Hey guys, first off like to say I am really loving what Shenandoah has offered us so far. The best strategy on ios by far. However does anyone want a more open ended style campaign? More of a sustained conflict where each side more or less gets reinforcements and less time constraints. So its more of a slug fest of two armies that get regular replacements so it comes down to how you use your troops and handle the attrition. Right now we have some really dynamic campaigns with Battle of Bulge and Drive on Moscow. But what about one where its a even battle at the start. I'd love to hear some of your guys thoughts on something like this.
Good question... I think more abstract, but grounded in a historic setting. I'm just more thinking a longer campaign that starts historically but gives us the players more options and reinforcements. Perhaps even the ability to choose what kind you want. Perhaps you accumulate points for objectives, territory gains, killing units which you can spend on new units/ replacements. A tank div would cost more then inf and you would have to request it. In a couple turns the unit/replacements arrive. Maybe have a random factor that could delay or they could arrive early. Kind of like the impulses per turn. You never know for sure how many you will get. Don't get me wrong I love how the games play out. I just wish we could get a little more variety and open ended gameplay. Basically I want my cake and eat it too:)
It is definitely a different design. But with the base you guys have already made it shouldn't be too hard to make. I would love that style of campaign. What's other peoples thought on this idea? I'd love to hear some other opinions on this matter.
Are you thinking of a skirmish match? That could be something like an add-on, where the map is the same, but you could purchase units before the match. Or maybe even a random battle generator, choose the type of battle and your forces, and be able to reinforce during the match, sounds cool.