Probably my last series of questions:
1. Does the "6" combat to-hit number in towns (section 3.2.1 of the manual, p. 7) mean that an attacker has 100% chance to hit a target located in urban terrain (assuming there is no other modifier applicable)?
2. Does the estimated damage showed before combat take into account the terrain+combat modifiers applicable? (I assume that it doesn't take into account the potential effects of approach fire.)
[edited] 3. What is the difference between level 1 and level 3 AI difficulty?
[edited] 4. Why no side has initiative the third day of the campaign, while the CSA has it all turns of Day 3 scenario ?
Thanks in advance for the answers.
Other questions
Re: Other questions
Is Shenandoah staff listening?
Re: Other questions
Hey,
1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did . Personally, I don't know.
1. No, dice is 1d10. So it's 60% chances.
2. Yes it does.
3. Stronger AI units (more pips).
4. I've wondered the same, but that was specified explicitly in the design document so that's what I did . Personally, I don't know.
Re: Other questions
Thanks very much.
Re: Other questions
moet wrote:What is the difference between level 1 and level 3 AI difficulty?
And in More/Settings, by default the AI Speed is to the left, what is it meaning? it's not written.mboog12 wrote:Stronger AI units (more pips).
Left is fast (lesser AI) or slow (more thinking)? (I changed it to the right, but I didn't test the left)
Re: Other questions
It doesn't affect the AI difficulty, it just makes the computer move the units faster.
Re: Other questions
So it should rather be written "Unit speed", but I may be wrong as english is not my native language.mboog12 wrote:It doesn't affect the AI difficulty, it just makes the computer move the units faster.
I thought it would make the AI to think more or less: If we prevent the AI to think, it is fast.