conversely, you can build an Army or Fleet in a province where there is already a Garrison.
You can estimate your Spring revenues and plan for your builds (a maximum of 1 military unit per city in a home province). Note that if you have an Army or Fleet in a province then you can still build a Garrison in an empty fortified city. Conversely, you can build an Army or Fleet in a province where there is already a Garrison.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
To my Neapolitan visitors,
Battle is posted
Password - requiem
Alan
Battle is posted
Password - requiem
Alan
Re: Italian Wars Campaign Gameplay
The dogs of war have been unleashed....we look forward to this contest of arms.....we Spanish relish being outnumbered.....but 1,400 to 1,200 is nothing compared to our conquests of the Aztec and Inca empires. We doubt there is as much gold in Rome, but there are souls to be converted to the true (Spanish) church