Gettysburg: The Tide Turns Version 1.04 is now LIVE

A place to discuss the upcoming hex-based Civil War simulation from Shenandoah Studio
Post Reply
Daniele
Slitherine
Slitherine
Posts: 629
Joined: Thu Oct 02, 2014 9:17 am

Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by Daniele » Wed Aug 23, 2017 1:44 pm

Hi all!

Gettysburg: The Tide Turns has been updated to version 1.04! We have fixed some recurring bugs and changed the game saves folder.

Check out the full changelog below!

You can download the update from here

Mirrors:
http://ftp.us.matrixgames.com/pub/Getty ... -v1.04.zip
http://ftp.ca.matrixgames.com/pub/Getty ... -v1.04.zip
http://ftp.eu.matrixgames.com/pub/Getty ... -v1.04.zip

Changelog:

- Singleplayer Campaign game can now be continued even if an early victory is achieved
- Fixed victory screen sometimes showing the wrong outcome
- Fixed Tournament scoring
- Fixed AI crash where it didn't have any available rally moves
- Fixed MP freeze where two units would overlap
- Changed save folder to c:\Users\<user name>\Documents\My Games\Gettysburg TTT\ (game will copy the old saves on the first run)
- Fixed Calendar not reporting entry hexes correctly

vj531
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Wed Sep 12, 2012 2:20 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by vj531 » Thu Aug 24, 2017 10:27 am

Update has NOT created new save folder.
I did already have a c:\Users\<user name>\Documents\My Games

TangSooDo
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 81
Joined: Mon May 24, 2010 4:17 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by TangSooDo » Fri Aug 25, 2017 9:37 pm

This update resolves my biggest complaint; i.e., the inability to continue the campaign after turn 11 if one side has met victory conditions. Interestingly, playing as Union against medium AI I find the game has unfolded in a more historical way in terms of positions than previously at easy level in version 1.03. I have to wonder if the AI has been tweaked.

mboog12
Slitherine
Slitherine
Posts: 254
Joined: Fri Mar 14, 2014 3:43 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by mboog12 » Mon Aug 28, 2017 7:38 am

yes :), ai has minor improvements, but it's mostly for very specific situations (where it used to make very big mistakes)

bruce1944
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Tue Oct 04, 2011 12:06 am
Location: North East Ohio

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by bruce1944 » Thu Aug 31, 2017 3:48 pm

Played first day. Fun but at turn 11 the game could not make up its mind to do anything....just kept spinning and spinning..... :twisted: :evil:

mboog12
Slitherine
Slitherine
Posts: 254
Joined: Fri Mar 14, 2014 3:43 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by mboog12 » Wed Sep 13, 2017 9:50 am

:\ , can you send me your output_log.txt file?

Scotty123
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Mon Jul 24, 2017 7:40 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by Scotty123 » Wed Jan 24, 2018 8:46 pm

am i missing something? cannot find any chat window and no real learning tool. Not sure were/what the two victory sqs are for the CSA??

Scotty123
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Mon Jul 24, 2017 7:40 pm

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

Post by Scotty123 » Fri Jan 26, 2018 2:55 am

can someone tell me why this thread is so Damn slow is giving out ANY information? Maybe you need a new moderator or more moderators?

Post Reply

Return to “Gettysburg: The Tide Turns”