That is what is intended, except for Mob who are Civilians.jomni wrote:1) I am looking at the FOGR Asian army lists and it only shows Elite, Superior, Average, Poor. What is an equivalent for Poor? I am inclined to use Raw.Also with regard to Experience and Elan. the rule of thumb is
Civilians 0
Raw 50
Regulars 100
Veterans 200
Ultimate Elite 300
though there are many shades in between - and the experience and elan are not, of course, always equal.
Troop Quality is the average of the Experience and Elan.
The way the game reports Quality partly depends on whether the Experience and Elan are equal:
If quality is in the range 0-40 then if Elan is less than Experience the game reports "Demoralised", otherwise "Untrained".
If quality is in the range 41-60 then if Elan is less than Experience the game reports "Disheartened", otherwise "Raw".
If quality is in the range 61-90 the game reports "Below Average".
If quality is in the range 91-110 the game reports "Average".
If quality is in the range 111-159 the game reports "Above Average."
If quality is in the range 160-210 the game reports "Superior".
If quality is in the range 211-249 the game reports "Highly Superior".
If quality is in the range 250-300 the game reports "Elite".
First please note that the FOGR lists (despite the vaguely given representational scale in the rules) were not written on the assumption that all bases have equal numbers of men. They were written on the assumption that the number of men in a base is proportional depending on the troop type. The ratio is Heavy Foot/Medium Foot/Warriors 4: Cavalry 3: Light Foot and Light Horse 2.2) Also I will assume the bases are equivalent 100 men. Is this alright? Or should I be lowering the count for missile troops and cavalry, but I fear it will change the balance.
1 FOGR base = 100 UnitSize in the game, except for light foot and light horse, where 1 FOGR base = 50 UnitSize in the game.
The number of men in 100 UnitSize is non linear in the game, depending on the size of the unit. This was mainly done to accommodate the very large keils and tercios, so you don't need to stick to it.
Infantry:
Units of 600 UnitSize or less - 100 UnitSize = 83.333 men approx.
Units of 1000 UnitSize - 100 UnitSize = 100 men.
Units of 1600 UnitSize - 100 UnitSize = 125 men.
Cavalry:
Units of 400 UnitSize or less - 100 UnitSize = 62.5 men approx.
Units of 600 UnitSize - 100 UnitSize = 66.666 men
The points system is basically the same as FOGR except where I have adjusted it to balance the troops according to their slightly different value in Pike and Shot. e.g. Cavalry cannot evade in Pike & Shot, so use the same points values as Horse, rather than the FOGR points values. (Although the FOGR points system itself could do with a bit of rebalancing, and I have taken the opportunity to do this rebalancing in P&S).3) Finally when creating the army list, what's a nice way to convert the FOG points in to P&S points. The army list in the game is for a 2000pt Large battle by default right? I would suppose a typical FOGR army is for a medium battle.
A typical tournament doubles FOGR army is 900 points, at least 140 of which would normally be spent on generals, so let's say 750 points. A Medium MP army is 1200 points.
For the army list, which is intended for 2000 point armies, and is automatically adjusted by the game for smaller or larger armies, I aim for the total maxima to add up to between 2500 and 3000 points (3500 if the FOGR list contains large variety of choices). There should not be less than 2500, even for simple armies, otherwise there will be insufficient choice.
Generally speaking I start by multiplying the available "bases" (UnitSize) of each type in the FOGR list by 3/2 and then adjust the non-rare types (usually upwards) to fit these totals. (Remembering to halve the "Bases" for light foot and light horse).