Other questions

A place to discuss the upcoming hex-based Civil War simulation from Shenandoah Studio
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moet
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Other questions

Post by moet »

Probably my last series of questions:

1. Does the "6" combat to-hit number in towns (section 3.2.1 of the manual, p. 7) mean that an attacker has 100% chance to hit a target located in urban terrain (assuming there is no other modifier applicable)?
2. Does the estimated damage showed before combat take into account the terrain+combat modifiers applicable? (I assume that it doesn't take into account the potential effects of approach fire.)
[edited] 3. What is the difference between level 1 and level 3 AI difficulty?
[edited] 4. Why no side has initiative the third day of the campaign, while the CSA has it all turns of Day 3 scenario ?

Thanks in advance for the answers.
moet
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Re: Other questions

Post by moet »

Is Shenandoah staff listening?
mboog12
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Re: Other questions

Post by mboog12 »

Hey,

1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did :). Personally, I don't know.
moet
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Re: Other questions

Post by moet »

Thanks very much. :-)
ErissN6
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Re: Other questions

Post by ErissN6 »

moet wrote:What is the difference between level 1 and level 3 AI difficulty?
mboog12 wrote:Stronger AI units (more pips).
And in More/Settings, by default the AI Speed is to the left, what is it meaning? it's not written.
Left is fast (lesser AI) or slow (more thinking)? (I changed it to the right, but I didn't test the left)
mboog12
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Re: Other questions

Post by mboog12 »

It doesn't affect the AI difficulty, it just makes the computer move the units faster.
ErissN6
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Re: Other questions

Post by ErissN6 »

mboog12 wrote:It doesn't affect the AI difficulty, it just makes the computer move the units faster.
So it should rather be written "Unit speed", but I may be wrong as english is not my native language.
I thought it would make the AI to think more or less: If we prevent the AI to think, it is fast.
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