Modding Squad File

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

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macdonncadh
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 60
Joined: Fri Apr 24, 2015 1:30 am

Modding Squad File

Post by macdonncadh »

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Last edited by macdonncadh on Fri Dec 30, 2016 6:16 pm, edited 1 time in total.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Modding Squad File

Post by rbodleyscott »

There is a limit on the length of unit names, but I am not entirely sure what it is, because it partly depends on additional characters added internally by the engine. Some trial and error is needed I think - start by shortening the longest ones and see what happens.

Also, there is a limit on the length of assetfilenames, which, if exceeded, will prevent the textures from being loaded. Once again this depends on a number of factors, but keeping the assetfilename down to about 17 or 18 characters should work.
Richard Bodley Scott

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