I am trying to add bows to the Dragoon 3D model (Dragoons_0.s3f), by adding in the relevant bows text from the Archers_0.s3f file.
It all works very nicely, and I have added the bow skin and mask to the Dragoons.dds file.
My only problem is that there are two extra bows each side of the unit, which looks a little odd. Obviously this is caused because the Archer model is slightly wider than the Dragoons. Does anyone know how to trim the number of bows down by amending the text in the .s3f model? I don't really want to use a 3d program to fix this, but I guess that might be the only way.
regards
Paul
Editing 3D models
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Editing 3D models
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Re: Editing 3D models
I know I am bringing an old thread from the dead...
"I am trying to add bows to the Dragoon 3D model (Dragoons_0.s3f), by adding in the relevant bows text from the Archers_0.s3f file"
Am I reading that if I had access to the s3f files I can add the 3d model "attachment" to the 3d model by adding additional "text" like we do for sounds?
"I am trying to add bows to the Dragoon 3D model (Dragoons_0.s3f), by adding in the relevant bows text from the Archers_0.s3f file"
Am I reading that if I had access to the s3f files I can add the 3d model "attachment" to the 3d model by adding additional "text" like we do for sounds?
Re: Editing 3D models
Yes, but the possibilities are extremely limited, and the text chunks are HUGE, and so very difficult to work with.Ubberdorc wrote: ↑Thu Nov 07, 2019 6:56 pm I know I am bringing an old thread from the dead...
"I am trying to add bows to the Dragoon 3D model (Dragoons_0.s3f), by adding in the relevant bows text from the Archers_0.s3f file"
Am I reading that if I had access to the s3f files I can add the 3d model "attachment" to the 3d model by adding additional "text" like we do for sounds?
I successfully managed to do things like add battalion guns from one model to another, but a lot of things I could not achieve. Like the bows I tried to add to the dragoons in the first post, there were too many bows for the frontage of the unit, there were extra bows floating in the air either side. I also tried to add the shields from the Colunela model to the Rodeleros, but the shields were floating way in front of the unit, it looked terrible.
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Re: Editing 3D models
Good information, thank you for the reply.
I am new to the game but I love modding games.
I noticed some mods just needed an alpha layer to fix bows so I was just exploring the way the game works.
I am new to the game but I love modding games.
I noticed some mods just needed an alpha layer to fix bows so I was just exploring the way the game works.
Re: Editing 3D models
I don't think using an alpha layer would have solved the Dragoon archer problem, I have known about alpha layers for many years and I am sure I would have used it back then if it would have helped.
It might be worth exploring this method some more, using Notepad++ it might be a lot easier to work with the .s3f files. I did not know of Notepad++ three years ago when I was trying to mod these P&S models.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
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Re: Editing 3D models
I agree the alpha is not the issue with the dragoons - that was probably the width of the unit vs the width of the weapon "attachment" model.
Re: Editing 3D models
Yes, that was definitely the issue. You will only have success if the position of the part in the original model matches the position that you want it to have in the new model, if that makes any sense!
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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Field of Glory II Medieval Scenario Designer.
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Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.