The Mecha mystery use
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- Vietnam ’65 developer
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Re: The Mecha mystery use
Exactly as intended, one of the strategies for victory involves mechanised search and destroy tactics
Re: The Mecha mystery use
oh uyeah, what is the benefit of a Chinook over a Huey (Iroquois uh1 btw)
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- Vietnam ’65 developer
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Re: The Mecha mystery use
It has a longer range and a higher supply value
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- Vietnam ’65 developer
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Re: The Mecha mystery use
All about the balancing, I think the fact that infantry now detect whilst in an M113 made it more relevant, the two vehicles I personally think have not reached the end of their balancing journey are the Cobra and the armor...
Re: The Mecha mystery use
The Cobra is insane. Best bang for buck in the game. Not that I'm complaining.Vietnam65 wrote:All about the balancing, I think the fact that infantry now detect whilst in an M113 made it more relevant, the two vehicles I personally think have not reached the end of their balancing journey are the Cobra and the armor...
Long reach. Great Range. Great standoff power. Works when wet!
Re: The Mecha mystery use
However the needed GreenBerets are expensive. It balances some.ogre wrote:The Cobra is insane. Best bang for buck in the game.
Re: The Mecha mystery use
Most of my early game Cobra kills come from intel collected via village or ground combat.ERISS wrote:However the needed GreenBerets are expensive. It balances some.ogre wrote:The Cobra is insane. Best bang for buck in the game.
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- Vietnam ’65 developer
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Re: The Mecha mystery use
The balancing journey continues and we are learning with every iteration and piece of feedback, so many thanks for the input
Re: The Mecha mystery use
Cobra kills from ground combat / from intel collected via ground combat??ogre wrote:Most of my early game Cobra kills come from intel collected via village or ground combat.
You mean after an NVA revealed after succeded in harming one of your unit? Revenge?!
If you make the Cobra more expensive, maybe make the GreenBerets at least half-this-increase less expensive?Vietnam65 wrote:The balancing journey continues
(to help balancing the costs in the whole)
Re: The Mecha mystery use
Intel collected from SUCCESSFUL ground combat. Successful ground combat often provides new intel (i.e., location of an enemy unit). Ostensibly, this reflects information obtained via interrogation of captured enemy or from any bits and pieces left behind on the battlefield that a victor controls. Ideally, you want to use US Infantry against VC since the success percentage is high (and even higher once those infantry get some experience), but even ARVN can do in a pinch...albeit at less of a probability of a successful engagement than with US infantry.ERISS wrote:Cobra kills from ground combat / from intel collected via ground combat??ogre wrote:Most of my early game Cobra kills come from intel collected via village or ground combat.
You mean after an NVA revealed after succeded in harming one of your unit? Revenge?!
Re: The Mecha mystery use
Oh, it never happened to me, or might I not having paid attention??ogre wrote:Intel collected from SUCCESSFUL ground combat. Successful ground combat often provides new intel (i.e., location of an enemy unit). Ideally, you want to use US Infantry against VC
Maybe for I protect too much my US Infantry (I use many NVAs, US-Inf is however protecting front bases)..
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- Vietnam ’65 developer
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Re: The Mecha mystery use
Three intel sources in game
1. Getting it from village visits
2. Combat intel gathered from injured/dead enemy
3. Surveillance as done by the GB's
1. Getting it from village visits
2. Combat intel gathered from injured/dead enemy
3. Surveillance as done by the GB's
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- Lance Corporal - SdKfz 222
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Re: The Mecha mystery use
I find the mechanised infantry very useful in allowing an infantry unit in a base to keep watch on two or more relatively near villages. They can just hop into the vehicles and reach each village in one turn, and be back in base by the next.
It allows good wide local coverage. I use them much more for village management rather than for offensive combat.
It allows good wide local coverage. I use them much more for village management rather than for offensive combat.
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- Vietnam ’65 developer
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Re: The Mecha mystery use
Do you ever use the Armor though ?
Re: The Mecha mystery use
I never use it, for my games are already finished before I can spare to buy those secondary tools in jungles..Vietnam65 wrote:Do you ever use the Armor though ?
I imagine they're not in my strategy, for I'm not very aggressive and am too slow to go reach close the west commie bases. I always feel the game ends too early, but here it's better than too late: I think it's better to goodly imagine how it could continue, than playing in an exploit artificial game bad phase.
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- Lance Corporal - SdKfz 222
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Re: The Mecha mystery use
Yes, I use one tank unit for offensive operations and to protect forward bases.Vietnam65 wrote:Do you ever use the Armor though ?
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- Vietnam ’65 developer
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Re: The Mecha mystery use
Thats good to hear, we struggled with balancing the armor,cobra and mech unit, not sure we got it 100% but we did try almost all variations ....
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- Lance Corporal - SdKfz 222
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Re: The Mecha mystery use
I usually end up with one tank, one cobra and one or two mechanised.
I tend to use the mechanised for village management, while the Cobra and tank are used to attack the enemy. To me that sounds logical.
I tend to get a decisive victory most tines on normal now. It that's ok. Sometimes I just like to play and win. Not everything has to be an intense nail biting challenge. Besides, even on normal, you can get into difficulties if you do something foolish.
The great thing is that the map changes every game, so the challenge is slightly different. If I ever want more challenge, I can up the difficulty to veteran. That's why it's so appealing. It appeals to hard core and casual gamers.
I tend to use the mechanised for village management, while the Cobra and tank are used to attack the enemy. To me that sounds logical.
I tend to get a decisive victory most tines on normal now. It that's ok. Sometimes I just like to play and win. Not everything has to be an intense nail biting challenge. Besides, even on normal, you can get into difficulties if you do something foolish.
The great thing is that the map changes every game, so the challenge is slightly different. If I ever want more challenge, I can up the difficulty to veteran. That's why it's so appealing. It appeals to hard core and casual gamers.
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- Vietnam ’65 developer
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Re: The Mecha mystery use
The two variables that will 'spice up' the game are the jungle density and the enemy setting, together they make it a real challenge