Map Graphics
Map Graphics
After looking at the three examples on the Kickstarter page, I'd opt for the naturalistic style. The hand drawn map is visually a confusing mess, looking more like dazzle camo than a functional game map. The Etch style is OK, but shares with the hand drawn map the distracting green splotches representing wooded areas. The green really presents me with a gestalt problem, as we seem to have islands of tan/brown randomly strewn about a "Mediterranean Sea" of green. Looks like a fantasy pirate game or some such. Which brings us to the naturalistic map. Here we have gradations of green, which read much better, and surface texture that also imparts more game related info than the mix of brown contours, green tree dots and funky fonts of the hand drawn map.
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 152
- Joined: Thu Nov 01, 2012 3:43 pm
Re: Map Graphics
I'm inclined to agree. I don't particularly like the Etch Style. The green wooded areas do look more like islands encompassed by a sea rather than land.
The Hand Drawn Style is quite good in that it captures the flavour of the period, however I'm not sure if I'd want to be staring at that for any length of time especially when trying to discern units that are overlayed on it. It might be best utilised in an overview / objectives map capacity.
I much prefer the Naturalistic Style as it's clean and crisp and as alluded to in the update, provides a greater sense of realism. And the whole concept of being able to view the battle as if you were situated in a hot air balloon really appeals.
The Hand Drawn Style is quite good in that it captures the flavour of the period, however I'm not sure if I'd want to be staring at that for any length of time especially when trying to discern units that are overlayed on it. It might be best utilised in an overview / objectives map capacity.
I much prefer the Naturalistic Style as it's clean and crisp and as alluded to in the update, provides a greater sense of realism. And the whole concept of being able to view the battle as if you were situated in a hot air balloon really appeals.
Re: Map Graphics
I prefer the hand-drawn style. It strikes the right balance between beautiful and legible.
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- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Mon May 20, 2013 12:09 pm
Re: Map Graphics
If we are taking votes (and I know we are not, I just want to express my opinion) I am a fan of the naturalistic style for the map graphics. While I do like the etch and the hand drawn both, I prefer the naturalistic style, probably just because I like the realistic feel of the view.
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- Corporal - Strongpoint
- Posts: 60
- Joined: Tue Aug 03, 2010 10:10 pm
Re: Map Graphics
I am sure some will hate me for this question, but, is there a slight chance to give the infantry counters a more human shape/outline? I think it would draw more folks to get the game. For me it just seems more enjoyable to lead my "lil men" into battle. I think it is a natural identification thing.
Loooove your games so far, sheer amazing!
thx,
Himmelstoss
Loooove your games so far, sheer amazing!
thx,
Himmelstoss
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- Private First Class - Opel Blitz
- Posts: 2
- Joined: Mon Feb 17, 2014 9:30 pm
Re: Map Graphics
I was watching the Civil War Trust animated battle maps on their website yesterday and was thinking that a game that used topographical maps and the blue and red blocks would be something to consider developing. Then, today I looked at your website and found what you have been working on with "Gettysburg: The Tide Turns" and that you are already working on something very similar. This design is looking very good. Amazing.