Italian Wars Campaign Gameplay

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ahuyton
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Re: Italian Wars Campaign Gameplay

Post by ahuyton » Wed Feb 07, 2018 9:37 am

One query on the plague in Perugia. Is the Papal army already gone or do they have this turn to move out?

Alan

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Feb 07, 2018 2:24 pm

ahuyton wrote:One query on the plague in Perugia. Is the Papal army already gone or do they have this turn to move out?

Alan
Unlike famine, plague is resolved immediately. The army is gone.
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay

Post by TheGrayMouser » Wed Feb 07, 2018 2:39 pm

Not to harp on this, but I think Mcwar needs to commit to being an active player or not. He never answered a pm several weeks ago... diplomatic snub,? or like he has told others he doesn’t have time”.

No offense to Mcwar, but someone has already inquired about an open slot...

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Feb 07, 2018 2:46 pm

TheGrayMouser wrote:Not to harp on this, but I think Mcwar needs to commit to being an active player or not. He never answered a pm several weeks ago... diplomatic snub,? or like he has told others he doesn’t have time”.

No offense to Mcwar, but someone has already inquired about an open slot...
Since we have a replacement waiting in the the wings, I sent Mcwar a PM asking his intentions.
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GDod
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Re: Italian Wars Campaign Gameplay

Post by GDod » Thu Feb 08, 2018 1:46 am

His Imperial Majesty and Bard.jpg
His Imperial Majesty and Bard.jpg (2.69 KiB) Viewed 765 times
w_michael wrote:
TheGrayMouser wrote:Not to harp on this, but I think Mcwar needs to commit to being an active player or not. He never answered a pm several weeks ago... diplomatic snub,? or like he has told others he doesn’t have time”.

No offense to Mcwar, but someone has already inquired about an open slot...
Since we have a replacement waiting in the the wings, I sent Mcwar a PM asking his intentions.

Can we settle this today because tomorrow is the last day for negotiations.... otherwise I can't fill the owner of Genoa with vast, convincing quantities of anti Milano propaganda, not to mention tales of their atrocious bloodlust against peaceful Imperial subjects!

Archduke Daño Máximo Secretary to Maximilian

TheGrumpyDoge
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Re: Italian Wars Campaign Gameplay

Post by TheGrumpyDoge » Thu Feb 08, 2018 2:25 am

TheGrayMouser wrote:Not to harp on this, but I think Mcwar needs to commit to being an active player or not. He never answered a pm several weeks ago... diplomatic snub,? or like he has told others he doesn’t have time”.

No offense to Mcwar, but someone has already inquired about an open slot...

Like i said, i am willing and only need the nod :twisted:

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Thu Feb 08, 2018 3:29 am

TheGrumpyDoge is taking over Genoa. I had to wait for his reply to my PM offer as he is on the other side of the world from me. Josh is going to read the rules and will start making diplomatic contact. I'll extend the order submission deadline to the end of Saturday (+2 days), and process the orders on Sunday. Feel free to send replacement orders if an active Genoa changes your plans.

I've updated the Summer 1499 Record sheet (page 5) with the new contact information.
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Sat Feb 10, 2018 1:28 am

I've modified the Summer 1499 Records sheet to include orders that have been received.

Waiting for Sienna

I updated the rules link (page 1) to Version: 10 Feb 2018, Added page numbers and clarifications to bribed/converted military units.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Sun Feb 11, 2018 3:42 pm

Summer 1499 Expense Orders Execution

Naples
Gift the 2 ducats in my treasury to Austria.

Austria
Borrow 11 ducats over two years from the moneylenders
Gift 12 ducats to France

France
E1 M borrow 2d to Money Lenders
E2 I Turin A1 4d + 2d + 12d from Austria

Summer 1499 Military Orders Execution

Sienna
For week 2 i move my 1 army from Sienna to Pisa.

Milan
A2 A Milan Army 2 in Tyrolia advances to Milan
A1 H Army 1 holds in Turin

France
A1 A Swiss
F1 A Western Gulf of Lyons

Venice
Army1 B Ferrara
Army2 A Trent
Army3 A Carniola
Fleet1 A Dalmatia
Fleet2 A Lagoon

Austria
A2 Advance from Slavonia to Carinthia

Florence
A1 Advance Bologna
A2 Advance Perugia
F1 Convert to Army in Piombino

Genoa
Army 1 A - Montferrat
Fleet 1 A - West Tyrrhenan Sea

Papacy
A1 - Advance to Modena
A3 - Advance to Rome
F1 - Advance to garrison Ancona

Turks
A1A Ancona
F1T A1 Ancona
F2A Sardina

Naples
Army 1 advances to Spoleto
Army 2 advances to Tivoli
Fleet 1 transports Army 2 to Tivoli
Fleet 2 Supports Army 1 advance to Tivoli
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Sun Feb 11, 2018 4:00 pm

The Summer 1499 Expense sheet (page 5) has been updated.

Here is the Summer 1499 campaign map with the movements, sieges, bribes, and conversions noted.
P&S_Machiavelli_1499SummerMoves.jpg
Summer 1499 Moves
P&S_Machiavelli_1499SummerMoves.jpg (1.2 MiB) Viewed 651 times
There is one battle in Ancona. The Papal Fleet 1 and the Turk Army 1 both advance into Ancona. Die roll to see who arrives first (1-3 Turks): 4 = Papacy

The Papacy sets up the Pike & Shot Campaigns battle, as an Open Battle. The game results are due 26 Feb 2018 (15 days)
Last edited by w_michael on Sun Feb 11, 2018 4:26 pm, edited 2 times in total.
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w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Sun Feb 11, 2018 4:24 pm

Here is a sneak peek at the Fall 1499 start map. A lot of territory has changed hands. It still has to be updated with the Battle of Ancona results.
P&S_Machiavelli_1499FallStart.jpg
Fall 1499 Pending Fall Start
P&S_Machiavelli_1499FallStart.jpg (1.27 MiB) Viewed 651 times
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Chromey
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Re: Italian Wars Campaign Gameplay

Post by Chromey » Sun Feb 11, 2018 10:46 pm

hey guys what do the two pick axes at ferrara mean?

awesum4
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Re: Italian Wars Campaign Gameplay

Post by awesum4 » Sun Feb 11, 2018 11:29 pm

It's being besieged by Venice. Will fall next season if the siege is maintained.

Chromey
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Re: Italian Wars Campaign Gameplay

Post by Chromey » Tue Feb 13, 2018 3:47 am

Another noob question, what happens if you dont pay back the money lenders in time? :mrgreen:

Pixel
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Re: Italian Wars Campaign Gameplay

Post by Pixel » Tue Feb 13, 2018 3:55 am

Players may “borrow” ducats from the Money Lenders and add them to their Treasury. The total number of ducats borrowed by any one player

may never exceed 25 ducats at one time (not counting interest). Borrowed ducats may be for a period of one or two years. For instance, a one-
year loan taken out in Summer 1501 would have to be repaid with interest in Summer 1502. One-year loans are at 20% interest on the amount

borrowed, and two-year loans are at 50% interest (all fractions are rounded up). Full amounts, including all interest, must be repaid even if the
repayment is made early. If not paid at this time, the major power unable to meet its debts will immediately suffer the same effects as if the player
was assassinated. After this, the debt doesn’t have to be repaid, but the major power may never again borrow ducats from the Money Lenders.
Assassination (AKA Bankrupt) Effect:
all the victim’s military units are paralyzed for that one turn. All orders are automatically changed to Hold orders,
although they may still be Supported by other players. They may not be used to put down rebellions, and the effects of siege are ignored on
fortified cities that these units may be besieging. Any of the victim’s Garrison units that are being besieged will immediately be removed from the
map. Some of the victim’s provinces may take advantage of the situation to rebel. Consult the Rebellion Table and roll a die for each controlled
province.
Image Image

KiwiWarlord
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Re: Italian Wars Campaign Gameplay

Post by KiwiWarlord » Tue Feb 13, 2018 7:27 am

Which player sets up the battle in Ancona ?
What are the set up details ?

ahuyton
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Re: Italian Wars Campaign Gameplay

Post by ahuyton » Tue Feb 13, 2018 11:10 am

KiwiWarlord wrote:Which player sets up the battle in Ancona ?
What are the set up details ?
I have set it up. Password - kiwi.

terrain choice is 'pot luck'.

Let me know if you have any problems with the set-up and I can adjust.

Alan

w_michael
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Re: Italian Wars Campaign Gameplay

Post by w_michael » Wed Feb 14, 2018 11:05 pm

The Battle of Ancona 1499

If the fleet loses then it retreats where it came from: Upper Adriatic.

If the army loses then it cannot retreat to were it came from because it involved sea transport. Romagna, Urbino, and Aquillia are all empty and valid retreat provinces, so I will randomly choose one if necessary.
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KiwiWarlord
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Re: Italian Wars Campaign Gameplay

Post by KiwiWarlord » Sun Feb 18, 2018 9:11 am

w_michael wrote:The Battle of Ancona 1499
.
Result close to being posted.

ahuyton
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Re: Italian Wars Campaign Gameplay

Post by ahuyton » Sun Feb 18, 2018 10:43 am

KiwiWarlord wrote:
w_michael wrote:The Battle of Ancona 1499
.
Result close to being posted.
Sadly, the Papal army were washed away by the Turkish tide, 52-0.

The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle :)

it was a pleasant game nonetheless and very instructive.

Alan

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